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Mew

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Mew in Pokémon Gold & Silver

#250 in the Gold and Silver Pokédex • New Species Pokémon

Mew in the National Pokédex
Mew sprite

Normal

Shiny Mew sprite

Shiny

Pokédex entries

Pokémon Gold

Apparently, it appears only to those people who are pure of heart and have a strong desire to see it.

Pokémon Silver

Its DNA is said to contain the genetic codes of all Pokémon, so it can use all kinds of techniques.

Pokémon details

Type

Psychic

Category

New Species Pokémon

Height

0.4 m (1'04")

Weight

4 kg (8.8 lbs)

National Pokédex

#0151

Mew in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

403

Attack

100

205

298

Defense

100

205

298

Sp. Atk

100

205

298

Sp. Def

100

205

298

Speed

100

205

298

Total

600

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Mew, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #250
Stat Experience
100 HP, 100 Atk, 100 Def, 100 Spe, 100 Special
Catch rate
45
Base Exp.
64

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
120 (30,720 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
Mew

Mew

#250

No evolutions

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

Pounds with forelegs or tail.

Normal4010035
10Transform

The user assumes the foe's guise.

Normal--10
20Mega Punch

A powerful punch thrown very hard.

Normal808520
30Metronome

Randomly uses any Pokémon move.

Normal--10
40Psychic

An attack that may lower SPCL.DEF.

Psychic9010010
50Ancient Power

An attack that may raise all stats.

Rock601005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM01Dynamic Punch

An attack that always confuses.

Fighting100505
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM04Rollout

Attacks 5 turns with rising power.

Rock309020
TM05Roar

Scares wild foes to end battle.

Normal-10020
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM07Zap Cannon

An attack that always paralyzes.

Electric100505
TM08Rock Smash

An attack that may lower DEFENSE.

Fighting2010015
TM09Psych Up

Copies the foe's stat changes.

Normal--10
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM11Sunny Day

Boosts fire-type moves for 5 turns.

Fire--5
TM12Sweet Scent

Reduces the foe's evasiveness.

Normal-10020
TM13Snore

An attack useable only while asleep.

Normal4010015
TM14Blizzard

An attack that may freeze the foe.

Ice120705
TM15Hyper Beam

1st turn: Attack 2nd turn: Rest

Normal150905
TM16Icy Wind

An icy attack that lowers SPEED.

Ice559515
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM19Giga Drain

Steals 1/2 of the damage inflicted.

Grass601005
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM22Solar Beam

1st turn: Prepare 2nd turn: Attack

Grass12010010
TM23Iron Tail

An attack that may reduce DEFENSE.

Steel1007515
TM24Dragon Breath

A strong breath attack.

Dragon6010020
TM25Thunder

An attack that may cause paralysis.

Electric1207010
TM26Earthquake

Tough but useless vs. flying foes.

Ground10010010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM28Dig

1st turn: Burrow 2nd turn: Attack

Ground6010010
TM29Psychic

An attack that may lower SPCL.DEF.

Psychic9010010
TM30Shadow Ball

An attack that may lower SPCL.DEF.

Ghost8010015
TM31Mud-Slap

Reduces the foe's accuracy.

Ground2010010
TM32Double Team

Heightens evasiveness.

Normal--15
TM33Ice Punch

An icy punch. May cause freezing.

Ice7510015
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM36Sludge Bomb

An attack that may poison the foe.

Poison9010010
TM37Sandstorm

Inflicts damage every turn.

Rock--10
TM38Fire Blast

An attack that may cause a burn.

Fire120855
TM39Swift

An attack that never misses.

Normal60-20
TM40Defense Curl

Heightens the user's DEFENSE.

Normal--40
TM41Thunder Punch

An electric punch. It may paralyze.

Electric7510015
TM42Dream Eater

Steals HP from a sleeping victim.

Psychic10010015
TM43Detect

Evades attack that turn. It may fail.

Fighting--5
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
TM46Thief

An attack that may steal a held item.

Dark4010010
TM47Steel Wing

Stiff wings strike the foe.

Steel709025
TM48Fire Punch

A fiery punch. May cause a burn.

Fire7510015
TM49Fury Cutter

Successive hits raise power.

Bug109520
TM50Nightmare

A sleeper loses 1/4 HP every turn.

Ghost--15
HM01Cut

Cuts using claws, scythes, etc.

Normal509530
HM02Fly

1st turn: Fly 2nd turn: Attack

Flying709515
HM03Surf

A strong water-type attack.

Water9510015
HM04Strength

A powerful physical attack.

Normal8010015
HM05Flash

Blinds the foe to reduce accuracy.

Normal-7020
HM06Whirlpool

Traps the foe for 2-5 turns.

Water157015
HM07Waterfall

An aquatic charge attack.

Water8010015

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