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Illumise

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Illumise

#314 in the National Pokédex • Firefly Pokémon

Illumise sprite

Normal

Shiny Illumise sprite

Shiny

Pokédex entries

FireRed

It guides VOLBEAT to draw signs in night skies. There are scientists that study the patterns it creates.

LeafGreen

It guides VOLBEAT to draw signs in night skies. There are scientists that study the patterns it creates.

Details

Type

Bug

Category

Firefly Pokémon

Ability

Height

0.6 m (2'00")

Weight

17.7 kg (39 lbs)

National Pokédex

#0314

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

47

89

212

Defense

55

103

229

Sp. Atk

73

135

269

Sp. Def

75

139

273

Speed

85

157

295

Total

400

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.

It's Super Effective

Damage multipliers Illumise takes from each attacking type, sorted from worst weakness to best resistance.

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 Spe
Catch rate
150
Base Exp.
146

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
0% male
100% female
Egg cycles
15 (4,095 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
Illumise

Illumise

#314

No evolution stages listed for this game.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges, full body, into the foe.

5Sweet ScentNormalStatus-10020

Allures the foe to reduce evasiveness. It also attracts wild Pokémon.

9CharmNormalStatus-10020

The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK.

13MoonlightNormalStatus--5

Restores the user’s HP. The amount of HP regained varies with the weather.

17Quick AttackNormalPhysical4010030

An almost invisibly fast attack that is certain to strike first.

21WishNormalStatus--10

A self-healing move that restores half the full HP on the next turn.

25EncoreNormalStatus-1005

Makes the foe use the move it last used repeatedly for two to six turns.

29FlatterDarkStatus-10015

Flattery is used to confuse the foe, but its SP. ATK also rises.

33Helping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a battle.

37CovetNormalPhysical4010040

A cutely executed attack that also steals the foe’s hold item.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER-type moves.

TM19Giga DrainGrassSpecial601005

A harsh attack that absorbs half the damage it inflicted to restore HP.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM30Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM40Aerial AceFlyingPhysical60-20

An extremely fast attack against one target. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkSpecial4010010

An attack that may take the foe’s held item if the user isn’t holding one.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Baton PassNormalStatus--40

The user switches out, passing along any stat changes to the new battler.

GrowthNormalStatus--40

The user’s body is forced to grow, raising the SP. ATK stat.

Silver WindBugPhysical601005

The foe is attacked with a silver dust. It may raise all the user’s stats.

Traits

Ability options available to this Pokémon in this game.

Oblivious

Prevents attraction.

Prevents infatuation.

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