Arbok
#24 in the FireRed and LeafGreen Pokédex • Cobra Pokémon
FireRed
The pattern on its belly appears to be a frightening face. Weak foes will flee just at the sight of the pattern.
LeafGreen
It is rumored that the ferocious warning markings on its belly differ from area to area.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 23 Road 23 | Walking in tall grass or a cave | 44 | 5% | - |
Victory Road Victory Road 2 (1F) | Walking in tall grass or a cave | 44 | 5% | - |
Victory Road Victory Road 2 (2F) | Walking in tall grass or a cave | 46 | 5% | - |
Victory Road Victory Road 2 (3F) | Walking in tall grass or a cave | 44 | 5% | - |

Normal

Shiny
Arbok
Cobra Pokémon

HP
60
Attack
95
Defense
69
Sp. Atk
65
Sp. Def
79
Speed
80
Total
448
Type Chart
Weaknesses
Takes 2× from


Resistances
Takes 0.5× from




| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Wrap | ![]() | Physical | 15 | 85 | 20 | A long body or vines are used to wrap the foe for two to five turns. |
| Start | Poison Sting | ![]() | Physical | 15 | 100 | 35 | The foe is stabbed with a toxic barb, etc. It may poison the foe. |
| Start | Leer | ![]() | Status | - | 100 | 30 | The foe is given an intimidating look that lowers its DEFENSE stat. |
| Start | Bite | ![]() | Physical | 60 | 100 | 25 | The user bites with vicious fangs. It may make the foe flinch. |
| 8 | Poison Sting | ![]() | Physical | 15 | 100 | 35 | The foe is stabbed with a toxic barb, etc. It may poison the foe. |
| 13 | Bite | ![]() | Physical | 60 | 100 | 25 | The user bites with vicious fangs. It may make the foe flinch. |
| 20 | Glare | ![]() | Status | - | 75 | 30 | The user intimidates the foe with the design on its belly to cause paralysis. |
| 28 | Screech | ![]() | Status | - | 85 | 40 | An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
| 38 | Acid | ![]() | Special | 40 | 100 | 30 | The foe is sprayed with a harsh, hide- melting acid that may lower DEFENSE. |
| 46 | Stockpile | ![]() | Status | - | - | 10 | The user charges up power for use later. It can be used three times. |
| 46 | Spit Up | ![]() | Special | - | 100 | 10 | The power built using STOCKPILE is released at once for attack. |
| 46 | Swallow | ![]() | Status | - | - | 10 | The energy it built using STOCKPILE is absorbed to restore HP. |
| 56 | Haze | ![]() | Status | - | - | 30 | Eliminates all stat changes among all Pokémon engaged in battle. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM19 | Giga Drain | ![]() | Special | 75 | 100 | 5 | A harsh attack that absorbs half the damage it inflicted to restore HP. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | An earthquake that strikes all Pokémon in battle excluding the user. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | Filthy sludge is hurled at the foe. It may poison the target. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | It enrages the foe, making it incapable of using the same move successively. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | Steals the effects of the foe’s healing or status- changing move. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled at the foe. It may make the foe flinch. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Intimidate
Lowers the foe’s ATTACK.
Lowers opponents' Attack one stage upon entering battle.
Shed Skin
Heals the body by shedding.
Has a 33% chance of curing any major status ailment after each turn.






















Physical
Status
Special




