Mew in Pokémon Black & White
Pokédex entries
Pokémon Black
Because it can use all kinds of moves, many scientists believe Mew to be the ancestor of Pokémon.
Pokémon White
Because it can use all kinds of moves, many scientists believe Mew to be the ancestor of Pokémon.
Pokémon details
Type

Category
Abilities
Height
Weight
National Pokédex
Mew in Other Games
National Dex pageMin
Max
HP
100
310
404
Attack
100
184
328
Defense
100
184
328
Sp. Atk
100
184
328
Sp. Def
100
184
328
Speed
100
184
328
Total
600
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | - |
|---|---|
| EV yield | 3 HP |
| Catch rate | 45 |
| Base Exp. | 270 |
| Egg groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 120 |
Black
White| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Pound The target is physically pounded with a long tail or a foreleg, etc. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Transform The user transforms into a copy of the target right down to having the same move set. | ![]() | ![]() | - | - | 10 |
| Start | Reflect Type The user reflects the target’s type, making it the same type as the target. | ![]() | ![]() | - | - | 15 |
| 10 | Mega Punch The target is slugged by a punch thrown with muscle-packed power. | ![]() | ![]() | 80 | 85 | 20 |
| 20 | Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move. | ![]() | ![]() | - | - | 10 |
| 30 | Psychic The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| 40 | Barrier The user throws up a sturdy wall that sharply raises its Defense stat. | ![]() | ![]() | - | - | 30 |
| 50 | Ancient Power The user attacks with a prehistoric power. It may also raise all the user’s stats at once. | ![]() | ![]() | 60 | 100 | 5 |
| 60 | Amnesia The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | 20 |
| 70 | Me First The user tries to cut ahead of the target to steal and use the target’s intended move with greater power. | ![]() | ![]() | - | - | 20 |
| 80 | Baton Pass The user switches places with a party Pokémon in waiting, passing along any stat changes. | ![]() | ![]() | - | - | 40 |
| 90 | Nasty Plot The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. | ![]() | ![]() | - | - | 20 |
| 100 | Aura Sphere The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. | ![]() | ![]() | 90 | - | 20 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM01 | Hone Claws The user sharpens its claws to boost its Attack stat and accuracy. | ![]() | ![]() | - | - | 15 |
| TM02 | Dragon Claw The user slashes the target with huge, sharp claws. | ![]() | ![]() | 80 | 100 | 15 |
| TM03 | Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ![]() | ![]() | 80 | 100 | 10 |
| TM04 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| TM05 | Roar The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | ![]() | ![]() | - | 100 | 20 |
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM07 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ![]() | ![]() | - | - | 10 |
| TM08 | Bulk Up The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | ![]() | ![]() | - | - | 20 |
| TM09 | Venoshock The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | ![]() | ![]() | 65 | 100 | 10 |
| TM10 | Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it. | Varies | ![]() | 30–70 | 100 | 15 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM12 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TM13 | Ice Beam The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | ![]() | ![]() | 95 | 100 | 10 |
| TM14 | Blizzard A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | ![]() | ![]() | 120 | 70 | 5 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | ![]() | ![]() | 150 | 90 | 5 |
| TM16 | Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| TM17 | Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM19 | Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns. | ![]() | ![]() | - | - | 15 |
| TM20 | Safeguard The user creates a protective field that prevents status problems for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Frustration A full-power attack that grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM22 | Solar Beam A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | ![]() | ![]() | 120 | 100 | 10 |
| TM23 | Smack Down The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | ![]() | ![]() | 50 | 100 | 15 |
| TM24 | Thunderbolt A strong electric blast is loosed at the target. It may also leave the target with paralysis. | ![]() | ![]() | 95 | 100 | 15 |
| TM25 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | ![]() | ![]() | 120 | 70 | 10 |
| TM26 | Earthquake The user sets off an earthquake that strikes those around it. | ![]() | ![]() | 100 | 100 | 10 |
| TM27 | Return A full-power attack that grows more powerful the more the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM28 | Dig The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | ![]() | ![]() | 80 | 100 | 10 |
| TM29 | Psychic The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TM30 | Shadow Ball The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TM31 | Brick Break The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM33 | Reflect A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | ![]() | ![]() | - | - | 20 |
