Wish
Normal-type status move in Pokémon FireRed and LeafGreen.

StatusA self-healing move that restores half the full HP on the next turn.
| Pokémon | Type | Method |
|---|---|---|
![]() Eevee #133 | ![]() | Egg |
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Assist | ![]() | Status | - | - | - | 20 | 2 | The user randomly picks and uses a move of an allied Pokémon. |
| Attract | ![]() | Status | - | 100 | 15 | 135 | If it is the other gender, the foe is made infatuated and unlikely to attack. | |
| Barrage | ![]() | Physical | - | 15 | 85 | 20 | 2 | Round objects are hurled at the foe to strike two to five times. |
| Baton Pass | ![]() | Status | - | - | - | 40 | 4 | The user switches out, passing along any stat changes to the new battler. |
| Belly Drum | ![]() | Status | - | - | - | 10 | 7 | The user maximizes its ATTACK stat at the cost of half its full HP. |
| Bind | ![]() | Physical | - | 15 | 75 | 20 | 3 | A long body or tentacles are used to bind the foe for two to five turns. |
| Block | ![]() | Status | - | - | - | 5 | 3 | The user blocks the foe’s way with arms spread wide to prevent escape. |
| Body Slam | ![]() | Physical | - | 85 | 100 | 15 | 107 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Camouflage | ![]() | Status | - | - | - | 20 | 1 | Alters the user’s type depending on the location’s terrain. |
| Charm | ![]() | Status | - | - | 100 | 20 | 7 | The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK. |
| Comet Punch | ![]() | Physical | - | 18 | 85 | 15 | 2 | The foe is hit with a flurry of punches that strike two to five times. |
| Constrict | ![]() | Physical | - | 10 | 100 | 35 | 5 | The foe is attacked with long tentacles or vines. It may lower SPEED. |
| Conversion | ![]() | Status | - | - | - | 30 | 1 | The user changes its type to match the type of one of its moves. |
| Conversion 2 | ![]() | Status | - | - | - | 30 | 1 | The user changes type to make itself resistant to the last attack it took. |
| Covet | ![]() | Physical | - | 40 | 100 | 25 | 1 | A cutely executed attack that also steals the foe’s hold item. |
| Crush Claw | ![]() | Physical | - | 75 | 95 | 10 | 3 | The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE. |
| Cut | ![]() | Physical | 50 | 95 | 30 | 46 | A basic attack. It can be used to cut down thin trees and grass. | |
| Defense Curl | ![]() | Status | - | - | - | 40 | 11 | The user curls up to conceal weak spots and raise its DEFENSE stat. |
| Disable | ![]() | Status | - | - | 55 | 20 | 22 | For a few turns, it prevents the foe from using the move it last used. |
| Dizzy Punch | ![]() | Physical | - | 70 | 100 | 10 | 1 | The foe is hit with a rhythmic punch that may leave it confused. |
| Double Slap | ![]() | Physical | - | 15 | 85 | 10 | 10 | The foe is slapped repeatedly, back and forth, two to five times. |
| Double Team | ![]() | Status | - | - | 15 | 148 | The user creates illusory copies of itself to raise its evasiveness. | |
| Double-Edge | ![]() | Physical | - | 120 | 100 | 15 | 140 | A reckless, life- risking tackle that also hurts the user a little. |
| Egg Bomb | ![]() | Physical | - | 100 | 75 | 10 | 2 | A large egg is hurled with great force at the foe to inflict damage. |
| Encore | ![]() | Status | - | - | 100 | 5 | 6 | Makes the foe use the move it last used repeatedly for two to six turns. |
| Endeavor | ![]() | Physical | - | - | 100 | 5 | 4 | Gains power the fewer HP the user has compared with the foe. |
| Endure | ![]() | Status | - | - | - | 10 | 7 | The user endures any hit with 1 HP left. It may fail if used in succession. |
| Explosion | ![]() | Physical | - | 250 | 100 | 5 | 18 | The user explodes to inflict terrible damage even while fainting itself. |
| Extreme Speed | ![]() | Physical | - | 80 | 100 | 5 | 1 | A blindingly speedy charge attack that always goes before any other. |
| Facade | ![]() | Physical | 70 | 100 | 20 | 148 | An attack that is boosted if user is burned, poisoned, or paralyzed. | |
