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Arbok

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Arbok in Pokémon Black & White

#24 in the National Pokédex • Cobra Pokémon

Arbok in the National Pokédex
Arbok sprite

Normal

Shiny Arbok sprite

Shiny

Pokédex entries

Pokémon Black

The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.

Pokémon White

The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.

Pokémon details

Type

Poison

Category

Cobra Pokémon

Height

3.5 m (11'06")

Weight

65 kg (143.3 lbs)

National Pokédex

#0024

Arbok in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

85

157

295

Defense

69

128

260

Sp. Atk

65

121

251

Sp. Def

79

146

282

Speed

80

148

284

Total

438

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Arbok, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
90
Base Exp.
153

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ekans

Ekans

#23

Level 22

Arbok

Arbok

#24

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartWrap

A long body or vines are used to wrap and squeeze the target for four to five turns.

Normal159020
StartPoison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035
StartLeer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
StartBite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
StartThunder Fang

The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.

Electric659515
StartIce Fang

The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.

Ice659515
StartFire Fang

The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.

Fire659515
4Poison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035
9Bite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
12Glare

The user intimidates the target with the pattern on its belly to cause paralysis.

Normal-9030
17Screech

An earsplitting screech harshly reduces the target’s Defense stat.

Normal-8540
20Acid

The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets’ Sp. Def stats.

Poison4010030
22Crunch

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark8010015
27Stockpile

The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.

Normal--20
27Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.

Normal-10010
27Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10
32Acid Spray

The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.

Poison4010020
39Mud Bomb

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

Ground658510
44Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010
51Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
56Coil

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

Poison--20
63Gunk Shot

The user shoots filthy garbage at the target to attack. It may also poison the target.

Poison120705

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

Poison9510010
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM82Dragon Tail

The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.

Dragon609010
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-10010

Prior evolution: egg

Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020

Prior evolution: egg

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

Prior evolution: egg

Poison Fang

The user bites the target with toxic fangs. It may also leave the target badly poisoned.

Poison5010015

Prior evolution: egg

Poison Tail

The user hits the target with its tail. It may also poison the target. Critical hits land more easily.

Poison5010025

Prior evolution: egg

Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020

Prior evolution: egg

Scary Face

The user frightens the target with a scary face to harshly reduce its Speed stat.

Normal-10010

Prior evolution: egg

Slam

The target is slammed with a long tail, vines, etc., to inflict damage.

Normal807520

Prior evolution: egg

Snatch

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

Dark--10

Prior evolution: egg

Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010

Prior evolution: egg

Sucker Punch

This move enables the user to attack first. It fails if the target is not readying an attack, however.

Dark801005

Prior evolution: egg

Switcheroo

The user trades held items with the target faster than the eye can follow.

Dark-10010

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010

PokéTransfer from Generation IV

Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520

Trade from Black 2 or White 2

Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark8010015

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Intimidate

Ability Slot 1

Lowers the foe’s Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Shed Skin

Ability Slot 2

The Pokémon may heal its own status problems.

Has a 33% chance of curing any major status ailment after each turn.

Unnerve(Hidden Ability)

Makes the foe nervous and unable to eat Berries.

Prevents opposing Pokémon from eating held Berries.

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