| TM34 | Sludge Wave It swamps the area around the user with a giant sludge wave. It may also poison those hit. | ![]() | ![]() | 95 | 100 | 10 |
| TM35 | Flamethrower The target is scorched with an intense blast of fire. It may also leave the target with a burn. | ![]() | ![]() | 95 | 100 | 15 |
| TM36 | Sludge Bomb Unsanitary sludge is hurled at the target. It may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TM37 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | ![]() | ![]() | - | - | 10 |
| TM38 | Fire Blast The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | ![]() | ![]() | 120 | 85 | 5 |
| TM39 | Rock Tomb Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement. | ![]() | ![]() | 50 | 80 | 10 |
| TM40 | Aerial Ace The user confounds the target with speed, then slashes. The attack lands without fail. | ![]() | ![]() | 60 | - | 20 |
| TM41 | Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. | ![]() | ![]() | - | 100 | 15 |
| TM42 | Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | ![]() | ![]() | 70 | 100 | 20 |
| TM43 | Flame Charge The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat. | ![]() | ![]() | 50 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM46 | Thief The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. | ![]() | ![]() | 40 | 100 | 10 |
| TM47 | Low Sweep The user attacks the target’s legs swiftly, reducing the target’s Speed stat. | ![]() | ![]() | 60 | 100 | 20 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | ![]() | ![]() | 60 | 100 | 15 |
| TM49 | Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | ![]() | ![]() | 40 | 100 | 15 |
| TM50 | Overheat The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat. | ![]() | ![]() | 140 | 90 | 5 |
| TM51 | Ally Switch The user teleports using a strange power and switches its place with one of its allies. | ![]() | ![]() | - | - | 15 |
| TM52 | Focus Blast The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. | ![]() | ![]() | 120 | 70 | 5 |
| TM53 | Energy Ball The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. | ![]() | ![]() | 80 | 100 | 10 |
| TM54 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ![]() | ![]() | 40 | 100 | 40 |
| TM55 | Scald The user shoots boiling hot water at its target. It may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| TM56 | Fling The user flings its held item at the target to attack. Its power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM57 | Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ![]() | ![]() | 50 | 90 | 10 |
| TM58 | Sky Drop The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | ![]() | ![]() | 60 | 100 | 10 |
| TM59 | Incinerate The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | ![]() | ![]() | 30 | 100 | 15 |
| TM60 | Quash The user suppresses the target and makes its move go last. | ![]() | ![]() | - | 100 | 15 |
| TM61 | Will-O-Wisp The user shoots a sinister, bluish-white flame at the target to inflict a burn. | ![]() | ![]() | - | 75 | 15 |
| TM62 | Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | ![]() | ![]() | 55 | 100 | 15 |
| TM63 | Embargo It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | ![]() | ![]() | - | 100 | 15 |
| TM64 | Explosion The user explodes to inflict damage on those around it. The user faints upon using this move. | ![]() | ![]() | 250 | 100 | 5 |
| TM65 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 15 |
| TM66 | Payback If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM67 | Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. | ![]() | ![]() | 70 | 100 | 5 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user must rest on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM69 | Rock Polish The user polishes its body to reduce drag. It can sharply raise the Speed stat. | ![]() | ![]() | - | - | 20 |
| TM70 | Flash The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. | ![]() | ![]() | - | 100 | 20 |
| TM71 | Stone Edge The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | ![]() | ![]() | 100 | 80 | 5 |
| TM72 | Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ![]() | ![]() | 70 | 100 | 20 |
| TM73 | Thunder Wave A weak electric charge is launched at the target. It causes paralysis if it hits. | ![]() | ![]() | - | 100 | 20 |
| TM74 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | ![]() | ![]() | - | 100 | 5 |
| TM75 | Swords Dance A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 30 |
| TM76 | Struggle Bug While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced. | ![]() | ![]() | 30 | 100 | 20 |
| TM77 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | ![]() | ![]() | - | - | 10 |
| TM78 | Bulldoze The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. | ![]() | ![]() | 60 | 100 | 20 |
| TM79 | Frost Breath The user blows a cold breath on the target. This attack always results in a critical hit. | ![]() | ![]() | 40 | 90 | 10 |
| TM80 | Rock Slide Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM81 | X-Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | ![]() | ![]() | 80 | 100 | 15 |
