Mewtwo
#150 in the FireRed and LeafGreen Pokédex • Genetic Pokémon
FireRed
A Pokémon whose genetic code was repeatedly recombined for research. It turned vicious as a result.
LeafGreen
It was created by a scientist after years of horrific gene-splicing and DNA- engineering experiments.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience

Mewtwo
#150
No evolutions
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Cerulean Cave Cerulean Cave (B1F) | Static encounter, only one chance | 70 | 100% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Cerulean Cave Cerulean Cave (B1F) | Static encounter, only one chance | 70 | 100% | - |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Disable | ![]() | Status | - | 55 | 20 | For a few turns, it prevents the foe from using the move it last used. |
| Start | Confusion | ![]() | Special | 50 | 100 | 25 | A weak telekinetic attack that may also leave the foe confused. |
| 11 | Barrier | ![]() | Status | - | - | 30 | The user creates a sturdy wall that sharply raises its DEFENSE stat. |
| 22 | Mist | ![]() | Status | - | - | 30 | The ally party is protected by a mist that prevents stat reductions. |
| 33 | Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays that never miss are fired at all foes in battle. |
| 44 | Recover | ![]() | Status | - | - | 20 | A self-healing move that restores HP by up to half of the user’s maximum HP. |
| 55 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| 66 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| 77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| 88 | Future Sight | ![]() | Special | 80 | 90 | 15 | Two turns after this move is used, the foe is attacked psychically. |
| 99 | Amnesia | ![]() | Status | - | - | 20 | Forgets about something and sharply raises SP. DEF. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | An attack that is executed last. The user flinches if hit beforehand. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user focuses its mind to raise the SP. ATK and SP. DEF stats. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | A hailstorm lasting five turns damages all Pokémon except the ICE-type. |
| TM08 | Bulk Up | ![]() | Status | - | - | 20 | The user bulks up its body to boost both its ATTACK and DEFENSE stats. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may also leave the foe paralyzed. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A brutal lightning attack that may also leave the foe paralyzed. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | An earthquake that strikes all Pokémon in battle excluding the user. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wall of light cuts damage from physical attacks for five turns. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A rapid jolt of electricity strikes the foe. It can’t be evaded. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is hit with an intense flame. It may leave the target with a burn. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely fast attack against one target. It can’t be evaded. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | It enrages the foe, making it incapable of using the same move successively. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to swap abilities with the foe. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | Steals the effects of the foe’s healing or status- changing move. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | The foe is attacked by a kick fired with muscle-packed power. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | The foe is slugged by a punch thrown with muscle-packed power. |
| Metronome | ![]() | Status | - | - | 10 | Waggles a finger and stimulates the brain into using any move at random. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | A gravity-fed throw that causes damage matching the user’s level. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Pressure
Raises foe’s PP usage.
Increases the PP cost of moves targetting the Pokémon by one.



























Status
Special
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