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Dodrio

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Dodrio in Pokémon Brilliant Diamond & Shining Pearl

#85 in the Brilliant Diamond and Shining Pearl Pokédex • Triple Bird Pokémon

Dodrio in the National Pokédex
Dodrio sprite

Normal

Pokédex entries

Brilliant Diamond

When DODUO evolves into this odd breed, one of its heads splits into two. It runs at nearly 40 mph.

Shining Pearl

When DODUO evolves into this odd breed, one of its heads splits into two. It runs at nearly 40 mph.

Pokémon details

Types

NormalFlying

Category

Triple Bird Pokémon

Height

1.8 m (5'11")

Weight

85.2 kg (187.8 lbs)

National Pokédex

#0085

Pokédex

#85

Dodrio in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

110

202

350

Defense

70

130

262

Sp. Atk

60

112

240

Sp. Def

60

112

240

Speed

110

202

350

Total

470

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Dodrio, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
45
Base Exp.
165

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Doduo

Doduo

#84

Level 31

Dodrio

Dodrio

#85

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Tri Attack

Normal8010010
StartGrowl

Normal-10040
StartPeck

Flying3510035
StartQuick Attack

Normal4010030
StartTri Attack

Normal8010010
5Quick Attack

Normal4010030
8Leer

Normal-10030
12Fury Attack

Normal158520
15Wing Attack

Flying6010035
19Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020
22Double Hit

Normal359010
26Agility

Psychic--30
29Uproar

Normal9010010
34Acupressure

Normal--30
38Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
43Lunge

Bug8010015
47Drill Peck

Flying8010020
52Endeavor

Normal-1005
56Thrash

Normal12010010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM47Steel Wing

The target is hit with wings of steel. This may also raise the user's Defense stat.

Steel709025
TM51Roost

The user lands and rests its body. This move restores the user's HP by up to half of its max HP.

Flying--10
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM88Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM94Fly

The user flies up into the sky and then strikes its target on the next turn.

Flying909515

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Assurance

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark6010010
Assurance

Learn before evolving, then retain the move.

Dark6010010
Brave Bird

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Flying12010015
Brave Bird

Learn before evolving, then retain the move.

Flying12010015
Flail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Flail

Learn before evolving, then retain the move.

Normal-10015
Haze

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice--30
Haze

Learn before evolving, then retain the move.

Ice--30
Supersonic

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-5520
Supersonic

Learn before evolving, then retain the move.

Normal-5520

Ability options available to this Pokémon in this game.

Run Away

Ability Slot 1

Ensures success fleeing from wild battles.

Early Bird

Ability Slot 2

Makes sleep pass twice as quickly.

Tangled Feet(Hidden Ability)

Doubles evasion when confused.

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