| TM82 | Dragon Tail The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | ![]() | ![]() | 60 | 90 | 10 |
| TM83 | Work Up The user is roused, and its Attack and Sp. Atk stats increase. | ![]() | ![]() | - | - | 30 |
| TM84 | Poison Jab The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| TM85 | Dream Eater The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. | ![]() | ![]() | 100 | 100 | 15 |
| TM86 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the damage. | ![]() | ![]() | - | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 90 | 15 |
| TM88 | Pluck The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | ![]() | ![]() | 60 | 100 | 20 |
| TM89 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ![]() | ![]() | 70 | 100 | 20 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TM91 | Flash Cannon The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 10 |
| TM92 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ![]() | ![]() | - | - | 5 |
| TM93 | Wild Charge The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | ![]() | ![]() | 90 | 100 | 15 |
| TM94 | Rock Smash The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. | ![]() | ![]() | 40 | 100 | 15 |
| TM95 | Snarl The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease. | ![]() | ![]() | 55 | 95 | 15 |
| HM01 | Cut The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | ![]() | ![]() | 50 | 95 | 30 |
| HM02 | Fly The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. | ![]() | ![]() | 90 | 95 | 15 |
| HM03 | Surf It swamps the area around the user with a giant wave. It can also be used for crossing water. | ![]() | ![]() | 95 | 100 | 15 |
| HM04 | Strength The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | ![]() | ![]() | 80 | 100 | 15 |
| HM05 | Waterfall The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | ![]() | ![]() | 80 | 100 | 15 |
| HM06 | Dive Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | ![]() | ![]() | 80 | 100 | 10 |
| Class | Acquisition | |||||
|---|---|---|---|---|---|---|
| After You The user helps the target and makes it use its move right after the user. | ![]() | ![]() | - | - | 15 | Trade from Black 2 or White 2 |
| Air Cutter The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | ![]() | ![]() | 55 | 95 | 25 | PokéTransfer from Generation IV |
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ![]() | ![]() | 90 | 90 | 10 | PokéTransfer from Generation IV |
| Avalanche An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. | ![]() | ![]() | 60 | 100 | 10 | PokéTransfer from Generation IV |
| Bind Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ![]() | ![]() | 15 | 85 | 20 | Trade from Black 2 or White 2 |
| Block The user blocks the target’s way with arms spread wide to prevent escape. | ![]() | ![]() | - | - | 5 | PokéTransfer from Generation IV |
| Body Slam The user drops onto the target with its full body weight. It may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Bounce The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 | PokéTransfer from Generation IV |
| Brine If the target’s HP is down to about half, this attack will hit with double the power. | ![]() | ![]() | 65 | 100 | 10 | PokéTransfer from Generation IV |
| Bug Bite The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ![]() | ![]() | 60 | 100 | 20 | PokéTransfer from Generation IV |
| Bullet Seed The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | ![]() | ![]() | 25 | 100 | 30 | PokéTransfer from Generation IV |
| Captivate If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | ![]() | ![]() | - | 100 | 20 | PokéTransfer from Generation IV |
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | ![]() | ![]() | - | 100 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Covet The user endearingly approaches the target, then steals the target’s held item. | ![]() | ![]() | 60 | 100 | 40 | Trade from Black 2 or White 2 |
| Dark Pulse The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 | PokéTransfer from Generation IV |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | ![]() | ![]() | - | - | 40 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Defog A strong wind blows away the target’s obstacles such as Reflect or Light Screen. It also lowers the target’s evasiveness. | ![]() | ![]() | - | - | 15 | Diamond/Pearl/Platinum Defog → trade to HGSS → PokéTransfer |
| Double-Edge A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | ![]() | ![]() | 120 | 100 | 15 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Dragon Pulse The target is attacked with a shock wave generated by the user’s gaping mouth. | ![]() | ![]() | 90 | 100 | 10 | PokéTransfer from Generation IV |
| Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 | PokéTransfer from Generation IV |
| Drill Run The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ![]() | ![]() | 80 | 95 | 10 | Trade from Black 2 or White 2 |
| Dual Chop The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | ![]() | ![]() | 40 | 90 | 15 | Trade from Black 2 or White 2 |
