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Glare

Normal-type status move in Pokémon Black and White.

NormalStatus

The user intimidates the target with the pattern on its belly to cause paralysis.

PokémonTypeLevel

Ekans

#23

Poison
12

Arbok

#24

Poison
12

Dunsparce

#206

Normal
12

Seviper

#336

Poison
25
PokémonTypeMethod

Snivy

#1

Grass
Egg

Druddigon

#127

Dragon
Egg

High Jump Kick

Fighting

Dream Eater

Psychic
NormalStatus

Glare

Normal-type move

Move #

137

Introduced

Generation I

Power

-

Accuracy

90

PP

30

Priority

0

Machine

-

View all moves
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
AcupressureNormalStatus

-

--3010

The user applies pressure to stress points, sharply boosting one of its stats.

After YouNormalStatus

-

--1517

The user helps the target and makes it use its move right after the user.

AssistNormalStatus

-

--2011

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

AttractNormalStatus
TM45
-10015570

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

BarrageNormalPhysical

-

1585202

Round objects are hurled at the target to strike two to five times in a row.

Baton PassNormalStatus

-

--4047

The user switches places with a party Pokémon in waiting, passing along any stat changes.

Belly DrumNormalStatus

-

--1018

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

BestowNormalStatus

-

--1514

The user passes its held item to the target when the target isn’t holding an item.

BideNormalPhysical

-

--1040

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BindNormalPhysical

-

15852016

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BlockNormalStatus

-

--517

The user blocks the target’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical

-

851001555

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CamouflageNormalStatus

-

--206

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

CaptivateNormalStatus

-

-1002038

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

CharmNormalStatus

-

-1002056

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Chip AwayNormalPhysical

-

701002037

Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.

Comet PunchNormalPhysical

-

1885155

The target is hit with a flurry of punches that strike two to five times in a row.

ConstrictNormalPhysical

-

101003515

The target is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed stat.

ConversionNormalStatus

-

--303

The user changes its type to become the same type as one of its moves.

Conversion 2NormalStatus

-

--303

The user changes its type to make itself resistant to the type of the attack the opponent used last.

CopycatNormalStatus

-

--2016

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

CovetNormalPhysical

-

601004025

The user endearingly approaches the target, then steals the target’s held item.

Crush ClawNormalPhysical

-

75951017

The user slashes the target with hard and sharp claws. It may also lower the target’s Defense.

Crush GripNormalPhysical

-

-10051

The target is crushed with great force. The attack is more powerful the more HP the target has left.

CutNormalPhysical509530228

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Defense CurlNormalStatus

-

--4051

The user curls up to conceal weak spots and raise its Defense stat.

DisableNormalStatus

-

-1002050

For four turns, this move prevents the target from using the move it last used.

Dizzy PunchNormalPhysical

-

701001010

The target is hit with rhythmically launched punches that may also leave it confused.

Double HitNormalPhysical

-

35901015

The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.

Double SlapNormalPhysical

-

15851028

The target is slapped repeatedly, back and forth, two to five times in a row.

Double TeamNormalStatus--15651

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

1201001587

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Echoed VoiceNormalSpecial4010015160

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Egg BombNormalPhysical

-

10075103

A large egg is hurled at the target with maximum force to inflict damage.

EncoreNormalStatus

-

-100550

The user compels the target to keep using only the move it last used for three turns.

EndeavorNormalPhysical

-

-100538

An attack move that cuts down the target’s HP to equal the user’s HP.

EndureNormalStatus

-

--1079

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EntrainmentNormalStatus

-

-100159

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

ExplosionNormalPhysical250100572

The user explodes to inflict damage on those around it. The user faints upon using this move.

Extreme SpeedNormalPhysical

-

8010057

The user charges the target at blinding speed. This attack always goes before any other move.

FacadeNormalPhysical7010020651

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Fake OutNormalPhysical

-

401001033

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

False SwipeNormalPhysical401004056

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

FeintNormalPhysical

-

301001040

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

FlailNormalPhysical

-

-1001570

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

FlashNormalStatus-10020283

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Focus EnergyNormalStatus

-

--3070

The user takes a deep breath and focuses so that critical hits land more easily.

Follow MeNormalStatus

-

--207

The user draws attention to itself, making all targets take aim only at the user.

ForesightNormalStatus

-

--4047

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

FrustrationNormalPhysical-10020651

A full-power attack that grows more powerful the less the user likes its Trainer.

