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Loudred

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Loudred in Pokémon Black & White

#294 in the National Pokédex • Big Voice Pokémon

Loudred in the National Pokédex
Loudred sprite

Normal

Shiny Loudred sprite

Shiny

Pokédex entries

Pokémon Black

The shock waves from its cries can tip over trucks. It stamps its feet to power up.

Pokémon White

The shock waves from its cries can tip over trucks. It stamps its feet to power up.

Pokémon details

Type

Normal

Category

Big Voice Pokémon

Height

1 m (3'03")

Weight

40.5 kg (89.3 lbs)

National Pokédex

#0294

Loudred in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

84

278

372

Attack

71

132

265

Defense

43

81

203

Sp. Atk

71

132

265

Sp. Def

43

81

203

Speed

48

90

214

Total

360

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Loudred, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Loudred doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 HP
Catch rate
120
Base Exp.
126

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Whismur

Whismur

#293

Level 20

Loudred

Loudred

#294

Loudred

Loudred

#294

Level 40

Exploud

Exploud

#295

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPound

The target is physically pounded with a long tail or a foreleg, etc.

Normal4010035
StartUproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010
StartAstonish

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Ghost3010015
StartHowl

The user howls loudly to raise its spirit, boosting its Attack stat.

Normal--40
5Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010
11Astonish

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Ghost3010015
15Howl

The user howls loudly to raise its spirit, boosting its Attack stat.

Normal--40
20Bite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
23Supersonic

The user generates odd sound waves from its body. It may confuse the target.

Normal-5520
29Stomp

The target is stomped with a big foot. It may also make the target flinch.

Normal6510020
37Screech

An earsplitting screech harshly reduces the target’s Defense stat.

Normal-8540
43Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
51Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic7010015
57Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
57Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
65Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM05Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM23Smack Down

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

Rock5010015
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM30Shadow Ball

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

Fire9510015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

Fire120855
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM50Overheat

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Fire140905
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM59Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

Normal701005
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Circle Throw

The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.

Fighting609010

Prior evolution: egg

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Prior evolution: egg

Extrasensory

The user attacks with an odd, unseeable power. It may also make the target flinch.

Psychic8010030

Prior evolution: egg

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020

Prior evolution: egg

Hammer Arm

The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.

Fighting1009010

Prior evolution: egg

SmellingSalt

This attack inflicts double damage on a target with paralysis. It also cures the target’s paralysis, however.

Normal6010010

Prior evolution: egg

Smokescreen

The user releases an obscuring cloud of smoke or ink. It reduces the target’s accuracy.

Normal-10020

Prior evolution: egg

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Prior evolution: egg

Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020

Generation III → Pal Park → Generation IV → PokéTransfer

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III → Pal Park → Generation IV → PokéTransfer

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Dynamic Punch

The user punches the target with full, concentrated power. It confuses the target if it hits.

Fighting100505

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Fire Punch

The target is punched with a fiery fist. It may also leave the target with a burn.

Fire7510015

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Ice Punch

The target is punched with an icy fist. It may also leave the target frozen.

Ice7510015

PokéTransfer from Generation IV

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

PokéTransfer from Generation IV

Low Kick

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Fighting-10020

PokéTransfer from Generation IV

Mega Kick

The target is attacked by a kick launched with muscle-packed power.

Normal120755

Generation III → Pal Park → Generation IV → PokéTransfer

Mega Punch

The target is slugged by a punch thrown with muscle-packed power.

Normal808520

Generation III → Pal Park → Generation IV → PokéTransfer

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Rollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020

Generation III → Pal Park → Generation IV → PokéTransfer

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Electric60-20

PokéTransfer from Generation IV

Thunder Punch

The target is punched with an electrified fist. It may also leave the target with paralysis.

Electric7510015

PokéTransfer from Generation IV

Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020

PokéTransfer from Generation IV

Zen Headbutt

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Psychic809015

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Soundproof

Ability Slot 1

Gives full immunity to all sound-based moves.

Protects against sound-based moves.

Scrappy(Hidden Ability)

Enables moves to hit Ghost-type Pokémon.

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

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