| Dynamic Punch The user punches the target with full, concentrated power. It confuses the target if it hits. | ![]() | ![]() | 100 | 50 | 5 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Earth Power The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def. | ![]() | ![]() | 90 | 100 | 10 | PokéTransfer from Generation IV |
| Electroweb The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets’ Speed stat. | ![]() | ![]() | 55 | 95 | 15 | Trade from Black 2 or White 2 |
| Endeavor An attack move that cuts down the target’s HP to equal the user’s HP. | ![]() | ![]() | - | 100 | 5 | PokéTransfer from Generation IV |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 | PokéTransfer from Generation IV |
| Fire Punch The target is punched with a fiery fist. It may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Focus Punch The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ![]() | ![]() | 150 | 100 | 20 | PokéTransfer from Generation IV |
| Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage. | ![]() | ![]() | 95 | 100 | 15 | Trade from Black 2 or White 2 |
| Fury Cutter The target is slashed with scythes or claws. Its power increases if it hits in succession. | ![]() | ![]() | 20 | 95 | 20 | PokéTransfer from Generation IV |
| Gastro Acid The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. | ![]() | ![]() | - | 100 | 10 | PokéTransfer from Generation IV |
| Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 | PokéTransfer from Generation IV |
| Gravity Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | ![]() | ![]() | - | - | 5 | PokéTransfer from Generation IV |
| Gunk Shot The user shoots filthy garbage at the target to attack. It may also poison the target. | ![]() | ![]() | 120 | 70 | 5 | PokéTransfer from Generation IV |
| Headbutt The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 | PokéTransfer from Generation IV |
| Heal Bell The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ![]() | ![]() | - | - | 5 | PokéTransfer from Generation IV |
| Heat Wave The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | ![]() | ![]() | 100 | 90 | 10 | PokéTransfer from Generation IV |
| Helping Hand The user assists an ally by boosting the power of its attack. | ![]() | ![]() | - | - | 20 | PokéTransfer from Generation IV |
| Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | ![]() | ![]() | 90 | 100 | 10 | Trade from Black 2 or White 2 |
| Ice Punch The target is punched with an icy fist. It may also leave the target frozen. | ![]() | ![]() | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Icy Wind The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. | ![]() | ![]() | 55 | 95 | 15 | PokéTransfer from Generation IV |
| Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 | PokéTransfer from Generation IV |
| Iron Head The user slams the target with its steel-hard head. It may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 | PokéTransfer from Generation IV |
| Iron Tail The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. | ![]() | ![]() | 100 | 75 | 15 | PokéTransfer from Generation IV |
| Knock Off The user slaps down the target’s held item, preventing that item from being used in the battle. | ![]() | ![]() | 20 | 100 | 20 | PokéTransfer from Generation IV |
| Last Resort This move can be used only after the user has used all the other moves it knows in the battle. | ![]() | ![]() | 140 | 100 | 5 | PokéTransfer from Generation IV |
| Low Kick A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | ![]() | ![]() | - | 100 | 20 | PokéTransfer from Generation IV |
| Magic Coat A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ![]() | ![]() | - | - | 15 | PokéTransfer from Generation IV |
| Magic Room The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | ![]() | ![]() | - | - | 10 | Trade from Black 2 or White 2 |
| Magnet Rise The user levitates using electrically generated magnetism for five turns. | ![]() | ![]() | - | - | 10 | PokéTransfer from Generation IV |
| Mega Kick The target is attacked by a kick launched with muscle-packed power. | ![]() | ![]() | 120 | 75 | 5 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | ![]() | ![]() | - | - | 10 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. | ![]() | ![]() | 20 | 100 | 10 | PokéTransfer from Generation IV |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Varies | ![]() | - | 100 | 15 | PokéTransfer from Generation IV |
| Ominous Wind The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once. | ![]() | ![]() | 60 | 100 | 5 | PokéTransfer from Generation IV |
| Outrage The user rampages and attacks for two to three turns. It then becomes confused, however. | ![]() | ![]() | 120 | 100 | 10 | PokéTransfer from Generation IV |
| Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | ![]() | ![]() | - | - | 20 | PokéTransfer from Generation IV |
| Recycle The user recycles a held item that has been used in battle so it can be used again. | ![]() | ![]() | - | - | 10 | PokéTransfer from Generation IV |
| Role Play The user mimics the target completely, copying the target’s natural Ability. | ![]() | ![]() | - | - | 10 | PokéTransfer from Generation IV |