Fury AttackNormalPhysical

-

15852033

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Fury SwipesNormalPhysical

-

18801556

The target is raked with sharp claws or scythes for two to five times in quick succession.

Giga ImpactNormalPhysical150905336

The user charges at the target using every bit of its power. The user must rest on the next turn.

GrowlNormalStatus

-

-10040111

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

GrowthNormalStatus

-

--4038

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

GuillotineNormalPhysical

-

-30513

A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.

HardenNormalStatus

-

--3054

The user stiffens all the muscles in its body to raise its Defense stat.

Head ChargeNormalPhysical

-

120100151

The user charges its head into its target, using its powerful guard hair. It also damages the user a little.

HeadbuttNormalPhysical

-

701001564

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Heal BellNormalStatus

-

--58

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Helping HandNormalStatus

-

--2054

The user assists an ally by boosting the power of its attack.

Hidden PowerNormalSpecial110015653

A unique attack that varies in type and intensity depending on the Pokémon using it.

Horn AttackNormalPhysical

-

651002512

The target is jabbed with a sharply pointed horn to inflict damage.

Horn DrillNormalPhysical

-

-30511

The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.

HowlNormalStatus

-

--4015

The user howls loudly to raise its spirit, boosting its Attack stat.

Hyper BeamNormalSpecial150905340

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Hyper FangNormalPhysical

-

8090157

The user bites hard on the target with its sharp front fangs. It may also make the target flinch.

Hyper VoiceNormalSpecial

-

901001023

The user lets loose a horribly echoing shout with the power to inflict damage.

JudgmentNormalSpecial

-

100100101

The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding.

Last ResortNormalPhysical

-

140100532

This move can be used only after the user has used all the other moves it knows in the battle.

LeerNormalStatus

-

-10030154

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Lock-OnNormalStatus

-

--517

The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.

Lovely KissNormalStatus

-

-75101

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Lucky ChantNormalStatus

-

--3029

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Me FirstNormalStatus

-

--2022

The user tries to cut ahead of the target to steal and use the target’s intended move with greater power.

Mean LookNormalStatus

-

--528

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Mega KickNormalPhysical

-

1207551

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical

-

8085207

The target is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus

-

--1010

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Milk DrinkNormalStatus

-

--51

The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.

MimicNormalStatus

-

--108

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mind ReaderNormalStatus

-

--517

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

MinimizeNormalStatus

-

--2012

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

MoonlightNormalStatus

-

--511

The user restores its own HP. The amount of HP regained varies with the weather.

Morning SunNormalStatus

-

--511

The user restores its own HP. The amount of HP regained varies with the weather.

Natural GiftNormalPhysical

-

-1001549

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Nature PowerNormalStatus

-

--2017

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Odor SleuthNormalStatus

-

--4032

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Pain SplitNormalStatus

-

--2013

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Pay DayNormalPhysical

-

40100202

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Perish SongNormalStatus

-

--519

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

PoundNormalPhysical

-

401003544

The target is physically pounded with a long tail or a foreleg, etc.

PresentNormalPhysical

-

-901510

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

ProtectNormalStatus--10651

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Psych UpNormalStatus--10218

The user hypnotizes itself into copying any stat change made by the target.

Quick AttackNormalPhysical

-

401003096

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

RageNormalPhysical

-

201002035

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Rapid SpinNormalPhysical

-

201004024

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Razor WindNormalSpecial

-

801001019

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

RecoverNormalStatus

-

--540

Restoring its own cells, the user restores its own HP by half of its max HP.

RecycleNormalStatus

-

--1010

The user recycles a held item that has been used in battle so it can be used again.

Reflect TypeNormalStatus

-

--153

The user reflects the target’s type, making it the same type as the target.

RefreshNormalStatus

-

--2027

The user rests to cure itself of a poisoning, burn, or paralysis.

Relic SongNormalSpecial

-

75100102

The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.

RetaliateNormalPhysical701005162

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

ReturnNormalPhysical-10020651

A full-power attack that grows more powerful the more the user likes its Trainer.

RoarNormalStatus-10020147

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Rock ClimbNormalPhysical

-

90852021

The user attacks the target by smashing into it with incredible force. It may also confuse the target.

RoundNormalSpecial6010015651

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

SafeguardNormalStatus--25188

The user creates a protective field that prevents status problems for five turns.

Scary FaceNormalStatus

-

-1001091

The user frightens the target with a scary face to harshly reduce its Speed stat.

