Dodrio
#85 in the FireRed and LeafGreen Pokédex • Triple Bird Pokémon
Dodrio
#85 in the FireRed and LeafGreen Pokédex • Triple Bird Pokémon
Stats
Min
Max
HP
60
230
324
Attack
110
202
350
Defense
70
130
262
Sp. Atk
60
112
240
Sp. Def
60
112
240
Speed
100
184
328
Total
460
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Dodrio
Triple Bird Pokémon


Growth
| EV yield | 2 Atk |
|---|---|
| Catch rate | 45 |
| Base Exp. | 165 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

FireRed
An odd species that is rarely found. The three heads respectively represent joy, sadness, and anger.

LeafGreen
Uses its three brains to execute complex plans. While two heads sleep, one head is said to stay awake.
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The foe is jabbed repeatedly with a horn or beak two to five times. |
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | The foe is jabbed with a sharply pointed beak or horn. |
| Start | Pursuit | ![]() | Special | 40 | 100 | 20 | An attack move that works especially well on a foe that is switching out. |
| 9 | Pursuit | ![]() | Special | 40 | 100 | 20 | An attack move that works especially well on a foe that is switching out. |
| 13 | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The foe is jabbed repeatedly with a horn or beak two to five times. |
| 21 | Tri Attack | ![]() | Physical | 80 | 100 | 10 | A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe. |
| 25 | Rage | ![]() | Physical | 20 | 100 | 20 | An attack that becomes stronger each time the user is hit in battle. |
| 38 | Uproar | ![]() | Physical | 50 | 100 | 10 | The user attacks in an uproar that prevents sleep for two to five turns. |
| 47 | Drill Peck | ![]() | Physical | 80 | 100 | 20 | A corkscrewing attack with the sharp beak acting as a drill. |
| 60 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to sharply boost its SPEED. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely fast attack against one target. It can’t be evaded. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | It enrages the foe, making it incapable of using the same move successively. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| TM47 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | The foe is hit with wings of steel. It may also raise the user’s DEFENSE. |
| HM02 | Fly | ![]() | Physical | 70 | 95 | 15 | A 2-turn move that hits on the 2nd turn. Use it to fly to any known town. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Traits
Run Away
Makes escaping easier.
Ensures success fleeing from wild battles.
Early Bird
Awakens quickly from sleep.
Makes sleep pass twice as quickly.






































Physical
Status
Special



