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B2/W2 / Pokédex

Seel

Back to Pokédex

Seel

#265 in the Black 2 and White 2 Pokédex • Sea Lion Pokémon

Seel sprite

Normal

Shiny Seel sprite

Shiny

Pokédex entries

Pokémon Black 2

The colder it gets, the better it feels. It joyfully swims around oceans so cold that they are filled with floating ice.

Pokémon White 2

The colder it gets, the better it feels. It joyfully swims around oceans so cold that they are filled with floating ice.

Details

Type

Water

Category

Sea Lion Pokémon

Height

1.1 m (3'07")

Weight

90 kg (198.4 lbs)

National Pokédex

#0086

Pokédex

#265

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

45

85

207

Defense

55

103

229

Sp. Atk

45

85

207

Sp. Def

70

130

262

Speed

45

85

207

Total

325

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Seel, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #265
EV yield
1 SpD
Catch rate
190
Base Exp.
65

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Seel

Seel

#265

Level 34

Dewgong

Dewgong

#266

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Giant Chasm

Surfing35-5030%

-

Giant Chasm

Surfing in dark spots35-5060%

-

Seaside Cave

Seaside Cave (1F)

Surfing25-4030%

-

Seaside Cave

Seaside Cave (1F)

Surfing in dark spots25-4060%

-

Seaside Cave

Seaside Cave (1F)

Walking in tall grass or a cave3510%

-

Entralink

Entree Forest (Sparkling Sea historical transfer)

Historical Dream World transfer10-

Historical Dream World transfer to Entree Forest; the official service has closed and new transfers are unavailable, Historical featured move options: Headbutt, Icicle Spear, Sleep Talk, Sparkling Sea historical catalog; ability: Ice Body; exact Dream Point thresholds and per-record source gaps are documented separately

White 2
LocationMethodLevelChanceConditions

Giant Chasm

Surfing35-5030%

-

Giant Chasm

Surfing in dark spots35-5060%

-

Seaside Cave

Seaside Cave (1F)

Surfing25-4030%

-

Seaside Cave

Seaside Cave (1F)

Surfing in dark spots25-4060%

-

Seaside Cave

Seaside Cave (1F)

Walking in tall grass or a cave3510%

-

Entralink

Entree Forest (Sparkling Sea historical transfer)

Historical Dream World transfer10-

Historical Dream World transfer to Entree Forest; the official service has closed and new transfers are unavailable, Historical featured move options: Headbutt, Icicle Spear, Sleep Talk, Sparkling Sea historical catalog; ability: Ice Body; exact Dream Point thresholds and per-record source gaps are documented separately

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartHeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

3GrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

7Water SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

11Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

13EncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

17Ice ShardIcePhysical4010030

The user flash freezes chunks of ice and hurls them at the target. This move always goes first.

21RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

23Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP on every turn.

27Aurora BeamIceSpecial6510020

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

31Aqua JetWaterPhysical4010020

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

33BrineWaterSpecial6510010

If the target’s HP is down to about half, this attack will hit with double the power.

37Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

41DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

43Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

47Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

51SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

53HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

EncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

Fake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.

Icicle SpearIcePhysical2510030

The user launches sharp icicles at the target. It strikes two to five times in a row.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

LickGhostPhysical2010030

The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.

Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SlamNormalPhysical807520

The target is slammed with a long tail, vines, etc., to inflict damage.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

Spit UpNormalSpecial-10010

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.

StockpileNormalStatus--20

The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.

SwallowNormalStatus--10

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

WhirlpoolWaterSpecial358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Traps foes in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Thick Fat

Ability Slot 1

Ups resistance to Fire-​ and Ice-type moves.

Halves damage from Fire and Ice moves.

Hydration

Ability Slot 2

Heals status problems if it is raining.

Cures any major status ailment after each turn during rain.

Ice Body(Hidden Ability)

The Pokémon gradually regains HP in a hailstorm.

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

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