| Fake Out | ![]() | Physical | - | 40 | 100 | 10 | 5 | An attack that hits first and causes flinching. Usable only on 1st turn. |
| False Swipe | ![]() | Physical | - | 40 | 100 | 40 | 7 | A restrained attack that always leaves the foe with at least 1 HP. |
| Flail | ![]() | Physical | - | - | 100 | 15 | 18 | A desperate attack that becomes more powerful the less HP the user has. |
| Flash | ![]() | Status | - | 70 | 20 | 53 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. | |
| Focus Energy | ![]() | Status | - | - | - | 30 | 17 | The user takes a deep breath and focuses to raise its critical-hit ratio. |
| Follow Me | ![]() | Status | - | - | - | 20 | 1 | The user draws attention to itself, making foes attack only the user. |
| Foresight | ![]() | Status | - | - | - | 40 | 14 | Completely negates the foe’s efforts to heighten its ability to evade. |
| Frustration | ![]() | Physical | - | 100 | 20 | 148 | This attack move grows more powerful the less the user likes its TRAINER. | |
| Fury Attack | ![]() | Physical | - | 15 | 85 | 20 | 14 | The foe is jabbed repeatedly with a horn or beak two to five times. |
| Fury Swipes | ![]() | Physical | - | 18 | 80 | 15 | 14 | The foe is raked with sharp claws or scythes two to five times. |
| Glare | ![]() | Status | - | - | 75 | 30 | 2 | The user intimidates the foe with the design on its belly to cause paralysis. |
| Growl | ![]() | Status | - | - | 100 | 40 | 29 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| Growth | ![]() | Status | - | - | - | 20 | 8 | The user’s body is forced to grow, raising the SP. ATK stat. |
| Guillotine | ![]() | Physical | - | - | 30 | 5 | 3 | A vicious tearing attack with pincers. The foe will faint if it hits. |
| Harden | ![]() | Status | - | - | - | 30 | 11 | The user stiffens all the muscles in its body to raise its DEFENSE stat. |
| Headbutt | ![]() | Physical | - | 70 | 100 | 15 | 9 | The user sticks its head out and rams. It may make the foe flinch. |
| Heal Bell | ![]() | Status | - | - | - | 5 | 1 | A soothing bell chimes to heal the status problems of all allies. |
| Helping Hand | ![]() | Status | - | - | - | 20 | 9 | A move that boosts the power of the ally’s attack in a battle. |
| Hidden Power | ![]() | Special | 1 | 100 | 15 | 148 | An attack that varies in type and intensity depending on the user. | |
| Horn Attack | ![]() | Physical | - | 65 | 100 | 25 | 7 | The foe is jabbed with a sharply pointed horn to inflict damage. |
| Horn Drill | ![]() | Physical | - | - | 30 | 5 | 8 | The horn is rotated like a drill to ram. The foe will faint if it hits. |
| Howl | ![]() | Status | - | - | - | 40 | 2 | The user howls to raise its spirit and boost its ATTACK stat. |
| Hyper Beam | ![]() | Special | 150 | 90 | 5 | 80 | A severely damaging attack that makes the user rest on the next turn. | |
| Hyper Fang | ![]() | Physical | - | 80 | 90 | 15 | 2 | The foe is attacked with sharp fangs. It may make the foe flinch. |
| Hyper Voice | ![]() | Special | - | 90 | 100 | 10 | 1 | The user lets loose a horribly loud shout with the power to damage. |
| Leer | ![]() | Status | - | - | 100 | 30 | 36 | The foe is given an intimidating look that lowers its DEFENSE stat. |
| Lock-On | ![]() | Status | - | - | - | 5 | 3 | The user locks on to the foe, making the next move sure to hit. |
| Lovely Kiss | ![]() | Status | - | - | 75 | 10 | 1 | The user forces a kiss on the foe with a scary face that induces sleep. |
| Mean Look | ![]() | Status | - | - | - | 5 | 7 | The foe is fixed with a mean look that prevents it from escaping. |
| Mega Kick | ![]() | Physical | - | 120 | 75 | 5 | 50 | The foe is attacked by a kick fired with muscle-packed power. |
| Mega Punch | ![]() | Physical | - | 80 | 85 | 20 | 51 | The foe is slugged by a punch thrown with muscle-packed power. |
| Metronome | ![]() | Status | - | - | - | 10 | 27 | Waggles a finger and stimulates the brain into using any move at random. |
