Edition differences: original GBA and Nintendo Switch (2026)
Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.
GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.
Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.
Togetic
#176 in the National Pokédex • Happiness Pokémon
Pokédex entries
FireRed
It grows dispirited if it is not with kind people. It can float in midair without moving its wings.
LeafGreen
They say that it will appear before kindhearted, caring people and shower them with happiness.
Details
Types


Category
Abilities
Height
Weight
National Pokédex
Stats
Min
Max
HP
55
220
314
Attack
40
76
196
Defense
85
157
295
Sp. Atk
80
148
284
Sp. Def
105
193
339
Speed
40
76
196
Total
405
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Game availability
Available within the FireRed/LeafGreen pair. Depending on the species, acquisition can require the other version, the postgame, evolution, breeding, or an event ticket. Original GBA event tickets required historical distributions; Switch ticket access differs.
Growth
| EV yield | 2 SpD |
|---|---|
| Catch rate | 75 |
| Base Exp. | 114 |
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Togepi #175 | Level up with friendship 220+ Requires the National Pokédex. | ![]() Togetic #176 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| Start | Metronome | ![]() | Status | - | - | 10 | Waggles a finger and stimulates the brain into using any move at random. |
| Start | Sweet Kiss | ![]() | Status | - | 75 | 10 | The user kisses the foe with sweet cuteness that causes confusion. |
| Start | Charm | ![]() | Status | - | 100 | 20 | The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK. |
| Start | Magical Leaf | ![]() | Special | 60 | - | 20 | The foe is attacked with a strange leaf that cannot be evaded. |
| 4 | Metronome | ![]() | Status | - | - | 10 | Waggles a finger and stimulates the brain into using any move at random. |
| 9 | Sweet Kiss | ![]() | Status | - | 75 | 10 | The user kisses the foe with sweet cuteness that causes confusion. |
| 13 | Yawn | ![]() | Status | - | - | 10 | A huge yawn lulls the foe into falling asleep on the next turn. |
| 17 | Encore | ![]() | Status | - | 100 | 5 | Makes the foe use the move it last used repeatedly for two to six turns. |
| 21 | Ancient Power | ![]() | Physical | 60 | 100 | 5 | An ancient power is used to attack. It may also raise all the user’s stats. |
| 25 | Follow Me | ![]() | Status | - | - | 20 | The user draws attention to itself, making foes attack only the user. |
| 29 | Wish | ![]() | Status | - | - | 10 | A self-healing move that restores half the full HP on the next turn. |
| 33 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| 37 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle that also hurts the user a little. |
| 41 | Baton Pass | ![]() | Status | - | - | 40 | The user switches out, passing along any stat changes to the new battler. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | An attack that is executed last. The user flinches if hit beforehand. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Physical | - | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | A severely damaging attack that makes the user rest on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wall of light cuts damage from physical attacks for five turns. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A rapid jolt of electricity strikes the foe. It can’t be evaded. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is hit with an intense flame. It may leave the target with a burn. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | An extremely fast attack against one target. It can’t be evaded. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 10 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM47 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | The foe is hit with wings of steel. It may also raise the user’s DEFENSE. |
| HM02 | Fly | ![]() | Physical | 70 | 95 | 15 | A 2-turn move that hits on the 2nd turn. Use it to fly to any known town. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life-risking tackle that also hurts the user a little. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | The foe is attacked by a kick fired with muscle-packed power. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | The foe is slugged by a punch thrown with muscle-packed power. |
| Metronome | ![]() | Status | - | - | 10 | Waggles a finger and stimulates the brain into using any move at random. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | A gravity-fed throw that causes damage matching the user’s level. |
| Soft-Boiled | ![]() | Status | - | - | 10 | Heals the user by up to half its full HP. It can be used to heal an ally. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one-quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Traits
Hustle
Trades accuracy for power.
Serene Grace
Promotes added effects.
Doubles the chance of moves' extra effects occurring.









































Status
Special
Physical







