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E / Pokédex

Illumise

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Illumise

#87 in the Hoenn Pokédex • Firefly Pokémon

Illumise sprite

Normal

Shiny Illumise sprite

Shiny

Pokédex entries

Pokémon Emerald

A nocturnal Pokémon that becomes active upon nightfall. It leads a VOLBEAT swarm to draw patterns in the night sky. Over 200 different patterns have been confirmed.

Details

Type

Bug

Category

Firefly Pokémon

Abilities

Height

0.6 m (2'00")

Weight

17.7 kg (39 lbs)

National Pokédex

#0314

Pokédex

#87 (Hoenn)

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

47

89

212

Defense

55

103

229

Sp. Atk

73

135

269

Sp. Def

75

139

273

Speed

85

157

295

Total

400

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Illumise, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 Spe
Catch rate
150
Base Exp.
146

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
0% male
100% female
Egg cycles
15 (elapsed hatch time varies; Flame Body or Magma Armor speeds hatching in Emerald)

Evolution

Evolution requirements shown in a compact table or chain view.
Illumise

Illumise

#87

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
LocationMethodLevelChanceConditions

Route 117

Road 117

Walking in tall grass or a cave135%

Ordinary land slot rates; halved if this route has an active TV mass outbreak

Route 117

Road 117

Walking in tall grass or a cave135%

Ordinary land slot rates; halved if this route has an active TV mass outbreak

Route 117

Road 117

Walking in tall grass or a cave144%

Ordinary land slot rates; halved if this route has an active TV mass outbreak

Route 117

Road 117

Walking in tall grass or a cave144%

Ordinary land slot rates; halved if this route has an active TV mass outbreak

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

Charges the foe with a full-body tackle.

5Sweet ScentNormalStatus-10020

Allures the foe to reduce evasiveness.

9CharmNormalStatus-10020

Charms the foe and sharply reduces its ATTACK.

13MoonlightNormalStatus--5

Restores HP. The amount varies with the weather.

17Quick AttackNormalPhysical4010030

An extremely fast attack that always strikes first.

21WishNormalStatus--10

A wish that restores HP. It takes time to work.

25EncoreNormalStatus-1005

Makes the foe repeat its last move over 2 to 6 turns.

29FlatterDarkStatus-10015

Confuses the foe, but raises its SP. ATK.

33Helping HandNormalStatus--20

Boosts the power of the recipient’s moves.

37CovetNormalPhysical4010040

Cutely begs to obtain an item held by the foe.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Emerald.
Class
Description
TM01Focus PunchFightingPhysical15010020

A powerful loyalty attack. The user flinches if hit.

TM03Water PulseWaterSpecial6010020

Attacks with ultrasonic waves. May confuse the foe.

TM06ToxicPoisonStatus-8510

Poisons the foe with an intensifying toxin.

TM10Hidden Power

Type varies

Varies By Type30–7010015

The effectiveness varies with the user.

TM11Sunny DayFireStatus--5

Boosts the power of FIRE-type moves for 5 turns.

TM16Light ScreenPsychicStatus--30

Creates a wall of light that lowers SP. ATK damage.

TM17ProtectNormalStatus--10

Evades attack, but may fail if used in succession.

TM18Rain DanceWaterStatus--5

Boosts the power of WATER-type moves for 5 turns.

TM19Giga DrainGrassSpecial601005

An attack that steals half the damage inflicted.

TM21FrustrationNormalPhysical-10020

An attack that is stronger if the TRAINER is disliked.

TM22Solar BeamGrassSpecial12010010

Absorbs light in one turn, then attacks next turn.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may paralyze the foe.

TM25ThunderElectricSpecial1207010

A lightning attack that may cause paralysis.

TM27ReturnNormalPhysical-10020

An attack that increases in power with friendship.

TM30Shadow BallGhostPhysical8010015

Hurls a black blob that may lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

Destroys barriers such as REFLECT and causes damage.

TM32Double TeamNormalStatus--15

Creates illusory copies to raise evasiveness.

TM34Shock WaveElectricSpecial60-20

A fast and unavoidable electric attack.

TM40Aerial AceFlyingPhysical60-20

An extremely speedy and unavoidable attack.

TM42FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

TM43Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

TM44RestPsychicStatus--10

The user sleeps for 2 turns, restoring HP and status.

TM45AttractNormalStatus-10015

Makes the opposite gender less likely to attack.

TM46ThiefDarkSpecial4010010

While attacking, it may steal the foe’s held item.

HM05FlashNormalStatus-7020

Looses a powerful blast of light that cuts accuracy.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

A full-body slam that may cause paralysis.

CounterFightingPhysical-10020

Retaliates any physical hit with double the power.

Double-EdgeNormalPhysical12010015

A life-risking tackle that also hurts the user.

Dynamic PunchFightingPhysical100505

Powerful and sure to cause confusion, but inaccurate.

EndureNormalStatus--10

Endures any attack for 1 turn, leaving at least 1HP.

Ice PunchIceSpecial7510015

An icy punch that may freeze the foe.

Mega KickNormalPhysical120755

An extremely powerful kick with intense force.

Mega PunchNormalPhysical808520

A strong punch thrown with incredible power.

MetronomeNormalStatus--10

Waggles a finger to use any Pokémon move at random.

MimicNormalStatus--10

Copies a move used by the foe during one battle.

Mud-SlapGroundPhysical2010010

Hurls mud in the foe’s face to reduce its accuracy.

Psych UpNormalStatus--10

Copies the foe’s effect(s) and gives to the user.

Seismic TossFightingPhysical-10020

Inflicts damage identical to the user’s level.

Sleep TalkNormalStatus--10

Uses an available move randomly while asleep.

SnoreNormalPhysical4010015

A loud attack that can be used only while asleep.

SubstituteNormalStatus--10

Creates a decoy using 1/4 of the user’s maximum HP.

SwaggerNormalStatus-9015

Confuses the foe, but also sharply raises ATTACK.

SwiftNormalPhysical60-20

Sprays star-shaped rays that never miss.

Thunder PunchElectricSpecial7510015

An electrified punch that may paralyze the foe.

Thunder WaveElectricStatus-10020

A weak jolt of electricity that paralyzes the foe.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Baton PassNormalStatus--40

Switches out the user while keeping effects in play.

GrowthNormalStatus--40

Forces the body to grow and heightens SP. ATK.

Silver WindBugPhysical601005

A powdery attack that may raise abilities.

Traits

Ability options available to this Pokémon in this game.

Oblivious

Prevents attraction.

Prevents infatuation.

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