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National Dex / Seel

Seel

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Seel

#0086 in the National Pokédex • Sea Lion Pokémon

Seel sprite

Normal

Shiny Seel sprite

Shiny

Pokémon HOME art

Details

Type

Category

Sea Lion Pokémon

Height

1.1 m (3'07")

Weight

90 kg (198.4 lbs)

National Pokédex

#0086

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

45

85

207

Defense

55

103

229

Sp. Atk

45

85

207

Sp. Def

70

130

262

Speed

45

85

207

Total

325

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Seel, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Seel

Seel

#0086

Level 34

Dewgong

Dewgong

#0087

Seel sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Seel in Pokémon GO
Shiny Seel in Pokémon GO

Main Series

Scarlet & Violet

2022

Seel in Pokémon Scarlet & Violet
Shiny Seel in Pokémon Scarlet & Violet

Brilliant Diamond & Shining Pearl

2021

Seel in Pokémon Brilliant Diamond & Shining Pearl

Let's Go, Pikachu! & Eevee!

2018

Seel in Pokémon Let's Go, Pikachu! & Eevee!
Shiny Seel in Pokémon Let's Go, Pikachu! & Eevee!

Ultra Sun & Ultra Moon

2017

Seel in Pokémon Ultra Sun & Ultra Moon
Shiny Seel in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Seel in Pokémon Sun & Moon
Shiny Seel in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Seel in Pokémon Omega Ruby & Alpha Sapphire
Shiny Seel in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Seel in Pokémon X & Y
Shiny Seel in Pokémon X & Y

Black 2 & White 2

2012

Seel in Pokémon Black 2 & White 2
Shiny Seel in Pokémon Black 2 & White 2

Black & White

2010

Seel in Pokémon Black & White
Shiny Seel in Pokémon Black & White

HeartGold & SoulSilver

2009

Seel in Pokémon HeartGold & SoulSilver
Shiny Seel in Pokémon HeartGold & SoulSilver

Platinum

2008

Seel in Pokémon Platinum
Shiny Seel in Pokémon Platinum

Diamond & Pearl

2006

Seel in Pokémon Diamond & Pearl
Shiny Seel in Pokémon Diamond & Pearl

Emerald

2004

Seel in Pokémon Emerald
Shiny Seel in Pokémon Emerald

FireRed & LeafGreen

2004

Seel in Pokémon FireRed & LeafGreen
Shiny Seel in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Seel in Pokémon Ruby & Sapphire
Shiny Seel in Pokémon Ruby & Sapphire

Crystal

2000

Seel in Pokémon Crystal
Shiny Seel in Pokémon Crystal

Gold & Silver

1999

Seel in Pokémon Gold & Silver
Shiny Seel in Pokémon Gold & Silver

Yellow

1998

Seel in Pokémon Yellow

Red & Blue

1996

Seel in Pokémon Red & Blue

Pick a game to see what Seel learns there.
Seel in Scarlet and Violet

Moves Seel learns by leveling up in Scarlet and Violet.
Class
StartHeadbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
3Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
7Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
11Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Ice559515
13Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
17Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030
21Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
23Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
27Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.

Ice6510020
31Aqua Jet

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Water4010020
33Brine

This move's power is doubled if the target's HP is at half or less.

Water6510010
37Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
41Dive

The user dives on the first turn, then floats up and attacks on the next turn.

Water8010010
43Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
47Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
51Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
53Snowscape

The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

Ice--10
Moves Seel can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM002Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Fairy-10020
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM011Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM018Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM022Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Water5010020
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM034Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Ice559515
TM043Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM046Avalanche

This move's power is doubled if the target has inflicted damage on the user in the same turn.

Ice6010010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM052Snowscape

The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

Ice--10
TM053Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

Steel70-10
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM077Waterfall

The user charges at the target and may make it flinch.

Water8010015
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM106Drill Run

The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.

Ground809510
TM122Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
TM123Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM124Ice Spinner

The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.

Ice8010015
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM135Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM142Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TM143Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM174Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
TM187Icicle Spear

The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.

Ice2510030
TM191Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TM193Weather Ball

This move's type and power change depending on the weather at the time the move is used.

Normal5010010
TM196Flip Turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Water6010020
TM204Double-Edge

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
TM208Whirlpool

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Water358515
TM209Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TM212Triple Axel

A consecutive three-kick attack that becomes more powerful with each successful hit.

Ice209010
TM224Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
Egg moves Seel can learn in Scarlet and Violet.
Class
Belch

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Poison1209010
Disable

For four turns, the target will be unable to use whichever move it last used.

Normal-10020
Entrainment

The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

Normal-10015
Fake Out

This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

Normal4010010
Horn Drill

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Normal-305
Lick

The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.

Ghost3010030
Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5
Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.

Normal-10010
Stockpile

The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.

Normal--20
Swallow

The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.

Normal--10

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