ScratchNormalPhysical

-

401003568

Hard, pointed, and sharp claws rake the target to inflict damage.

ScreechNormalStatus

-

-8540101

An earsplitting screech harshly reduces the target’s Defense stat.

Secret PowerNormalPhysical

-

701002013

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Self-DestructNormalPhysical

-

200100518

The user attacks everything around it by causing an explosion. The user faints upon using this move.

SharpenNormalStatus

-

--302

The user reduces its polygon count to make itself more jagged, raising the Attack stat.

Shell SmashNormalStatus

-

--1510

The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.

Simple BeamNormalStatus

-

-100156

The user’s mysterious psychic wave changes the target’s Ability to Simple.

SingNormalStatus

-

-551523

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

SketchNormalStatus

-

--11

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Skull BashNormalPhysical

-

1001001515

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

Slack OffNormalStatus

-

--57

The user slacks off, restoring its own HP by up to half of its maximum HP.

SlamNormalPhysical

-

80752047

The target is slammed with a long tail, vines, etc., to inflict damage.

SlashNormalPhysical

-

701002083

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Sleep TalkNormalStatus

-

--1037

While it is asleep, the user randomly uses one of the moves it knows.

Smelling SaltsNormalPhysical

-

601001014

This attack inflicts double damage on a target with paralysis. It also cures the target’s paralysis, however.

SmokescreenNormalStatus

-

-1002020

The user releases an obscuring cloud of smoke or ink. It reduces the target’s accuracy.

SnoreNormalSpecial

-

401001522

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Soft-BoiledNormalStatus

-

--52

The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.

Sonic BoomNormalSpecial

-

-902013

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Spike CannonNormalPhysical

-

20100153

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Spit UpNormalSpecial

-

-1001027

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.

SplashNormalStatus

-

--4021

The user just flops and splashes around to no effect at all...

StockpileNormalStatus

-

--2030

The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.

StompNormalPhysical

-

651002032

The target is stomped with a big foot. It may also make the target flinch.

StrengthNormalPhysical8010015320

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

SubstituteNormalStatus--10651

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Super FangNormalPhysical

-

-90107

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

SupersonicNormalStatus

-

-552053

The user generates odd sound waves from its body. It may confuse the target.

SwaggerNormalStatus-9015651

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

SwallowNormalStatus

-

--1029

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Sweet KissNormalStatus

-

-751016

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Sweet ScentNormalStatus

-

-1002037

A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc.

SwiftNormalSpecial

-

60-2042

Star-shaped rays are shot at the opposing team. This attack never misses.

Swords DanceNormalStatus--30157

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TackleNormalPhysical

-

5010035176

A physical attack in which the user charges and slams into the target with its whole body.

Tail SlapNormalPhysical

-

2585104

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Tail WhipNormalStatus

-

-1003064

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Take DownNormalPhysical

-

908520101

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Techno BlastNormalSpecial

-

8510051

The user fires a beam of light at its target. The type changes depending on the Drive the user holds.

Teeter DanceNormalStatus

-

-100209

The user performs a wobbly dance that confuses the Pokémon around it.

ThrashNormalPhysical

-

1201001051

The user rampages and attacks for two to three turns. It then becomes confused, however.

TickleNormalStatus

-

-1002041

The user tickles the target into laughing, reducing its Attack and Defense stats.

TransformNormalStatus

-

--102

The user transforms into a copy of the target right down to having the same move set.

Tri AttackNormalSpecial

-

80100109

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.

Trump CardNormalSpecial

-

--59

The fewer PP this move has, the greater its attack power.

UproarNormalSpecial

-

901001046

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Vise GripNormalPhysical

-

551003010

The target is gripped and squeezed from both sides to inflict damage.

Weather BallNormalSpecial

-

501001012

An attack move that varies in power and type depending on the weather.

WhirlwindNormalStatus

-

-1002036

The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.

WishNormalStatus

-

--1023

One turn after this move is used, the target’s HP is restored by half the user’s maximum HP.

Work UpNormalStatus--30156

The user is roused, and its Attack and Sp. Atk stats increase.

WrapNormalPhysical

-

15902025

A long body or vines are used to wrap and squeeze the target for four to five turns.

Wring OutNormalSpecial

-

-100525

The user powerfully wrings the target. The more HP the target has, the greater this attack’s power.

YawnNormalStatus

-

--1044

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

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B/W / Moves

Glare

Glare

Normal-type status move in Pokémon Black and White.

