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Smoochum

#238 in the Black and White Pokédex • Kiss Pokémon

Pokémon Black

It tests everything by touching with its lips, which remember what it likes and dislikes.

Pokémon White

It tests everything by touching with its lips, which remember what it likes and dislikes.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

6,400

Effort Values Yielded

1 SpA

Gender Ratio

0% male / 100% female

Capture Rate

45

Base Experience

61
PokémonRequiresEvolution
Smoochum

Smoochum

#238

Level 30

Jynx

Jynx

#124

Jynx

Electabuzz

Smoochum normal sprite

Normal

Shiny Smoochum sprite

Shiny

Smoochum

Kiss Pokémon

#238
IcePsychic

Height

0.4 m

Weight

6 kg

Base XP

61

Abilities

ObliviousForewarnHydration

HP

45

Attack

30

Defense

15

Sp. Atk

85

Sp. Def

65

Speed

65

Total

305

Type Chart

Weaknesses

Takes 2× from

FireBugRockGhostDarkSteel

Resistances

Takes 0.5× from

IcePsychic
Aspear BerryAspear Berry
Pokémon Black: 100%
Pokémon White: 100%
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail or a foreleg, etc.

5LickGhostPhysical2010030

The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.

8Sweet KissNormalStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

11Powder SnowIceSpecial4010025

The user attacks with a chilling gust of powdery snow. It may also freeze the targets.

15ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

18SingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

21Heart StampPsychicPhysical6010025

The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.

25Mean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

28Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

31Lucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

35AvalancheIcePhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

38PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

41CopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

45Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

48BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Class
Description
CaptivateNormalStatus-10020

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Fake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

MeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

Miracle EyePsychicStatus--40

Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.

Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Wake-Up SlapFightingPhysical6010010

This attack inflicts big damage on a sleeping target. It also wakes the target up, however.

WishNormalStatus--10

One turn after this move is used, the target’s HP is restored by half the user’s maximum HP.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM79Frost BreathIceSpecial409010

The user blows a cold breath on the target. This attack always results in a critical hit.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Oblivious

Ability Slot 1

Prevents it from becoming infatuated.

Prevents infatuation and protects against Captivate.

Forewarn

Ability Slot 2

Determines what moves a foe has.

Reveals the opponents' strongest move upon entering battle.

Hydration

Hidden Ability

Heals status problems if it is raining.

Cures any major status ailment after each turn during rain.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

B/W / Pokédex

Smoochum

Smoochum

#238 in the Black and White Pokédex • Kiss Pokémon

Pokémon Black

It tests everything by touching with its lips, which remember what it likes and dislikes.

Pokémon White

It tests everything by touching with its lips, which remember what it likes and dislikes.

Pokédexes

-

Egg Group

Undiscovered

Steps to Hatch

6,400

Effort Values Yielded

1 SpA

Gender Ratio

0% male / 100% female

Capture Rate

45

Base Experience

61
PokémonRequiresEvolution
Smoochum

Smoochum

#238

Level 30

Jynx

Jynx

#124

Jynx

Electabuzz

Smoochum normal sprite

Normal

Shiny Smoochum sprite

Shiny

Smoochum

Kiss Pokémon

#238
IcePsychic

Height

0.4 m

Weight

6 kg

Base XP

61

Abilities

ObliviousForewarnHydration

HP

45

Attack

30

Defense

15

Sp. Atk

85

Sp. Def

65

Speed

65

Total

305

Type Chart

Weaknesses

Takes 2× from

FireBugRockGhostDarkSteel

Resistances

Takes 0.5× from

IcePsychic
Aspear BerryAspear Berry
Pokémon Black: 100%
Pokémon White: 100%
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail or a foreleg, etc.

5LickGhostPhysical2010030

The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.

8Sweet KissNormalStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

11Powder SnowIceSpecial4010025

The user attacks with a chilling gust of powdery snow. It may also freeze the targets.

15ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

18SingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

21Heart StampPsychicPhysical6010025

The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.

25Mean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

28Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

31Lucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

35AvalancheIcePhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

38PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

41CopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

45Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

48BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Class
Description
CaptivateNormalStatus-10020

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Fake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

MeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

Miracle EyePsychicStatus--40

Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.

Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Wake-Up SlapFightingPhysical6010010

This attack inflicts big damage on a sleeping target. It also wakes the target up, however.

WishNormalStatus--10

One turn after this move is used, the target’s HP is restored by half the user’s maximum HP.

Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM79Frost BreathIceSpecial409010

The user blows a cold breath on the target. This attack always results in a critical hit.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Oblivious

Ability Slot 1

Prevents it from becoming infatuated.

Prevents infatuation and protects against Captivate.

Forewarn

Ability Slot 2

Determines what moves a foe has.

Reveals the opponents' strongest move upon entering battle.

Hydration

Hidden Ability

Heals status problems if it is raining.

Cures any major status ailment after each turn during rain.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.