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Happiny

Happiny

#440 in the Omega Ruby and Alpha Sapphire Pokédex • Playhouse Pokémon

Happiny

#440 in the Omega Ruby and Alpha Sapphire Pokédex • Playhouse Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

5

13

119

Defense

5

13

119

Sp. Atk

15

31

141

Sp. Def

65

121

251

Speed

30

58

174

Total

220

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Blissey

Kangaskhan

Happiny normal sprite

Normal

Shiny Happiny sprite

Shiny

Happiny

Playhouse Pokémon

#440
Normal

Height

0.6 m (2'00")

Weight

24.4 kg (53.8 lbs)

Abilities

Natural CureSerene GraceFriend Guard(Hidden Ability)

It's Super Effective

Damage multipliers Happiny takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 HP
Catch rate
130
Base Exp.
110

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Undiscovered
Gender
0% male
100% female
Egg cycles
40 (10,240 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Omega Ruby box art

Omega Ruby

It carries a round, egg-shaped rock in its belly pouch and gives the rock to its friends.

Pokémon Alpha Sapphire box art

Alpha Sapphire

It carefully carries a round, white rock that it thinks is an egg. It’s bothered by how curly its hair looks.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Happiny

Happiny

#440

Oval StoneLevel up holding Oval Stone, day
Chansey

Chansey

#113

Chansey

Chansey

#113

High friendship

Blissey

Blissey

#242

Encounters

Known encounter locations for this Pokémon in this game.
Alpha Sapphire
LocationMethodLevelChanceConditions

Mirage Forest

Mirage Forest (West of Route 105)

Walking in tall grass or a cave36-3840%

-

Mirage Mountain

Mirage Mountain (East of Mossdeep)

Walking in tall grass or a cave36-3830%

-

Omega Ruby
LocationMethodLevelChanceConditions

Mirage Forest

Mirage Forest (West of Route 105)

Walking in tall grass or a cave36-3840%

-

Mirage Mountain

Mirage Mountain (East of Mossdeep)

Walking in tall grass or a cave36-3830%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Lucky EggLucky Egg
Alpha Sapphire
5%
Omega Ruby
5%
Alpha Sapphire
50%
Omega Ruby
50%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartCharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

5CopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

9RefreshNormalStatus--20

The user rests to cure itself of a poisoning, burn, or paralysis.

12Sweet KissFairyStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM59IncinerateFireSpecial6010015

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
AromatherapyGrassStatus--5

The user releases a soothing scent that heals all status conditions affecting the user’s party.

CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

Mud BombGroundSpecial658510

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

PresentNormalPhysical-9015

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

Traits

Ability options available to this Pokémon in this game.

Natural Cure

Ability Slot 1

All status conditions heal when the Pokémon switches out.

Cures any major status ailment upon switching out.

Serene Grace

Ability Slot 2

Boosts the likelihood of additional effects occurring.

Doubles the chance of moves' extra effects occurring.

Friend Guard(Hidden Ability)

Reduces damage done to allies.

Decreases all direct damage taken by friendly Pokémon to 0.75×.

#242

Blissey

#115

Kangaskhan

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