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Spinda

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Spinda in Pokémon Brilliant Diamond & Shining Pearl

#327 in the Brilliant Diamond and Shining Pearl Pokédex • Spot Panda Pokémon

Spinda in the National Pokédex

Pokédex entries

Brilliant Diamond

No two SPINDA have the same pattern of spots. Its tottering step fouls the aim of foes.

Shining Pearl

No two SPINDA have the same pattern of spots. Its tottering step fouls the aim of foes.

Pokémon details

Type

Normal

Category

Spot Panda Pokémon

Height

1.1 m (3'07")

Weight

5 kg (11 lbs)

National Pokédex

#0327

Pokédex

#327

Spinda in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

60

112

240

Defense

60

112

240

Sp. Atk

60

112

240

Sp. Def

60

112

240

Speed

60

112

240

Total

360

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Spinda, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Spinda doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 SpA
Catch rate
255
Base Exp.
126

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15 cycles

Evolution requirements shown in a compact table or chain view.
Spinda

Spinda

#327

No evolutions

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Route 227

Walking5540%

During the daily swarm announced after obtaining the National Pokédex., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified.

Shining Pearl
LocationMethodLevelChanceConditions

Route 227

Walking5540%

During the daily swarm announced after obtaining the National Pokédex., Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

Normal4010035
5Copycat

Normal--20
10Teeter Dance

Normal-10020
14Psybeam

Psychic6510020
19Hypnosis

Psychic-6020
23Body Slam

Normal8510015
28Sucker Punch

Dark701005
32Teeter Dance

Normal-10020
37Uproar

Normal9010010
41Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
46Double-Edge

Normal12010015
50Flail

Normal-10015
55Thrash

Normal12010010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM01Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM48Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TM56Fling

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Dark-10010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM60Drain Punch

An energy-draining punch. The user's HP is restored by half the damage taken by the target.

Fighting7510010
TM67Recycle

The user recycles a held item that has been used in battle so it can be used again.

Normal--10
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM80Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Baton Pass

Normal--40
Disable

Normal-10020
Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
Fake Out

Normal4010010
Fake Tears

Dark-10020
Guard Split

Psychic--10
Icy Wind

Ice559515
Psycho Cut

Psychic7010020
Psycho Shift

Psychic-10010
Rapid Spin

Normal5010040
Role Play

Psychic--10
Trick

Psychic-10010
Wish

Normal--10

Ability options available to this Pokémon in this game.

Own Tempo

Ability Slot 1

Prevents confusion and prevents Intimidate from lowering Attack.

Tangled Feet

Ability Slot 2

Doubles evasion when confused.

Contrary(Hidden Ability)

Inverts stat changes.

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