Lunatone
#337 in the Black and White Pokédex • Meteorite Pokémon
Pokémon Black
Because it turns active on nights of the full moon, it is said to have some link to the lunar phases.
Pokémon White
Because it turns active on nights of the full moon, it is said to have some link to the lunar phases.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience

Lunatone
#337
No evolutions
Pokémon Black
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Giant Chasm Giant Chasm (outside) | Walking in tall grass or a cave | 48 | 10% | - |
Giant Chasm Giant Chasm (outside) | Walking in dark grass | 58 | 10% | - |
Giant Chasm | Walking in tall grass or a cave | 50 | 10% | - |
Giant Chasm Giant Chasm (forest) | Walking in tall grass or a cave | 55 | 10% | - |
Giant Chasm Giant Chasm (forest) | Walking in dark grass | 65 | 10% | - |
Giant Chasm Giant Chasm (forest cave) | Walking in tall grass or a cave | 60 | 10% | - |
Route 13 Road 13 | Walking in tall grass or a cave | 48 | 10% | - |
Route 13 Road 13 | Walking in dark grass | 58 | 10% | - |
Pokémon White
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Giant Chasm Giant Chasm (outside) | Walking in tall grass or a cave | 48 | 10% | - |
Giant Chasm Giant Chasm (outside) | Walking in dark grass | 58 | 10% | - |
Giant Chasm | Walking in tall grass or a cave | 50 | 10% | - |
Giant Chasm Giant Chasm (forest) | Walking in tall grass or a cave | 55 | 10% | - |
Giant Chasm Giant Chasm (forest) | Walking in dark grass | 65 | 10% | - |
Giant Chasm Giant Chasm (forest cave) | Walking in tall grass or a cave | 60 | 10% | - |
Route 13 Road 13 | Walking in tall grass or a cave | 48 | 10% | - |
Route 13 Road 13 | Walking in dark grass | 58 | 10% | - |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 50 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Confusion | ![]() | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. It may also leave the target confused. |
| Start | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| 9 | Rock Throw | ![]() | Physical | 50 | 90 | 15 | The user picks up and throws a small rock at the target to attack. |
| 12 | Hypnosis | ![]() | Status | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| 20 | Rock Polish | ![]() | Status | - | - | 20 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| 23 | Psywave | ![]() | Special | - | 80 | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity. |
| 31 | Embargo | ![]() | Status | - | 100 | 15 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| 34 | Cosmic Power | ![]() | Status | - | - | 20 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 42 | Heal Block | ![]() | Status | - | 100 | 15 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| 45 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| 53 | Future Sight | ![]() | Special | 100 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| 56 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict damage on those around it. The user faints upon using this move. |
| 64 | Magic Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM19 | Telekinesis | ![]() | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Smack Down | ![]() | Physical | 50 | 100 | 15 | The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes those around it. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM37 | Sandstorm | ![]() | Status | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM62 | Acrobatics | ![]() | Physical | 55 | 100 | 15 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM63 | Embargo | ![]() | Status | - | 100 | 15 | It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM69 | Rock Polish | ![]() | Status | - | - | 20 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM71 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM74 | Gyro Ball | ![]() | Physical | - | 100 | 5 | The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. |
| TM80 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Levitate
Ability Slot 1
Gives full immunity to all Ground-type moves.
Evades Ground moves.




































Physical
Special
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