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Lunatone

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Lunatone in Pokémon Brilliant Diamond & Shining Pearl

#337 in the Brilliant Diamond and Shining Pearl Pokédex • Meteorite Pokémon

Lunatone in the National Pokédex

Pokédex entries

Brilliant Diamond

Because it turns active on nights of the full moon, it is said to have some link to the lunar phases.

Shining Pearl

Because it turns active on nights of the full moon, it is said to have some link to the lunar phases.

Pokémon details

Types

RockPsychic

Category

Meteorite Pokémon

Abilities

Height

1 m (3'03")

Weight

168 kg (370.4 lbs)

National Pokédex

#0337

Pokédex

#337

Lunatone in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

55

103

229

Defense

65

121

251

Sp. Atk

95

175

317

Sp. Def

85

157

295

Speed

70

130

262

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Lunatone, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
45
Base Exp.
161

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
25 cycles

Evolution requirements shown in a compact table or chain view.
Lunatone

Lunatone

#337

No evolutions

Known encounter locations for this Pokémon in this game.
Shining Pearl
LocationMethodLevelChanceConditions

Grand Underground

Grand Underground — Dazzling Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Riverbank Cave

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Still-Water Cavern

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Stargleam Cavern

Grand Underground hideaway--

Hideaway catalog unlock: National Pokédex., Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Items this Pokémon may hold when encountered in the wild.

Base reference rates; lead abilities can change held-item chances.

Shining Pearl
5%
Shining Pearl
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

Normal4010035
StartRock Throw

Rock509015
StartConfusion

Psychic5010025
StartHarden

Normal--30
StartMoonlight

Fairy--5
StartMoonblast

Fairy9510015
5Hypnosis

Psychic-6020
10Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock--20
15Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
20Psyshock

Psychic8010010
25Cosmic Power

Psychic--20
30Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
35Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
40Future Sight

Psychic12010010
45Magic Room

Psychic--10
50Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM48Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM63Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM67Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock--20
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.

Steel-1005
TM76Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Evades Ground moves.

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