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Seel

Seel

Blueberry #143 in the Scarlet and Violet Pokédex • Sea Lion Pokémon

Seel

Blueberry #143 in the Scarlet and Violet Pokédex • Sea Lion Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

45

85

207

Defense

55

103

229

Sp. Atk

45

85

207

Sp. Def

70

130

262

Speed

45

85

207

Total

325

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Dodrio

Dewgong

Seel normal sprite

Normal

Shiny Seel sprite

Shiny

Seel

Sea Lion Pokémon

Blueberry #143
Water

Height

1.1 m (3'07")

Weight

90 kg (198.4 lbs)

Abilities

Thick FatHydrationIce Body(Hidden Ability)

It's Super Effective

Damage multipliers Seel takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Resists

Fire

0.5×

Water

0.5×

Ice

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Blueberry #143
EV yield
1 SpD
Catch rate
190
Base Exp.
65

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 1Field
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Seel

Seel

Blueberry #143

Level 34

Dewgong

Dewgong

Blueberry #144

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartHeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

3GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

7CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

11Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

13EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

17Ice ShardIcePhysical4010030

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

23Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

27Aurora BeamIceSpecial6510020

The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.

31Aqua JetWaterPhysical4010020

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

33BrineWaterSpecial6510010

This move's power is doubled if the target's HP is at half or less.

37Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

41DiveWaterPhysical8010010

The user dives on the first turn, then floats up and attacks on the next turn.

43Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

47Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

51SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

53SnowscapeIceStatus0-10

The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM002CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM011Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

TM018ThiefDarkPhysical6010025

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

TM022Chilling WaterWaterSpecial5010020

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM034Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

TM043FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move's power and effects depend on the item.

TM046AvalancheIcePhysical6010010

This move's power is doubled if the target has inflicted damage on the user in the same turn.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM052SnowscapeIceStatus0-10

The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

TM053Smart StrikeSteelPhysical70-10

The user stabs the target with a sharp horn. This attack never misses.

TM066Body SlamNormalPhysical8510015

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM077WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM106Drill RunGroundPhysical809510

The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.

TM122EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

TM123SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM124Ice SpinnerIcePhysical8010015

The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM135Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM142Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

TM143BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM174HazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

TM187Icicle SpearIcePhysical2510030

The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.

TM191UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TM193Weather BallNormalSpecial5010010

This move's type and power change depending on the weather at the time the move is used.

TM196Flip TurnWaterPhysical6010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM204Double-EdgeNormalPhysical12010015

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

TM208WhirlpoolWaterSpecial358515

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

TM209Muddy WaterWaterSpecial908510

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

TM212Triple AxelIcePhysical209010

A consecutive three-kick attack that becomes more powerful with each successful hit.

TM224CurseGhostStatus--10

A move that has different effects depending on whether the user is a Ghost type or not.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
BelchPoisonSpecial1209010

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

DisableNormalStatus-10020

For four turns, the target will be unable to use whichever move it last used.

EntrainmentNormalStatus-10015

The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

Fake OutNormalPhysical4010010

This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

LickGhostPhysical3010030

The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.

Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Spit UpNormalSpecial-10010

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.

StockpileNormalStatus--20

The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.

SwallowNormalStatus--10

The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.

Traits

Ability options available to this Pokémon in this game.

Thick Fat

Ability Slot 1

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Halves damage from Fire and Ice moves.

Hydration

Ability Slot 2

Cures the Pokémon's status conditions in rain.

Cures any major status ailment after each turn during rain.

Ice Body(Hidden Ability)

The Pokémon gradually regains HP in snow.

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Blueberry #2

Dodrio

Blueberry #144

Dewgong

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