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Happiny

#440 in the Black and White Pokédex • Playhouse Pokémon

Pokémon Black

It likes to carry around a small rock. It may wander around others’ feet and cause them to stumble.

Pokémon White

It likes to carry around a small rock. It may wander around others’ feet and cause them to stumble.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

10,240

Effort Values Yielded

1 HP

Gender Ratio

0% male / 100% female

Capture Rate

130

Base Experience

110
PokémonRequiresEvolution
Chansey

Chansey

#113

High friendship

Blissey

Blissey

#242

Happiny

Happiny

#440

Oval Stoneday
Chansey

Chansey

#113

Rhyperior

Kangaskhan

Happiny normal sprite

Normal

Shiny Happiny sprite

Shiny

Happiny

Playhouse Pokémon

#440
Normal

Height

0.6 m

Weight

24.4 kg

Base XP

110

Abilities

Natural CureSerene GraceFriend Guard

HP

100

Attack

5

Defense

5

Sp. Atk

15

Sp. Def

65

Speed

30

Total

220

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Lucky EggLucky Egg
Pokémon Black: 5%
Pokémon White: 5%
Pokémon Black: 50%
Pokémon White: 50%
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail or a foreleg, etc.

StartCharmNormalStatus-10020

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

5CopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

9RefreshNormalStatus--20

The user rests to cure itself of a poisoning, burn, or paralysis.

12Sweet KissNormalStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Class
Description
AromatherapyGrassStatus--5

The user releases a soothing scent that heals all status problems affecting the user’s party.

CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Mud BombGroundSpecial658510

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

PresentNormalPhysical-9015

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Natural Cure

Ability Slot 1

All status problems heal when it switches out.

Cures any major status ailment upon switching out.

Serene Grace

Ability Slot 2

Boosts the likelihood of added effects appearing.

Doubles the chance of moves' extra effects occurring.

Friend Guard

Hidden Ability

Reduces damage done to allies.

Decreases all direct damage taken by friendly Pokémon to 0.75×.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Happiny

Happiny

#440 in the Black and White Pokédex • Playhouse Pokémon

Pokémon Black

It likes to carry around a small rock. It may wander around others’ feet and cause them to stumble.

Pokémon White

It likes to carry around a small rock. It may wander around others’ feet and cause them to stumble.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

10,240

Effort Values Yielded

1 HP

Gender Ratio

0% male / 100% female

Capture Rate

130

Base Experience

110
PokémonRequiresEvolution
Chansey

Chansey

#113

High friendship

Blissey

Blissey

#242

Happiny

Happiny

#440

Oval Stoneday
Chansey

Chansey

#113

Rhyperior

Kangaskhan

Happiny normal sprite

Normal

Shiny Happiny sprite

Shiny

Happiny

Playhouse Pokémon

#440
Normal

Height

0.6 m

Weight

24.4 kg

Base XP

110

Abilities

Natural CureSerene GraceFriend Guard

HP

100

Attack

5

Defense

5

Sp. Atk

15

Sp. Def

65

Speed

30

Total

220

Type Chart

Weaknesses

Takes 2× from

Fighting

Resistances

Takes 0× from

Ghost
Lucky EggLucky Egg
Pokémon Black: 5%
Pokémon White: 5%
Pokémon Black: 50%
Pokémon White: 50%
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail or a foreleg, etc.

StartCharmNormalStatus-10020

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

5CopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

9RefreshNormalStatus--20

The user rests to cure itself of a poisoning, burn, or paralysis.

12Sweet KissNormalStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Class
Description
AromatherapyGrassStatus--5

The user releases a soothing scent that heals all status problems affecting the user’s party.

CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Mud BombGroundSpecial658510

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

PresentNormalPhysical-9015

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Natural Cure

Ability Slot 1

All status problems heal when it switches out.

Cures any major status ailment upon switching out.

Serene Grace

Ability Slot 2

Boosts the likelihood of added effects appearing.

Doubles the chance of moves' extra effects occurring.

Friend Guard

Hidden Ability

Reduces damage done to allies.

Decreases all direct damage taken by friendly Pokémon to 0.75×.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.