NormalStatus

The user intimidates the target with the pattern on its belly to cause paralysis.

PokémonTypeLevel

Ekans

#23

Poison
12

Arbok

#24

Poison
12

Dunsparce

#206

Normal
12

Seviper

#336

Poison
25
PokémonTypeMethod

Snivy

#1

Grass
Egg

Druddigon

#127

Dragon
Egg

High Jump Kick

Fighting

Dream Eater

Psychic
NormalStatus

Glare

Normal-type move

Move #

137

Introduced

Generation I

Power

-

Accuracy

90

PP

30

Priority

0

Machine

-

View all moves
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
AcupressureNormalStatus

-

--3010

The user applies pressure to stress points, sharply boosting one of its stats.

After YouNormalStatus

-

--1517

The user helps the target and makes it use its move right after the user.

AssistNormalStatus

-

--2011

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

AttractNormalStatus
TM45
-10015570

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

BarrageNormalPhysical

-

1585202

Round objects are hurled at the target to strike two to five times in a row.

Baton PassNormalStatus

-

--4047

The user switches places with a party Pokémon in waiting, passing along any stat changes.

Belly DrumNormalStatus

-

--1018

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

BestowNormalStatus

-

--1514

The user passes its held item to the target when the target isn’t holding an item.

BideNormalPhysical

-

--1040

The user endures attacks for two turns, then strikes back to cause double the damage taken.

BindNormalPhysical

-

15852016

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BlockNormalStatus

-

--517

The user blocks the target’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical

-

851001555

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CamouflageNormalStatus

-

--206

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

CaptivateNormalStatus

-

-1002038

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

CharmNormalStatus

-

-1002056

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Chip AwayNormalPhysical

-

701002037

Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.

Comet PunchNormalPhysical

-

1885155

The target is hit with a flurry of punches that strike two to five times in a row.

ConstrictNormalPhysical

-

101003515

The target is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed stat.

ConversionNormalStatus

-

--303

The user changes its type to become the same type as one of its moves.

Conversion 2NormalStatus

-

--303

The user changes its type to make itself resistant to the type of the attack the opponent used last.

CopycatNormalStatus

-

--2016

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

CovetNormalPhysical

-

601004025

The user endearingly approaches the target, then steals the target’s held item.

Crush ClawNormalPhysical

-

75951017

The user slashes the target with hard and sharp claws. It may also lower the target’s Defense.

Crush GripNormalPhysical

-

-10051

The target is crushed with great force. The attack is more powerful the more HP the target has left.

CutNormalPhysical509530228

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Defense CurlNormalStatus

-

--4051

The user curls up to conceal weak spots and raise its Defense stat.

DisableNormalStatus

-

-1002050

For four turns, this move prevents the target from using the move it last used.

Dizzy PunchNormalPhysical

-

701001010

The target is hit with rhythmically launched punches that may also leave it confused.

Double HitNormalPhysical

-

35901015

The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.

Double SlapNormalPhysical

-

15851028

The target is slapped repeatedly, back and forth, two to five times in a row.

Double TeamNormalStatus--15651

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

1201001587

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Echoed VoiceNormalSpecial4010015160

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Egg BombNormalPhysical

-

10075103

A large egg is hurled at the target with maximum force to inflict damage.

EncoreNormalStatus

-

-100550

The user compels the target to keep using only the move it last used for three turns.

EndeavorNormalPhysical

-

-100538

An attack move that cuts down the target’s HP to equal the user’s HP.

EndureNormalStatus

-

--1079

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EntrainmentNormalStatus

-

-100159

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

ExplosionNormalPhysical250100572

The user explodes to inflict damage on those around it. The user faints upon using this move.

Extreme SpeedNormalPhysical

-

8010057

The user charges the target at blinding speed. This attack always goes before any other move.

FacadeNormalPhysical7010020651

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Fake OutNormalPhysical

-

401001033

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

False SwipeNormalPhysical401004056

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

FeintNormalPhysical

-

301001040

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

FlailNormalPhysical

-

-1001570

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

FlashNormalStatus-10020283

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Focus EnergyNormalStatus

-

--3070

The user takes a deep breath and focuses so that critical hits land more easily.

Follow MeNormalStatus

-

--207

The user draws attention to itself, making all targets take aim only at the user.

ForesightNormalStatus

-

--4047

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

FrustrationNormalPhysical-10020651

A full-power attack that grows more powerful the less the user likes its Trainer.

