Seel
#0086 in the National Pokédex • Sea Lion Pokémon
Seel
#0086 in the National Pokédex • Sea Lion Pokémon
Stats
Min
Max
HP
65
240
334
Attack
45
85
207
Defense
55
103
229
Sp. Atk
45
85
207
Sp. Def
70
130
262
Speed
45
85
207
Total
325
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Seel #0086 | Level 34 | ![]() Dewgong #0087 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Headbutt | Normal | Physical | 70 | 100 | 15 | An attack that may make foe flinch. |
| 7 | Water Sport | Water | Status | - | - | 15 | The user becomes soaked to raise resistance to fire. |
| 17 | Ice Shard | Ice | Physical | 40 | 100 | 30 | The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 23 | Aqua Ring | Water | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 30 | Growl | Normal | Status | - | 100 | 40 | Reduces the foe's ATTACK. |
| 31 | Aqua Jet | Water | Physical | 40 | 100 | 20 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
| 33 | Brine | Water | Special | 65 | 100 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. |
| 35 | Aurora Beam | Ice | Special | 65 | 100 | 20 | An attack that may lower ATTACK. |
| 40 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 43 | Aqua Tail | Water | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| 45 | Take Down | Normal | Physical | 90 | 85 | 20 | A tackle that also hurts the user. |
| 48 | Safeguard | Normal | Status | - | - | 25 | Prevents all status problems. |
| 50 | Ice Beam | Ice | Special | 90 | 100 | 10 | An attack that may freeze the foe. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Pay Day | Normal | Physical | 40 | 100 | 20 | Throws coins. Gets them back later. |
| 0 | Horn Drill | Normal | Physical | - | 30 | 5 | A one-hit KO, drill attack. |
| 0 | Body Slam | Normal | Physical | 85 | 100 | 15 | An attack that may cause paralysis. |
| 0 | Double-Edge | Normal | Physical | 120 | 100 | 15 | A tackle that also hurts the user. |
| 0 | Water Gun | Water | Special | 40 | 100 | 25 | Squirts water to attack. |
| 0 | Surf | Water | Special | 90 | 100 | 15 | A strong water- type attack. |
| 0 | Blizzard | Ice | Special | 110 | 70 | 5 | An attack that may freeze the foe. |
| 0 | Bubble Beam | Water | Special | 65 | 100 | 20 | An attack that may lower SPEED. |
| 0 | Strength | Normal | Physical | 80 | 100 | 15 | A powerful physi cal attack. |
| 0 | Toxic | Poison | Status | - | 90 | 10 | A poison move with increasing damage. |
| 0 | Rage | Normal | Physical | 20 | 100 | 20 | Raises ATTACK if the user is hit. |
| 0 | Mimic | Normal | Status | - | - | 10 | Copies a move used by the foe. |
| 0 | Double Team | Normal | Status | - | - | 15 | Heightens evasive ness. |
| 0 | Bide | Normal | Physical | - | - | 10 | Waits 2-3 turns & hits back double. |
| 0 | Skull Bash | Normal | Physical | 130 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Waterfall | Water | Physical | 80 | 100 | 15 | An aquatic charge attack. |
| 0 | Snore | Normal | Special | 50 | 100 | 15 | An attack useable only while asleep. |
| 0 | Curse | Ghost | Status | - | - | 10 | Works differently for ghost-types. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Icy Wind | Ice | Special | 55 | 95 | 15 | An icy attack that lowers SPEED. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | Swagger | Normal | Status | - | 85 | 15 | Causes confusion and raises ATTACK. |
| 0 | Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Return | Normal | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| 0 | Frustration | Normal | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| 0 | Hidden Power | Normal | Special | 60 | 100 | 15 | The power varies with the POKéMON. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Whirlpool | Water | Special | 35 | 85 | 15 | Traps the foe for 2-5 turns. |
| 0 | Thief | Dark | Physical | 60 | 100 | 25 | An attack that may steal a held item. |
| 0 | Hail | Ice | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Secret Power | Normal | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| 0 | Dive | Water | Physical | 80 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
| 0 | Water Pulse | Water | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe |
| 0 | Natural Gift | Normal | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 0 | Fling | Dark | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| 0 | Captivate | Normal | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Echoed Voice | Normal | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| 0 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| 0 | Smart Strike | Steel | Physical | 70 | - | 10 | The user stabs the target with a sharp horn. This attack never misses. |
| 0 | Megahorn | Bug | Physical | 120 | 85 | 10 | A powerful charge attack. |
| 0 | Helping Hand | Normal | Status | - | - | 20 | Boosts the power of the recipient’s moves. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Belch | Poison | Special | 120 | 90 | 10 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| Disable | Normal | Status | - | 100 | 20 | Disables the foe's most recent move. |
| Encore | Normal | Status | - | 100 | 5 | Makes the foe re peat 2-6 times. |
| Entrainment | Normal | Status | - | 100 | 15 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. |
| Fake Out | Normal | Physical | 40 | 100 | 10 | A 1st-turn, 1st-strike move that causes flinching. |
| Icicle Spear | Ice | Physical | 25 | 100 | 30 | Attacks the foe by firing 2 to 5 icicles in a row. |
| Iron Tail | Steel | Physical | 100 | 75 | 15 | An attack that may reduce DEFENSE. |
| Lick | Ghost | Physical | 30 | 100 | 30 | An attack that may cause paralysis. |
| Peck | Flying | Physical | 35 | 100 | 35 | Jabs the foe with a beak, etc. |
| Perish Song | Normal | Status | - | - | 5 | Both user and foe faint in 3 turns. |
| Signal Beam | Bug | Special | 75 | 100 | 15 | A strange beam attack that may confuse the foe. |
| Slam | Normal | Physical | 80 | 75 | 20 | Slams the foe with a tail, vine, etc. |
| Spit Up | Normal | Special | - | 100 | 10 | Releases stockpiled power (the more the better). |
| Stockpile | Normal | Status | - | - | 20 | Charges up power for up to 3 turns. |
| Swallow | Normal | Status | - | - | 10 | Absorbs stockpiled power and restores HP. |
Games


















Physical
Status
Special




