| Rollout The user continually rolls into the target over five turns. It becomes stronger each time it hits. | ![]() | ![]() | 30 | 90 | 20 | PokéTransfer from Generation IV |
| Roost The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | ![]() | ![]() | - | - | 10 | PokéTransfer from Generation IV |
| Secret Power The user attacks the target with a secret power. Its added effects vary depending on the user’s environment. | ![]() | ![]() | 70 | 100 | 20 | PokéTransfer from Generation IV |
| Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. | ![]() | ![]() | 80 | 100 | 15 | PokéTransfer from Generation IV |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | ![]() | ![]() | - | 100 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | ![]() | ![]() | 60 | - | 20 | PokéTransfer from Generation IV |
| Signal Beam The user attacks with a sinister beam of light. It may also confuse the target. | ![]() | ![]() | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Silver Wind The target is attacked with powdery scales blown by wind. It may also raise all the user’s stats. | ![]() | ![]() | 60 | 100 | 5 | PokéTransfer from Generation IV |
| Skill Swap The user employs its psychic power to exchange Abilities with the target. | ![]() | ![]() | - | - | 10 | PokéTransfer from Generation IV |
| Sky Attack A second-turn attack move where critical hits land more easily. It may also make the target flinch. | ![]() | ![]() | 140 | 90 | 5 | PokéTransfer from Generation IV |
| Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 | PokéTransfer from Generation IV |
| Snatch The user steals the effects of any healing or stat-changing move the opponent attempts to use. | ![]() | ![]() | - | - | 10 | PokéTransfer from Generation IV |
| Snore An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 40 | 100 | 15 | PokéTransfer from Generation IV |
| Soft-Boiled The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. | ![]() | ![]() | - | - | 10 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ![]() | ![]() | - | 100 | 10 | PokéTransfer from Generation IV |
| Stealth Rock The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. | ![]() | ![]() | - | - | 20 | PokéTransfer from Generation IV |
| Steel Wing The target is hit with wings of steel. It may also raise the user’s Defense stat. | ![]() | ![]() | 70 | 90 | 25 | PokéTransfer from Generation IV |
| String Shot The targets are bound with silk blown from the user’s mouth. This silk reduces the targets’ Speed stat. | ![]() | ![]() | - | 95 | 40 | PokéTransfer from Generation IV |
| Sucker Punch This move enables the user to attack first. It fails if the target is not readying an attack, however. | ![]() | ![]() | 80 | 100 | 5 | PokéTransfer from Generation IV |
| Super Fang The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half. | ![]() | ![]() | - | 90 | 10 | PokéTransfer from Generation IV |
| Superpower The user attacks the target with great power. However, it also lowers the user’s Attack and Defense. | ![]() | ![]() | 120 | 100 | 5 | PokéTransfer from Generation IV |
| Swift Star-shaped rays are shot at the opposing team. This attack never misses. | ![]() | ![]() | 60 | - | 20 | PokéTransfer from Generation IV |
| Synthesis The user restores its own HP. The amount of HP regained varies with the weather. | ![]() | ![]() | - | - | 5 | PokéTransfer from Generation IV |
| Tailwind The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | ![]() | ![]() | - | - | 30 | PokéTransfer from Generation IV |
| Thunder Punch The target is punched with an electrified fist. It may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Trick The user catches the target off guard and swaps its held item with its own. | ![]() | ![]() | - | 100 | 10 | PokéTransfer from Generation IV |
| Twister The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. | ![]() | ![]() | 40 | 100 | 20 | PokéTransfer from Generation IV |
| Uproar The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | ![]() | ![]() | 90 | 100 | 10 | PokéTransfer from Generation IV |
| Vacuum Wave The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | ![]() | ![]() | 40 | 100 | 30 | PokéTransfer from Generation IV |
| Water Pulse The user attacks the target with a pulsing blast of water. It may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 | PokéTransfer from Generation IV |
| Whirlpool Traps foes in a violent swirling whirlpool for four to five turns. | ![]() | ![]() | 35 | 85 | 15 | Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer |
| Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | ![]() | ![]() | - | - | 10 | Trade from Black 2 or White 2 |
| Worry Seed A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | ![]() | ![]() | - | 100 | 10 | PokéTransfer from Generation IV |
| Zen Headbutt The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 | PokéTransfer from Generation IV |
Synchronize
Ability Slot 1
Passes a burn, poison, or paralysis to the foe.
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.























































