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Mew

#151 in the FireRed and LeafGreen Pokédex • New Species Pokémon

FireRed

A Pokémon of South America that was thought to have been extinct. It is very intelligent and learns any move.

LeafGreen

So rare that it is still said to be a mirage by many experts. Only a few people have seen it worldwide.

Egg Group

Undiscovered

Steps to Hatch

30,720

Effort Values Yielded

3 HP

Gender Ratio

Genderless

Capture Rate

45

Base Experience

270
Mew

Mew

#151

No evolutions

Mewtwo

Teddiursa

Mew normal sprite

Normal

Shiny Mew sprite

Shiny

Mew

New Species Pokémon

#151
Psychic

Height

0.4 m

Weight

4 kg

Base XP

270

Abilities

Synchronize

HP

100

Attack

100

Defense

100

Sp. Atk

100

Sp. Def

100

Speed

100

Total

600

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartPoundNormalPhysical4010035

A physical attack delivered with a long tail or a foreleg, etc.

10TransformNormalStatus--10

The user transforms into a copy of the foe with even the same move set.

20Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

30MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

40PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

50Ancient PowerRockSpecial601005

An ancient power is used to attack. It may also raise all the user’s stats.

Class
Description
HM01CutNormalPhysical509530

A basic attack. It can be used to cut down thin trees and grass.

HM02FlyFlyingPhysical709515

A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.

HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

HM07WaterfallWaterPhysical8010015

A powerful charge attack. It can also be used to climb a waterfall.

HM08DiveWaterPhysical6010010

The user dives underwater on the first turn and strikes next turn.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM02Dragon ClawDragonPhysical8010015

Sharp, huge claws hook and slash the foe quickly and with great power.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM05RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM08Bulk UpFightingStatus--20

The user bulks up its body to boost both its ATTACK and DEFENSE stats.

TM09Bullet SeedGrassPhysical1010030

The user shoots seeds at the foe. Two to five seeds are shot at once.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM19Giga DrainGrassSpecial751005

A harsh attack that absorbs half the damage it inflicted to restore HP.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostSpecial8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM36Sludge BombPoisonSpecial9010010

Filthy sludge is hurled at the foe. It may poison the target.

TM37SandstormRockStatus--10

A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM40Aerial AceFlyingPhysical60-20

An extremely fast attack against one target. It can’t be evaded.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

TM47Steel WingSteelPhysical709025

The foe is hit with wings of steel. It may also raise the user’s DEFENSE.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status- changing move.

TM50OverheatFireSpecial140905

An intense attack that also sharply reduces the user’s SP. ATK stat.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

ExplosionNormalPhysical2501005

The user explodes to inflict terrible damage even while fainting itself.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

Soft-BoiledNormalStatus--5

Heals the user by up to half its full HP. It can be used to heal an ally.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Swords DanceNormalStatus--30

A frenetic dance of fighting. It sharply raises the ATTACK stat.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Synchronize

Passes on status problems.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Mew

Mew

#151 in the FireRed and LeafGreen Pokédex • New Species Pokémon

FireRed

A Pokémon of South America that was thought to have been extinct. It is very intelligent and learns any move.

LeafGreen

So rare that it is still said to be a mirage by many experts. Only a few people have seen it worldwide.

Egg Group

Undiscovered

Steps to Hatch

30,720

Effort Values Yielded

3 HP

Gender Ratio

Genderless

Capture Rate

45

Base Experience

270
Mew

Mew

#151

No evolutions

Mewtwo

Teddiursa

Mew normal sprite

Normal

Shiny Mew sprite

Shiny

Mew

New Species Pokémon

#151
Psychic

Height

0.4 m

Weight

4 kg

Base XP

270

Abilities

Synchronize

HP

100

Attack

100

Defense

100

Sp. Atk

100

Sp. Def

100

Speed

100

Total

600

Type Chart

Weaknesses

Takes 2× from

BugGhostDark

Resistances

Takes 0.5× from

FightingPsychic
Class
Description
StartPoundNormalPhysical4010035

A physical attack delivered with a long tail or a foreleg, etc.

10TransformNormalStatus--10

The user transforms into a copy of the foe with even the same move set.

20Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

30MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

40PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

50Ancient PowerRockSpecial601005

An ancient power is used to attack. It may also raise all the user’s stats.

Class
Description
HM01CutNormalPhysical509530

A basic attack. It can be used to cut down thin trees and grass.

HM02FlyFlyingPhysical709515

A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.

HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

HM07WaterfallWaterPhysical8010015

A powerful charge attack. It can also be used to climb a waterfall.

HM08DiveWaterPhysical6010010

The user dives underwater on the first turn and strikes next turn.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM02Dragon ClawDragonPhysical8010015

Sharp, huge claws hook and slash the foe quickly and with great power.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM05RoarNormalStatus-10020

The foe is made to switch out with an ally. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM08Bulk UpFightingStatus--20

The user bulks up its body to boost both its ATTACK and DEFENSE stats.

TM09Bullet SeedGrassPhysical1010030

The user shoots seeds at the foe. Two to five seeds are shot at once.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM19Giga DrainGrassSpecial751005

A harsh attack that absorbs half the damage it inflicted to restore HP.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostSpecial8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM36Sludge BombPoisonSpecial9010010

Filthy sludge is hurled at the foe. It may poison the target.

TM37SandstormRockStatus--10

A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM40Aerial AceFlyingPhysical60-20

An extremely fast attack against one target. It can’t be evaded.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkPhysical4010010

An attack that may take the foe’s held item if the user isn’t holding one.

TM47Steel WingSteelPhysical709025

The foe is hit with wings of steel. It may also raise the user’s DEFENSE.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status- changing move.

TM50OverheatFireSpecial140905

An intense attack that also sharply reduces the user’s SP. ATK stat.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

ExplosionNormalPhysical2501005

The user explodes to inflict terrible damage even while fainting itself.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

Soft-BoiledNormalStatus--5

Heals the user by up to half its full HP. It can be used to heal an ally.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Swords DanceNormalStatus--30

A frenetic dance of fighting. It sharply raises the ATTACK stat.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Synchronize

Passes on status problems.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.