Fury AttackNormalPhysical

-

15852033

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Fury SwipesNormalPhysical

-

18801556

The target is raked with sharp claws or scythes for two to five times in quick succession.

Giga ImpactNormalPhysical150905336

The user charges at the target using every bit of its power. The user must rest on the next turn.

GrowlNormalStatus

-

-10040111

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

GrowthNormalStatus

-

--4038

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

GuillotineNormalPhysical

-

-30513

A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.

HardenNormalStatus

-

--3054

The user stiffens all the muscles in its body to raise its Defense stat.

Head ChargeNormalPhysical

-

120100151

The user charges its head into its target, using its powerful guard hair. It also damages the user a little.

HeadbuttNormalPhysical

-

701001564

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Heal BellNormalStatus

-

--58

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Helping HandNormalStatus

-

--2054

The user assists an ally by boosting the power of its attack.

Hidden PowerNormalSpecial110015653

A unique attack that varies in type and intensity depending on the Pokémon using it.

Horn AttackNormalPhysical

-

651002512

The target is jabbed with a sharply pointed horn to inflict damage.

Horn DrillNormalPhysical

-

-30511

The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.

HowlNormalStatus

-

--4015

The user howls loudly to raise its spirit, boosting its Attack stat.

Hyper BeamNormalSpecial150905340

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Hyper FangNormalPhysical

-

8090157

The user bites hard on the target with its sharp front fangs. It may also make the target flinch.

Hyper VoiceNormalSpecial

-

901001023

The user lets loose a horribly echoing shout with the power to inflict damage.

JudgmentNormalSpecial

-

100100101

The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding.

Last ResortNormalPhysical

-

140100532

This move can be used only after the user has used all the other moves it knows in the battle.

LeerNormalStatus

-

-10030154

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Lock-OnNormalStatus

-

--517

The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.

Lovely KissNormalStatus

-

-75101

With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.

Lucky ChantNormalStatus

-

--3029

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Me FirstNormalStatus

-

--2022

The user tries to cut ahead of the target to steal and use the target’s intended move with greater power.

Mean LookNormalStatus

-

--528

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Mega KickNormalPhysical

-

1207551

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical

-

8085207

The target is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus

-

--1010

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Milk DrinkNormalStatus

-

--51

The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.

MimicNormalStatus

-

--108

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mind ReaderNormalStatus

-

--517

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

MinimizeNormalStatus

-

--2012

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

MoonlightNormalStatus

-

--511

The user restores its own HP. The amount of HP regained varies with the weather.

Morning SunNormalStatus

-

--511

The user restores its own HP. The amount of HP regained varies with the weather.

Natural GiftNormalPhysical

-

-1001549

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Nature PowerNormalStatus

-

--2017

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Odor SleuthNormalStatus

-

--4032

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Pain SplitNormalStatus

-

--2013

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Pay DayNormalPhysical

-

40100202

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Perish SongNormalStatus

-

--519

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

PoundNormalPhysical

-

401003544

The target is physically pounded with a long tail or a foreleg, etc.

PresentNormalPhysical

-

-901510

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

ProtectNormalStatus--10651

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Psych UpNormalStatus--10218

The user hypnotizes itself into copying any stat change made by the target.

Quick AttackNormalPhysical

-

401003096

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

RageNormalPhysical

-

201002035

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Rapid SpinNormalPhysical

-

201004024

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Razor WindNormalSpecial

-

801001019

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

RecoverNormalStatus

-

--540

Restoring its own cells, the user restores its own HP by half of its max HP.

RecycleNormalStatus

-

--1010

The user recycles a held item that has been used in battle so it can be used again.

Reflect TypeNormalStatus

-

--153

The user reflects the target’s type, making it the same type as the target.

RefreshNormalStatus

-

--2027

The user rests to cure itself of a poisoning, burn, or paralysis.

Relic SongNormalSpecial

-

75100102

The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.

RetaliateNormalPhysical701005162

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

ReturnNormalPhysical-10020651

A full-power attack that grows more powerful the more the user likes its Trainer.

RoarNormalStatus-10020147

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Rock ClimbNormalPhysical

-

90852021

The user attacks the target by smashing into it with incredible force. It may also confuse the target.

RoundNormalSpecial6010015651

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

SafeguardNormalStatus--25188

The user creates a protective field that prevents status problems for five turns.

Scary FaceNormalStatus

-

-1001091

The user frightens the target with a scary face to harshly reduce its Speed stat.