| Mimic | ![]() | Status | - | - | - | 10 | 148 | The user copies the move last used by the foe for the rest of the battle. |
| Mind Reader | ![]() | Status | - | - | - | 40 | 4 | The user predicts the foe’s action to ensure its next attack hits. |
| Minimize | ![]() | Status | - | - | - | 20 | 6 | The user compresses all the cells in its body to raise its evasiveness. |
| Moonlight | ![]() | Status | - | - | - | 5 | 4 | Restores the user’s HP. The amount of HP regained varies with the weather. |
| Nature Power | ![]() | Status | - | - | - | 20 | 1 | An attack that changes type depending on the user’s location. |
| Odor Sleuth | ![]() | Status | - | - | - | 40 | 2 | Completely negates the foe’s efforts to heighten its ability to evade. |
| Pain Split | ![]() | Status | - | - | - | 20 | 1 | The user adds its HP to the foe’s HP, then equally shares the total HP. |
| Pay Day | ![]() | Physical | - | 40 | 100 | 20 | 2 | Numerous coins are hurled at the foe. Money is earned after battle. |
| Perish Song | ![]() | Status | - | - | - | 5 | 5 | Any battler that hears this faints in three turns unless it switches. |
| Pound | ![]() | Physical | - | 40 | 100 | 35 | 9 | A physical attack delivered with a long tail or a foreleg, etc. |
| Present | ![]() | Physical | - | - | 90 | 15 | 1 | The foe is given a booby-trapped gift. It restores HP sometimes, however. |
| Protect | ![]() | Status | - | - | 10 | 148 | Enables the user to evade all attacks. It may fail if used in succession. | |
| Psych Up | ![]() | Status | - | - | - | 10 | 11 | The user hypnotizes itself into copying any stat change made by the foe. |
| Quick Attack | ![]() | Physical | - | 40 | 100 | 30 | 21 | An almost invisibly fast attack that is certain to strike first. |
| Rage | ![]() | Physical | - | 20 | 100 | 20 | 9 | An attack that becomes stronger each time the user is hit in battle. |
| Rapid Spin | ![]() | Physical | - | 20 | 100 | 40 | 9 | An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES. |
| Razor Wind | ![]() | Special | - | 80 | 100 | 10 | 1 | Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio. |
| Recover | ![]() | Status | - | - | - | 20 | 7 | A self-healing move that restores HP by up to half of the user’s maximum HP. |
| Recycle | ![]() | Status | - | - | - | 10 | 2 | A move that recycles a used item for use once more. |
| Refresh | ![]() | Status | - | - | - | 20 | 5 | A self-healing move that cures the user of a poisoning, burn, or paralysis. |
| Return | ![]() | Physical | - | 100 | 20 | 148 | This attack move grows more powerful the more the user likes its TRAINER. | |
| Roar | ![]() | Status | - | 100 | 20 | 28 | The foe is made to switch out with an ally. In the wild, the battle ends. | |
| Safeguard | ![]() | Status | - | - | 25 | 33 | It protects the user’s party from all status problems for five turns. | |
| Scary Face | ![]() | Status | - | - | 90 | 10 | 12 | Frightens the foe with a scary face to sharply reduce its SPEED. |
| Scratch | ![]() | Physical | - | 40 | 100 | 35 | 21 | Hard, pointed, and sharp claws rake the foe. |
| Screech | ![]() | Status | - | - | 85 | 40 | 27 | An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
| Secret Power | ![]() | Physical | 70 | 100 | 20 | 148 | An attack that may have an additional effect that varies with the terrain. | |
| Self-Destruct | ![]() | Physical | - | 200 | 100 | 5 | 7 | The user blows up to inflict severe damage, even making itself faint. |
| Sharpen | ![]() | Status | - | - | - | 30 | 1 | The user reduces its polygon count to sharpen edges and raise ATTACK. |
| Sing | ![]() | Status | - | - | 55 | 15 | 6 | A soothing song in a calming voice lulls the foe into a deep slumber. |
| Skull Bash | ![]() | Physical | - | 100 | 100 | 15 | 5 | The user raises its DEFENSE in the 1st turn, then attacks in the 2nd turn. |
| Slam | ![]() | Physical | - | 80 | 75 | 20 | 13 | The foe is struck with a long tail, vines, etc. |
| Slash | ![]() | Physical | - | 70 | 100 | 20 | 15 | The foe is slashed with claws, etc. It has a high critical-hit ratio. |
