| TM001 | Take Down |  | Physical | 90 | 85 | 20 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| TM002 | Charm |  | Status | - | 100 | 20 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| TM007 | Protect |  | Status | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM011 | Water Pulse |  | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| TM018 | Thief |  | Physical | 60 | 100 | 25 | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM022 | Chilling Water |  | Special | 50 | 100 | 20 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| TM025 | Facade |  | Physical | 70 | 100 | 20 | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| TM034 | Icy Wind |  | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| TM043 | Fling |  | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM046 | Avalanche |  | Physical | 60 | 100 | 10 | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| TM047 | Endure |  | Status | - | - | 10 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| TM050 | Rain Dance |  | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| TM052 | Snowscape |  | Status | - | - | 10 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| TM053 | Smart Strike |  | Physical | 70 | - | 10 | The user stabs the target with a sharp horn. This attack never misses. |
| TM066 | Body Slam |  | Physical | 85 | 100 | 15 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| TM070 | Sleep Talk |  | Status | - | - | 10 | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| TM077 | Waterfall |  | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. |
| TM085 | Rest |  | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| TM103 | Substitute |  | Status | - | - | 10 | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| TM106 | Drill Run |  | Physical | 80 | 95 | 10 | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| TM122 | Encore |  | Status | - | 100 | 5 | The user compels the target to keep using the move it encored for three turns. |
| TM123 | Surf |  | Special | 90 | 100 | 15 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM124 | Ice Spinner |  | Physical | 80 | 100 | 15 | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| TM130 | Helping Hand |  | Status | - | - | 20 | The user assists an ally by boosting the power of that ally's attack. |
| TM135 | Ice Beam |  | Special | 90 | 100 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM142 | Hydro Pump |  | Special | 110 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
| TM143 | Blizzard |  | Special | 110 | 70 | 5 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM171 | Tera Blast |  | Special | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| TM174 | Haze |  | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| TM187 | Icicle Spear |  | Physical | 25 | 100 | 30 | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| TM191 | Uproar |  | Special | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| TM193 | Weather Ball |  | Special | 50 | 100 | 10 | This move's type and power change depending on the weather at the time the move is used. |
| TM196 | Flip Turn |  | Physical | 60 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM204 | Double-Edge |  | Physical | 120 | 100 | 15 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| TM208 | Whirlpool |  | Special | 35 | 85 | 15 | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| TM209 | Muddy Water |  | Special | 90 | 85 | 10 | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| TM212 | Triple Axel |  | Physical | 20 | 90 | 10 | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| TM224 | Curse |  | Status | - | - | 10 | A move that has different effects depending on whether the user is a Ghost type or not. |