Seel
#86 in the FireRed and LeafGreen Pokédex • Sea Lion Pokémon
FireRed
Covered with light blue fur, its hide is thick and tough. It is active in bitter cold of minus 40 degrees Fahrenheit.
LeafGreen
The protruding horn on its head is very hard. It is used for bashing through thick icebergs.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Seel #86 | Level 34 | ![]() Dewgong #87 |
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Seafoam Islands Seafoam Islands (B1F) | Walking in tall grass or a cave | 28 | 10% | - |
Seafoam Islands Seafoam Islands (B2F) | Walking in tall grass or a cave | 30 | 10% | - |
Seafoam Islands Seafoam Islands (B2F) | Walking in tall grass or a cave | 32 | 10% | - |
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 30 | 20% | - |
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 32 | 20% | - |
Seafoam Islands Seafoam Islands (B3F) | Surfing | 25-35 | 60% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 30 | 20% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 32 | 20% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 34 | 10% | - |
Seafoam Islands Seafoam Islands (B4F) | Surfing | 25-35 | 60% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 43 | 20% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 45 | 10% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 47 | 10% | - |
Icefall Cave Icefall Cave (entrance) | Surfing | 5-35 | 60% | - |
Icefall Cave Icefall Cave (1F) | Walking in tall grass or a cave | 45 | 10% | - |
Icefall Cave Icefall Cave (B1F) | Walking in tall grass or a cave | 45 | 10% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 43 | 20% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 45 | 10% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 47 | 10% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Seafoam Islands Seafoam Islands (B1F) | Walking in tall grass or a cave | 28 | 10% | - |
Seafoam Islands Seafoam Islands (B2F) | Walking in tall grass or a cave | 30 | 10% | - |
Seafoam Islands Seafoam Islands (B2F) | Walking in tall grass or a cave | 32 | 10% | - |
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 30 | 20% | - |
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 32 | 20% | - |
Seafoam Islands Seafoam Islands (B3F) | Surfing | 25-35 | 60% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 30 | 20% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 32 | 20% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 34 | 10% | - |
Seafoam Islands Seafoam Islands (B4F) | Surfing | 25-35 | 60% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 43 | 20% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 45 | 10% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 47 | 10% | - |
Icefall Cave Icefall Cave (entrance) | Surfing | 5-35 | 60% | - |
Icefall Cave Icefall Cave (1F) | Walking in tall grass or a cave | 45 | 10% | - |
Icefall Cave Icefall Cave (B1F) | Walking in tall grass or a cave | 45 | 10% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 43 | 20% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 45 | 10% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 47 | 10% | - |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks its head out and rams. It may make the foe flinch. |
| 9 | Growl | ![]() | Status | - | 100 | 40 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| 17 | Icy Wind | ![]() | Special | 55 | 95 | 15 | A chilling wind is used to attack. It also lowers the SPEED stat. |
| 21 | Aurora Beam | ![]() | Special | 65 | 100 | 20 | A rainbow-colored attack beam. It may lower the foe’s ATTACK stat. |
| 29 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| 37 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full- body charge attack that also hurts the user a little. |
| 41 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| 49 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Disable | ![]() | Status | - | 55 | 20 | For a few turns, it prevents the foe from using the move it last used. |
| Encore | ![]() | Status | - | 100 | 5 | Makes the foe use the move it last used repeatedly for two to six turns. |
| Fake Out | ![]() | Physical | 40 | 100 | 10 | An attack that hits first and causes flinching. Usable only on 1st turn. |
| Horn Drill | ![]() | Physical | - | 30 | 5 | The horn is rotated like a drill to ram. The foe will faint if it hits. |
| Icicle Spear | ![]() | Physical | 10 | 100 | 30 | Sharp icicles are fired at the foe. It strikes two to five times. |
| Lick | ![]() | Physical | 20 | 100 | 30 | The foe is licked and hit with a long tongue. It may also paralyze. |
| Perish Song | ![]() | Status | - | - | 5 | Any battler that hears this faints in three turns unless it switches. |
| Slam | ![]() | Physical | 80 | 75 | 20 | The foe is struck with a long tail, vines, etc. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | A big wave crashes down on the foe. Can also be used for crossing water. |
| HM07 | Waterfall | ![]() | Physical | 80 | 100 | 15 | A powerful charge attack. It can also be used to climb a waterfall. |
| HM08 | Dive | ![]() | Physical | 60 | 100 | 10 | The user dives underwater on the first turn and strikes next turn. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | A hailstorm lasting five turns damages all Pokémon except the ICE-type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Thick Fat
Heat-and-cold protection.
Halves damage from Fire and Ice moves.
Hydration
Cures any major status ailment after each turn during rain.






























Physical
Status
Special



