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Spinda

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Spinda

#327 in the National Pokédex • Spot Panda Pokémon

Spinda sprite

Normal

Shiny Spinda sprite

Shiny

Pokédex entries

FireRed

No two SPINDA are said to have identical patterns. It confuses foes with its stumbling motions.

LeafGreen

No two SPINDA are said to have identical patterns. It confuses foes with its stumbling motions.

Details

Type

Normal

Category

Spot Panda Pokémon

Ability

Height

1.1 m (3'07")

Weight

5 kg (11 lbs)

National Pokédex

#0327

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

60

112

240

Defense

60

112

240

Sp. Atk

60

112

240

Sp. Def

60

112

240

Speed

60

112

240

Total

360

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.

It's Super Effective

Damage multipliers Spinda takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Resists

Spinda doesn't resist any types.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 SpA
Catch rate
255
Base Exp.
85

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15 (4,095 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
Spinda

Spinda

#327

No evolution stages listed for this game.

Held Items

Items this Pokémon may hold when encountered in the wild.
FireRed
5%
LeafGreen
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges, full body, into the foe.

5UproarNormalPhysical5010010

The user attacks in an uproar that prevents sleep for two to five turns.

12Feint AttackDarkSpecial60-20

The user draws up close to the foe disarmingly, then hits without fail.

16PsybeamPsychicSpecial6510020

A peculiar ray is shot at the foe. It may leave the foe confused.

23HypnosisPsychicStatus-6020

Hypnotic suggestion is used to make the foe fall into a deep sleep.

27Dizzy PunchNormalPhysical7010010

The foe is hit with a rhythmic punch that may leave it confused.

34Teeter DanceNormalStatus-10020

A wobbly dance that confuses all the Pokémon in battle.

38Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

45Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

49FlailNormalPhysical-10015

A desperate attack that becomes more powerful the less HP the user has.

56ThrashNormalPhysical9010020

The user rampages about for two to three turns, then becomes confused.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER-type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM46ThiefDarkSpecial4010010

An attack that may take the foe’s held item if the user isn’t holding one.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status-changing move.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
AssistNormalStatus--20

The user randomly picks and uses a move of an allied Pokémon.

Baton PassNormalStatus--40

The user switches out, passing along any stat changes to the new battler.

DisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

EncoreNormalStatus-1005

Makes the foe use the move it last used repeatedly for two to six turns.

Rock SlideRockPhysical759010

Large boulders are hurled at the foe. It may make the foe flinch.

Smelling SaltsNormalPhysical6010010

Doubly effective on a paralyzed foe, but it also cures the foe’s paralysis.

TrickPsychicStatus-10010

A move that tricks the foe into trading held items with the user.

WishNormalStatus--10

A self-healing move that restores half the full HP on the next turn.

Traits

Ability options available to this Pokémon in this game.

Own Tempo

Prevents confusion.

Prevents confusion.

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