OR/AS / Pokédex

Happiny

Back to Pokédex

Happiny in Pokémon Omega Ruby & Alpha Sapphire

#440 in the Omega Ruby and Alpha Sapphire Pokédex • Playhouse Pokémon

Happiny in the National Pokédex

Pokédex entries

Omega Ruby

It carries a round, egg-shaped rock in its belly pouch and gives the rock to its friends.

Alpha Sapphire

It carefully carries a round, white rock that it thinks is an egg. It’s bothered by how curly its hair looks.

Pokémon details

Type

Normal

Category

Playhouse Pokémon

Height

0.6 m (2'00")

Weight

24.4 kg (53.8 lbs)

National Pokédex

#0440

Happiny in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

5

13

119

Defense

5

13

119

Sp. Atk

15

31

141

Sp. Def

65

121

251

Speed

30

58

174

Total

220

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Happiny, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Happiny doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 HP
Catch rate
130
Base Exp.
110

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
0% male
100% female
Egg cycles
40

Evolution requirements shown in a compact table or chain view.

Mirage Spot

Found only at Mirage Spots: the Mirage Forest west of Route 105 and the Mirage Mountain north of Route 125.

Alpha Sapphire
LocationMethodLevelChanceConditions

Mirage Forest

Mirage Forest (West of Route 105)

Walking in tall grass or a cave36-3840%

-

Mirage Mountain

Mirage Mountain (East of Mossdeep)

Walking in tall grass or a cave36-3830%

-

Omega Ruby
LocationMethodLevelChanceConditions

Mirage Forest

Mirage Forest (West of Route 105)

Walking in tall grass or a cave36-3840%

-

Mirage Mountain

Mirage Mountain (East of Mossdeep)

Walking in tall grass or a cave36-3830%

-

Items this Pokémon may hold when encountered in the wild.
Alpha Sapphire
5%
Omega Ruby
5%
Alpha Sapphire
50%
Omega Ruby
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

The target is physically pounded with a long tail, a foreleg, or the like.

Normal4010035
StartCharm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020
5Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20
9Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20
12Sweet Kiss

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Fairy-7510

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM59Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005
Gravity

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Psychic--5
Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
Gravity

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Psychic--5
Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Metronome

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Normal--10
Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground658510
Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015
Present

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Normal-9015

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Generation III–V import via Poké Transporter and Pokémon Bank

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Natural Cure

Ability Slot 1

All status conditions heal when the Pokémon switches out.

Cures any major status ailment upon switching out.

Serene Grace

Ability Slot 2

Boosts the likelihood of additional effects occurring.

Doubles the chance of moves’ additional effects occurring.

Friend Guard(Hidden Ability)

Reduces damage done to allies.

Decreases all direct damage taken by friendly Pokémon to 0.75×.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase