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Zubat

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Zubat in Pokémon Brilliant Diamond & Shining Pearl

#28 in the Brilliant Diamond and Shining Pearl Pokédex • Bat Pokémon

Zubat in the National Pokédex

Pokédex entries

Brilliant Diamond

Even though it has no eyes, it can sense obstacles using ultrasonic waves it emits from its mouth.

Shining Pearl

Disliking sunlight, it sleeps deep in forests and caves until sundown.

Pokémon details

Types

PoisonFlying

Category

Bat Pokémon

Height

0.8 m (2'07")

Weight

7.5 kg (16.5 lbs)

National Pokédex

#0041

Pokédex

#28

Zubat in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

45

85

207

Defense

35

67

185

Sp. Atk

30

58

174

Sp. Def

40

76

196

Speed

55

103

229

Total

245

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Zubat, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #28
EV yield
1 Spe
Catch rate
255
Base Exp.
49

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Zubat

Zubat

#28

Level 22

Golbat

Golbat

#29

Golbat

Golbat

#29

High friendship

Crobat

Crobat

#30

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Route 203

Walking510%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Route 204

Route 204 — South

Walking4-

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool., Publisher table 4 slot 5: reported 10% is unverified; source-slot record, not a verified aggregated species chance., Unverified pool: published entries total 110%; rates held except separately approved source corrections.

Route 204

Route 204 — North

Walking6-

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool., Publisher table 20 slot 5: reported 10% is unverified; source-slot record, not a verified aggregated species chance., Unverified pool: published entries total 110%; rates held except separately approved source corrections.

Route 206

Walking1510%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Route 207

Walking610%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Route 208

Walking1620%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Route 209

Walking1610%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Route 211

Route 211 — West

Walking1210%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Route 211

Route 211 — East

Walking2610%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Route 216

Walking3310%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Route 217

Walking3510%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Acuity Lakefront

Walking3510%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Grand Underground

Grand Underground — Spacious Cave

Grand Underground hideaway--

Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Grassland Cave

Grand Underground hideaway--

Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Swampy Cave

Grand Underground hideaway--

Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Sunlit Cavern

Grand Underground hideaway--

Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Bogsunk Cavern

Grand Underground hideaway--

Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Iron Island

Iron Island — 1F

Walking3010%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 1F

Walking16-1850%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 1F

Walking16-1850%

Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 1F

Walking16-1840%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 2F

Walking17-1950%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 2F

Walking17-1950%

Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 2F

Walking17-1940%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 3F

Walking18-2049%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 3F

Walking18-2049%

Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 3F

Walking18-2039%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 4F

Walking19-2145%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 4F

Walking19-2145%

Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 4F

Walking19-2135%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 5F

Walking20-2140%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 5F

Walking20-2140%

Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 5F

Walking20-2130%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Mt. Coronet

Mt. Coronet — Route 207 Entrance

Walking1510%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool.

Mt. Coronet

Mt. Coronet — Route 207 Entrance

Surf20-4090%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access.

Mt. Coronet

Mt. Coronet — Route 211 Entrance

Walking1310%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool.

Mt. Coronet

Mt. Coronet — Route 211 Entrance

Walking12-1320%

Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Mt. Coronet

Mt. Coronet — Route 211 Entrance

Walking12-1320%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Mt. Coronet

Mt. Coronet — 4F

Surf20-4090%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access.

Mt. Coronet

Mt. Coronet — B1F

Surf20-4090%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access.

Oreburgh Gate

Oreburgh Gate — 1F

Walking620%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Oreburgh Gate

Oreburgh Gate — B1F

Walking8-1060%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Oreburgh Gate

Oreburgh Gate — B1F

Surf20-3060%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access.

Oreburgh Mine

Oreburgh Mine — 1F

Walking720%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Oreburgh Mine

Oreburgh Mine — B1F

Walking820%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Ravaged Path

Walking4-678%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Ravaged Path

Surf20-3060%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access.

Wayward Cave

Wayward Cave — 1F

Walking14-1645%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Wayward Cave

Wayward Cave — B1F

Walking15-1735%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Shining Pearl
LocationMethodLevelChanceConditions

Route 203

Walking510%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Route 204

Route 204 — South

Walking4-

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool., Publisher table 5 slot 5: reported 10% is unverified; source-slot record, not a verified aggregated species chance., Unverified pool: published entries total 110%; rates held except separately approved source corrections.

Route 204

Route 204 — North

Walking6-

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool., Publisher table 21 slot 5: reported 10% is unverified; source-slot record, not a verified aggregated species chance., Unverified pool: published entries total 110%; rates held except separately approved source corrections.

Route 206

Walking1510%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Route 207

Walking610%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Route 208

Walking1620%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Route 209

Walking1610%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Route 211

Route 211 — West

Walking1210%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Route 211

Route 211 — East

Walking2610%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Route 216

Walking3310%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Route 217

Walking3510%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Acuity Lakefront

Walking3510%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Grand Underground

Grand Underground — Spacious Cave

Grand Underground hideaway--

Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Grassland Cave

Grand Underground hideaway--

Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Swampy Cave

Grand Underground hideaway--

Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Sunlit Cavern

Grand Underground hideaway--

Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Grand Underground

Grand Underground — Bogsunk Cavern

Grand Underground hideaway--

Levels scale with progress: 1 badge 16–20; 2 badges 25–29; 3 badges 29–33; 4 badges 33–37; 5 badges 36–40; 6 badges 39–43; 7 badges 42–46; 8 badges 50–55; League cleared 58–63., Species pool depends on progression and Secret Base statue type boosts; overall spawn probability is unspecified.

Iron Island

Iron Island — 1F

Walking3010%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 1F

Walking16-1850%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 1F

Walking16-1850%

Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 1F

Walking16-1840%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 2F

Walking17-1950%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 2F

Walking17-1950%

Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 2F

Walking17-1940%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 3F

Walking18-2049%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 3F

Walking18-2049%

Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 3F

Walking18-2039%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 4F

Walking19-2145%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 4F

Walking19-2145%

Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 4F

Walking19-2135%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 5F

Walking20-2140%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 5F

Walking20-2140%

Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Lost Tower

Lost Tower — 5F

Walking20-2130%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Mt. Coronet

Mt. Coronet — Route 207 Entrance

Walking1510%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool.

Mt. Coronet

Mt. Coronet — Route 207 Entrance

Surf20-4090%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access.

Mt. Coronet

Mt. Coronet — Route 211 Entrance

Walking1310%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Morning (04:00–09:59)., Ordinary encounter table; active special replacements can alter the pool.

Mt. Coronet

Mt. Coronet — Route 211 Entrance

Walking12-13-

Day (10:00–19:59)., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool., Publisher table 17 slot 2: reported 20% is unverified; source-slot record, not a verified aggregated species chance., Unverified pool: published entries total 105%; rates held except separately approved source corrections.

Mt. Coronet

Mt. Coronet — Route 211 Entrance

Walking12-1320%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Night (20:00–03:59)., Ordinary encounter table; active special replacements can alter the pool.

Mt. Coronet

Mt. Coronet — 4F

Surf20-4090%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access.

Mt. Coronet

Mt. Coronet — B1F

Surf20-4090%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access.

Oreburgh Gate

Oreburgh Gate — 1F

Walking620%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Oreburgh Gate

Oreburgh Gate — B1F

Walking8-1060%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Oreburgh Gate

Oreburgh Gate — B1F

Surf20-3060%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access.

Oreburgh Mine

Oreburgh Mine — 1F

Walking720%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Oreburgh Mine

Oreburgh Mine — B1F

Walking820%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Ravaged Path

Walking4-678%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Ravaged Path

Surf20-3060%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Surf access.

Wayward Cave

Wayward Cave — 1F

Walking14-1645%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Wayward Cave

Wayward Cave — B1F

Walking15-1735%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Ordinary encounter table; active special replacements can alter the pool.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartSupersonic

Normal-5520
StartAbsorb

Grass2010025
5Astonish

Ghost3010015
10Mean Look

Normal--5
15Poison Fang

Poison5010015
20Quick Guard

Fighting--15
25Air Cutter

Flying609525
30Bite

Dark6010025
35Haze

Ice--30
40Venoshock

Poison6510010
45Confuse Ray

Ghost-10010
50Air Slash

Flying759515
55Leech Life

Bug8010010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM47Steel Wing

The target is hit with wings of steel. This may also raise the user's Defense stat.

Steel709025
TM51Roost

The user lands and rests its body. This move restores the user's HP by up to half of its max HP.

Flying--10
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM63Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM88Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Flying6010020
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM94Fly

The user flies up into the sky and then strikes its target on the next turn.

Flying909515
TM97Defog

A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.

Flying--15

Moves this Pokémon can inherit through breeding or similar methods.
Class
Brave Bird

Flying12010015
Curse

Ghost--10
Gust

Flying4010035
Hypnosis

Psychic-6020
Quick Attack

Normal4010030
Venom Drench

Poison-10020
Whirlwind

Normal--20
Wing Attack

Flying6010035
Zen Headbutt

Psychic809015

Ability options available to this Pokémon in this game.

Inner Focus

Ability Slot 1

Prevents flinching and prevents Intimidate from lowering Attack.

Infiltrator(Hidden Ability)

Bypasses opposing screens, Safeguard, Mist and Substitute.

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