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Seviper

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Seviper in Pokémon Black & White

#336 in the National Pokédex • Fang Snake Pokémon

Seviper in the National Pokédex
Seviper sprite

Normal

Shiny Seviper sprite

Shiny

Pokédex entries

Pokémon Black

For many generations, it has feuded with Zangoose. It whets its bladed tail on rocks for battle.

Pokémon White

For many generations, it has feuded with Zangoose. It whets its bladed tail on rocks for battle.

Pokémon details

Type

Poison

Category

Fang Snake Pokémon

Height

2.7 m (8'10")

Weight

52.5 kg (115.7 lbs)

National Pokédex

#0336

Seviper in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

73

256

350

Attack

100

184

328

Defense

60

112

240

Sp. Atk

100

184

328

Sp. Def

60

112

240

Speed

65

121

251

Total

458

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Seviper, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Atk, 1 SpA
Catch rate
90
Base Exp.
160

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
Seviper

Seviper

#336

No evolutions

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Village Bridge

Walking in tall grass or a cave4810%

-

Village Bridge

Walking in tall grass or a cave504%

-

Village Bridge

Walking in tall grass or a cave501%

-

Village Bridge

Walking in dark grass5810%

-

Village Bridge

Walking in dark grass604%

-

Village Bridge

Walking in dark grass601%

-

Route 11

Road 11

Walking in tall grass or a cave4810%

-

Route 11

Road 11

Walking in dark grass5810%

-

Entralink

Entree Forest (historical Dream Park transfer)

Historical Dream World10-

Dream Park catalog; Infiltrator ability; required 7,500 Dream Points after area access, Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable

White
LocationMethodLevelChanceConditions

Village Bridge

Walking in tall grass or a cave4810%

-

Village Bridge

Walking in tall grass or a cave504%

-

Village Bridge

Walking in tall grass or a cave501%

-

Village Bridge

Walking in dark grass5810%

-

Village Bridge

Walking in dark grass604%

-

Village Bridge

Walking in dark grass601%

-

Route 11

Road 11

Walking in tall grass or a cave4810%

-

Route 11

Road 11

Walking in dark grass5810%

-

Entralink

Entree Forest (historical Dream Park transfer)

Historical Dream World10-

Dream Park catalog; Infiltrator ability; required 7,500 Dream Points after area access, Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartWrap

A long body or vines are used to wrap and squeeze the target for four to five turns.

Normal159020
7Lick

The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.

Ghost2010030
10Bite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
16Poison Tail

The user hits the target with its tail. It may also poison the target. Critical hits land more easily.

Poison5010025
19Screech

An earsplitting screech harshly reduces the target’s Defense stat.

Normal-8540
25Glare

The user intimidates the target with the pattern on its belly to cause paralysis.

Normal-9030
28Crunch

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark8010015
34Poison Fang

The user bites the target with toxic fangs. It may also leave the target badly poisoned.

Poison5010015
37Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
43Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
46Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
52Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
55Venoshock

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

Poison6510010
61Wring Out

The user powerfully wrings the target. The more HP the target has, the greater this attack’s power.

Normal-1005
64Coil

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

Poison--20

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

Poison9510010
TM35Flamethrower

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

Fire9510015
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

Normal701005
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM82Dragon Tail

The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.

Dragon609010
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark5010010
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015
Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to the user’s HP.

Fighting-1005
Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
Punishment

This attack’s power increases the more the target has powered up with stat changes.

Dark-1005
Scary Face

The user frightens the target with a scary face to harshly reduce its Speed stat.

Normal-10010
Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.

Normal-10010
Stockpile

The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.

Normal--20
Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10
Switcheroo

The user trades held items with the target faster than the eye can follow.

Dark-10010
Wring Out

The user powerfully wrings the target. The more HP the target has, the greater this attack’s power.

Normal-1005

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

Historical Dream World: Dream Park

Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

PokéTransfer from Generation IV

Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520

Trade from Black 2 or White 2

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark8010015

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Fury Cutter

The target is slashed with scythes or claws. Its power increases if it hits in succession.

Bug209520

PokéTransfer from Generation IV

Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010

Trade from Black 2 or White 2

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snatch

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

Dark--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Sucker Punch

This move enables the user to attack first. It fails if the target is not readying an attack, however.

Dark801005

PokéTransfer from Generation IV

Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Shed Skin

Ability Slot 1

The Pokémon may heal its own status problems.

Has a 33% chance of curing any major status ailment after each turn.

Infiltrator(Hidden Ability)

Passes through the foe’s barrier and strikes.

Bypasses the target side's Reflect, Light Screen, Safeguard and Mist.

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