| Sleep Talk | ![]() | Status | - | - | - | 10 | 6 | While asleep, the user randomly uses one of the moves it knows. |
| Smelling Salts | ![]() | Physical | - | 60 | 100 | 10 | 3 | Doubly effective on a paralyzed foe, but it also cures the foe’s paralysis. |
| Smokescreen | ![]() | Status | - | - | 100 | 20 | 8 | An obscuring cloud of smoke or ink reduces the foe’s accuracy. |
| Snore | ![]() | Special | - | 40 | 100 | 15 | 4 | An attack that can be used only while asleep. It may cause flinching. |
| Soft-Boiled | ![]() | Status | - | - | - | 5 | 4 | Heals the user by up to half its full HP. It can be used to heal an ally. |
| Sonic Boom | ![]() | Special | - | - | 90 | 20 | 4 | The foe is hit with a shock wave that always inflicts 20- HP damage. |
| Spike Cannon | ![]() | Physical | - | 20 | 100 | 15 | 2 | Sharp spikes are fired at the foe to strike two to five times. |
| Spit Up | ![]() | Special | - | - | 100 | 10 | 3 | The power built using STOCKPILE is released at once for attack. |
| Splash | ![]() | Status | - | - | - | 40 | 3 | The user just flops and splashes around without having any effect. |
| Stockpile | ![]() | Status | - | - | - | 10 | 3 | The user charges up power for use later. It can be used three times. |
| Stomp | ![]() | Physical | - | 65 | 100 | 20 | 10 | The foe is stomped with a big foot. It may make the foe flinch. |
| Strength | ![]() | Physical | 80 | 100 | 15 | 74 | The foe is slugged at maximum power. Can also be used to move boulders. | |
| Substitute | ![]() | Status | - | - | - | 10 | 148 | The user creates a decoy using one- quarter of its full HP. |
| Super Fang | ![]() | Physical | - | - | 90 | 10 | 2 | The user attacks with sharp fangs and halves the foe’s HP. |
| Supersonic | ![]() | Status | - | - | 55 | 20 | 20 | The user generates odd sound waves. It may confuse the foe. |
| Swagger | ![]() | Status | - | - | 90 | 15 | 8 | A move that makes the foe confused, but also sharply raises its ATTACK. |
| Swallow | ![]() | Status | - | - | - | 10 | 3 | The energy it built using STOCKPILE is absorbed to restore HP. |
| Sweet Scent | ![]() | Status | - | - | 100 | 20 | 9 | Allures the foe to reduce evasiveness. It also attracts wild Pokémon. |
| Swift | ![]() | Special | - | 60 | - | 20 | 9 | Star-shaped rays that never miss are fired at all foes in battle. |
| Swords Dance | ![]() | Status | - | - | - | 30 | 33 | A frenetic dance of fighting. It sharply raises the ATTACK stat. |
| Tackle | ![]() | Physical | - | 35 | 95 | 35 | 36 | A physical attack in which the user charges, full body, into the foe. |
| Tail Whip | ![]() | Status | - | - | 100 | 30 | 28 | The user wags its tail cutely, making the foe lower its DEFENSE stat. |
| Take Down | ![]() | Physical | - | 90 | 85 | 20 | 14 | A reckless, full- body charge attack that also hurts the user a little. |
| Thrash | ![]() | Physical | - | 90 | 100 | 20 | 10 | The user rampages about for two to three turns, then becomes confused. |
| Tickle | ![]() | Status | - | - | 100 | 20 | 5 | The foe is made to laugh, reducing its ATTACK and DEFENSE stats. |
| Transform | ![]() | Status | - | - | - | 10 | 2 | The user transforms into a copy of the foe with even the same move set. |
| Tri Attack | ![]() | Special | - | 80 | 100 | 10 | 6 | A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe. |
| Uproar | ![]() | Special | - | 50 | 100 | 10 | 5 | The user attacks in an uproar that prevents sleep for two to five turns. |
| Vise Grip | ![]() | Physical | - | 55 | 100 | 30 | 3 | Huge, impressive pincers grip and squeeze the foe. |
| Whirlwind | ![]() | Status | - | - | 100 | 20 | 6 | The foe is made to switch out with an ally. In the wild, the battle ends. |
| Wrap | ![]() | Physical | - | 15 | 85 | 20 | 12 | A long body or vines are used to wrap the foe for two to five turns. |
| Yawn | ![]() | Status | - | - | - | 10 | 5 | A huge yawn lulls the foe into falling asleep on the next turn. |




















Physical
Special