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Dewgong

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Dewgong in Pokémon Brilliant Diamond & Shining Pearl

#87 in the Brilliant Diamond and Shining Pearl Pokédex • Sea Lion Pokémon

Dewgong in the National Pokédex

Pokédex entries

Brilliant Diamond

In snow, the pure white coat covering its body obscures it from predators.

Shining Pearl

In snow, the pure white coat covering its body obscures it from predators.

Pokémon details

Types

WaterIce

Category

Sea Lion Pokémon

Height

1.7 m (5'07")

Weight

120 kg (264.6 lbs)

National Pokédex

#0087

Pokédex

#87

Dewgong in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

70

130

262

Defense

80

148

284

Sp. Atk

70

130

262

Sp. Def

95

175

317

Speed

70

130

262

Total

475

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Dewgong, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpD
Catch rate
75
Base Exp.
166

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Seel

Seel

#86

Level 34

Dewgong

Dewgong

#87

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Route 226

Surf40-555%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access.

Route 230

Surf40-555%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access.

Grand Underground

Grand Underground — Fountainspring Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Whiteout Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Icy Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Glacial Cavern

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Sheer Cold

Ice-305
StartHeadbutt

Normal7010015
StartGrowl

Normal-10040
StartWater Gun

Water4010025
StartBubble Beam

Water6510020
StartIcy Wind

Ice559515
StartSheer Cold

Ice-305
3Growl

Normal-10040
7Bubble Beam

Water6510020
11Icy Wind

Ice559515
13Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
17Ice Shard

Ice4010030
21Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
23Aqua Ring

Water--20
27Aurora Beam

Ice6510020
31Aqua Jet

Water4010020
33Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
39Take Down

Normal908520
45Dive

Water8010010
49Aqua Tail

Water909010
55Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
61Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
65Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM55Brine

If the target's HP is half or less, this attack will hit with double the power.

Water6510010
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM72Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Belch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Poison1209010
Belch

Learn before evolving, then retain the move.

Poison1209010
Disable

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Disable

Learn before evolving, then retain the move.

Normal-10020
Entrainment

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Entrainment

Learn before evolving, then retain the move.

Normal-10015
Fake Out

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal4010010
Fake Out

Learn before evolving, then retain the move.

Normal4010010
Horn Drill

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-305
Horn Drill

Learn before evolving, then retain the move.

Normal-305
Icicle Spear

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice2510030
Icicle Spear

Learn before evolving, then retain the move.

Ice2510030
Lick

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost3010030
Lick

Learn before evolving, then retain the move.

Ghost3010030
Perish Song

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--5
Perish Song

Learn before evolving, then retain the move.

Normal--5
Slam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal807520
Slam

Learn before evolving, then retain the move.

Normal807520
Spit Up

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10010
Spit Up

Learn before evolving, then retain the move.

Normal-10010
Stockpile

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Stockpile

Learn before evolving, then retain the move.

Normal--20
Swallow

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--10
Swallow

Learn before evolving, then retain the move.

Normal--10

Ability options available to this Pokémon in this game.

Thick Fat

Ability Slot 1

Halves damage from Fire and Ice moves.

Hydration

Ability Slot 2

Cures any major status ailment after each turn during rain.

Ice Body(Hidden Ability)

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

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