ScratchNormalPhysical

-

401003568

Hard, pointed, and sharp claws rake the target to inflict damage.

ScreechNormalStatus

-

-8540101

An earsplitting screech harshly reduces the target’s Defense stat.

Secret PowerNormalPhysical

-

701002013

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Self-DestructNormalPhysical

-

200100518

The user attacks everything around it by causing an explosion. The user faints upon using this move.

SharpenNormalStatus

-

--302

The user reduces its polygon count to make itself more jagged, raising the Attack stat.

Shell SmashNormalStatus

-

--1510

The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.

Simple BeamNormalStatus

-

-100156

The user’s mysterious psychic wave changes the target’s Ability to Simple.

SingNormalStatus

-

-551523

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

SketchNormalStatus

-

--11

It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.

Skull BashNormalPhysical

-

1001001515

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

Slack OffNormalStatus

-

--57

The user slacks off, restoring its own HP by up to half of its maximum HP.

SlamNormalPhysical

-

80752047

The target is slammed with a long tail, vines, etc., to inflict damage.

SlashNormalPhysical

-

701002083

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Sleep TalkNormalStatus

-

--1037

While it is asleep, the user randomly uses one of the moves it knows.

Smelling SaltsNormalPhysical

-

601001014

This attack inflicts double damage on a target with paralysis. It also cures the target’s paralysis, however.

SmokescreenNormalStatus

-

-1002020

The user releases an obscuring cloud of smoke or ink. It reduces the target’s accuracy.

SnoreNormalSpecial

-

401001522

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Soft-BoiledNormalStatus

-

--52

The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.

Sonic BoomNormalSpecial

-

-902013

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

Spike CannonNormalPhysical

-

20100153

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Spit UpNormalSpecial

-

-1001027

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.

SplashNormalStatus

-

--4021

The user just flops and splashes around to no effect at all...

StockpileNormalStatus

-

--2030

The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.

StompNormalPhysical

-

651002032

The target is stomped with a big foot. It may also make the target flinch.

StrengthNormalPhysical8010015320

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

SubstituteNormalStatus--10651

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Super FangNormalPhysical

-

-90107

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

SupersonicNormalStatus

-

-552053

The user generates odd sound waves from its body. It may confuse the target.

SwaggerNormalStatus-9015651

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

SwallowNormalStatus

-

--1029

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Sweet KissNormalStatus

-

-751016

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Sweet ScentNormalStatus

-

-1002037

A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc.

SwiftNormalSpecial

-

60-2042

Star-shaped rays are shot at the opposing team. This attack never misses.

Swords DanceNormalStatus--30157

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TackleNormalPhysical

-

5010035176

A physical attack in which the user charges and slams into the target with its whole body.

Tail SlapNormalPhysical

-

2585104

The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Tail WhipNormalStatus

-

-1003064

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Take DownNormalPhysical

-

908520101

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Techno BlastNormalSpecial

-

8510051

The user fires a beam of light at its target. The type changes depending on the Drive the user holds.

Teeter DanceNormalStatus

-

-100209

The user performs a wobbly dance that confuses the Pokémon around it.

ThrashNormalPhysical

-

1201001051

The user rampages and attacks for two to three turns. It then becomes confused, however.

TickleNormalStatus

-

-1002041

The user tickles the target into laughing, reducing its Attack and Defense stats.

TransformNormalStatus

-

--102

The user transforms into a copy of the target right down to having the same move set.

Tri AttackNormalSpecial

-

80100109

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.

Trump CardNormalSpecial

-

--59

The fewer PP this move has, the greater its attack power.

UproarNormalSpecial

-

901001046

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Vise GripNormalPhysical

-

551003010

The target is gripped and squeezed from both sides to inflict damage.

Weather BallNormalSpecial

-

501001012

An attack move that varies in power and type depending on the weather.

WhirlwindNormalStatus

-

-1002036

The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.

WishNormalStatus

-

--1023

One turn after this move is used, the target’s HP is restored by half the user’s maximum HP.

Work UpNormalStatus--30156

The user is roused, and its Attack and Sp. Atk stats increase.

WrapNormalPhysical

-

15902025

A long body or vines are used to wrap and squeeze the target for four to five turns.

Wring OutNormalSpecial

-

-100525

The user powerfully wrings the target. The more HP the target has, the greater this attack’s power.

YawnNormalStatus

-

--1044

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

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