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Mewtwo

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Mewtwo

#150 in the Kanto Pokédex • Genetic Pokémon

Mewtwo in the National Pokédex
Mewtwo sprite

Normal

Shiny Mewtwo sprite

Shiny

Pokédex entries

FireRed

A Pokémon whose genetic code was repeatedly recombined for research. It turned vicious as a result.

LeafGreen

It was created by a scientist after years of horrific gene-splicing and DNA-engineering experiments.

Pokémon details

Type

Psychic

Category

Genetic Pokémon

Ability

Height

2 m (6'07")

Weight

122 kg (269 lbs)

National Pokédex

#0150

Kanto Pokédex

#150

Mewtwo in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

106

322

416

Attack

110

202

350

Defense

90

166

306

Sp. Atk

154

281

447

Sp. Def

90

166

306

Speed

130

238

394

Total

680

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

Available within the FireRed/LeafGreen pair. Depending on the species, acquisition can require the other version, the postgame, evolution, breeding, or an event ticket. Original GBA event tickets required historical distributions; Switch ticket access differs.

Type-only matchups for Mewtwo, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

EV yield, catch rate, and experience details for this Pokémon.
EV yield
3 SpA
Catch rate
3
Base Exp.
220

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
120 (30,975 steps)

Evolution requirements shown in a compact table or chain view.
Mewtwo

Mewtwo

#150

No evolution stages listed for this game.

Fixed encounter

A single Mewtwo waits in the deepest part of Cerulean Cave. The cave opens only after you beat the Elite Four and complete the Sevii Islands Ruby and Sapphire quest, making this a one-time post-game encounter.

Cerulean Cave

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartDisableNormal-5520
StartConfusionPsychic5010025
11BarrierPsychic--30
22MistIce--30
33SwiftNormal60-20
44RecoverNormal--20
55SafeguardNormal--25
66PsychicPsychic9010010
77Psych UpNormal--10
88Future SightPsychic809015
99AmnesiaPsychic--20

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.

Moves this Pokémon can learn from move tutors in this game.
Class
Body SlamNormal8510015
CounterFighting-10020
Double-EdgeNormal12010015
Dream EaterPsychic10010015
Mega KickNormal120755
Mega PunchNormal808520
MetronomeNormal--10
MimicNormal--10
Seismic TossFighting-10020
SubstituteNormal--10
Thunder WaveElectric-10020

Ability options available to this Pokémon in this game.

Pressure

Raises foe’s PP usage.

Increases the PP cost of moves targeting the Pokémon by one.

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