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Arbok

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Arbok in Pokémon Brilliant Diamond & Shining Pearl

#24 in the Brilliant Diamond and Shining Pearl Pokédex • Cobra Pokémon

Arbok in the National Pokédex

Pokédex entries

Brilliant Diamond

The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.

Shining Pearl

The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.

Pokémon details

Type

Poison

Category

Cobra Pokémon

Height

3.5 m (11'06")

Weight

65 kg (143.3 lbs)

National Pokédex

#0024

Pokédex

#24

Arbok in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

95

175

317

Defense

69

128

260

Sp. Atk

65

121

251

Sp. Def

79

146

282

Speed

80

148

284

Total

448

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Arbok, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
90
Base Exp.
157

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ekans

Ekans

#23

Level 22

Arbok

Arbok

#24

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Crunch

Dark8010015
StartWrap

Normal159020
StartPoison Sting

Poison1510035
StartLeer

Normal-10030
StartBite

Dark6010025
StartCrunch

Dark8010015
StartThunder Fang

Electric659515
StartIce Fang

Ice659515
StartFire Fang

Fire659515
4Poison Sting

Poison1510035
9Bite

Dark6010025
12Glare

Normal-10030
17Screech

Normal-8540
20Acid

Poison4010030
27Stockpile

Normal--20
27Spit Up

Normal-10010
27Swallow

Normal--10
32Acid Spray

Poison4010020
39Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
44Gastro Acid

Poison-10010
48Belch

Poison1209010
51Haze

Ice--30
56Coil

Poison--20
63Gunk Shot

Poison120805

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM79Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM84Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Beat Up

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark-10010
Beat Up

Learn before evolving, then retain the move.

Dark-10010
Disable

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Disable

Learn before evolving, then retain the move.

Normal-10020
Poison Fang

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Poison5010015
Poison Fang

Learn before evolving, then retain the move.

Poison5010015
Poison Tail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Poison5010025
Poison Tail

Learn before evolving, then retain the move.

Poison5010025
Scary Face

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10010
Scary Face

Learn before evolving, then retain the move.

Normal-10010
Slam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal807520
Slam

Learn before evolving, then retain the move.

Normal807520
Spite

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost-10010
Spite

Learn before evolving, then retain the move.

Ghost-10010
Sucker Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark701005
Sucker Punch

Learn before evolving, then retain the move.

Dark701005
Switcheroo

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark-10010
Switcheroo

Learn before evolving, then retain the move.

Dark-10010

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

Lowers opposing Pokémon’s Attack by one stage on entry.

Shed Skin

Ability Slot 2

Has a 33% chance of curing any major status ailment after each turn.

Unnerve(Hidden Ability)

Prevents opposing Pokémon from eating held Berries.

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