Spinda
#114 in the Ruby and Sapphire Pokédex • Spot Panda Pokémon
Spinda
#114 in the Ruby and Sapphire Pokédex • Spot Panda Pokémon
Stats
Min
Max
HP
60
230
324
Attack
60
112
240
Defense
60
112
240
Sp. Atk
60
112
240
Sp. Def
60
112
240
Speed
60
112
240
Total
360
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 1 SpA |
|---|---|
| Catch rate | 255 |
| Base Exp. | 126 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 15 (3,840 steps) |
Lore

Ruby
All the SPINDA that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this Pokémon give it the appearance of dancing.

Sapphire
No two SPINDA are said to have identical spot patterns on their hides. This Pokémon moves in a curious manner as if it is stumbling in dizziness. Its lurching movements can cause the opponent to become confused.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 113 Road 113 | Walking in tall grass or a cave | 15 | 20% | - |
Route 113 Road 113 | Walking in tall grass or a cave | 15 | 20% | - |
Route 113 Road 113 | Walking in tall grass or a cave | 14 | 10% | - |
Route 113 Road 113 | Walking in tall grass or a cave | 14 | 10% | - |
Route 113 Road 113 | Walking in tall grass or a cave | 16 | 5% | - |
Route 113 Road 113 | Walking in tall grass or a cave | 16 | 4% | - |
Route 113 Road 113 | Walking in tall grass or a cave | 16 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 113 Road 113 | Walking in tall grass or a cave | 15 | 20% | - |
Route 113 Road 113 | Walking in tall grass or a cave | 15 | 20% | - |
Route 113 Road 113 | Walking in tall grass or a cave | 14 | 10% | - |
Route 113 Road 113 | Walking in tall grass or a cave | 14 | 10% | - |
Route 113 Road 113 | Walking in tall grass or a cave | 16 | 5% | - |
Route 113 Road 113 | Walking in tall grass or a cave | 16 | 4% | - |
Route 113 Road 113 | Walking in tall grass or a cave | 16 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | Charges the foe with a full- body tackle. |
| 5 | Uproar | ![]() | Physical | 50 | 100 | 10 | Causes an uproar for 2 to 5 turns and prevents sleep. |
| 12 | Feint Attack | ![]() | Special | 60 | - | 20 | Draws the foe close, then strikes without fail. |
| 16 | Psybeam | ![]() | Special | 65 | 100 | 20 | Fires a peculiar ray that may confuse the foe. |
| 23 | Hypnosis | ![]() | Status | - | 60 | 20 | A hypnotizing move that may induce sleep. |
| 27 | Dizzy Punch | ![]() | Physical | 70 | 100 | 10 | A rhythmic punch that may confuse the foe. |
| 34 | Teeter Dance | ![]() | Status | - | 100 | 20 | Confuses all Pokémon on the scene. |
| 38 | Psych Up | ![]() | Status | - | - | 10 | Copies the foe’s effect(s) and gives to the user. |
| 45 | Double-Edge | ![]() | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
| 49 | Flail | ![]() | Physical | - | 100 | 15 | Inflicts more damage when the user’s HP is down. |
| 56 | Thrash | ![]() | Physical | 90 | 100 | 20 | A rampage of 2 to 3 turns that confuses the user. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | A mystical force prevents all status problems. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | Digs underground the first turn and strikes next turn. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A powerful psychic attack that may lower SP. DEF. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | Hurls a black blob that may lower the foe’s SP. DEF. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| TM39 | Rock Tomb | ![]() | Physical | 50 | 80 | 10 | Stops the foe from moving with rocks and cuts SPEED. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | While attacking, it may steal the foe’s held item. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user swaps special abilities with the target. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | Steals the effects of the move the foe uses next. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | Builds enormous power, then slams the foe. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
| HM06 | Rock Smash | ![]() | Physical | 20 | 100 | 15 | A rock-crushing attack that may lower DEFENSE. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Assist | ![]() | Status | - | - | 20 | Attacks randomly with one of the partner’s moves. |
| Baton Pass | ![]() | Status | - | - | 40 | Switches out the user while keeping effects in play. |
| Disable | ![]() | Status | - | 55 | 20 | Psychically disables one of the foe’s moves. |
| Encore | ![]() | Status | - | 100 | 5 | Makes the foe repeat its last move over 2 to 6 turns. |
| Rock Slide | ![]() | Physical | 75 | 90 | 10 | Large boulders are hurled. May cause flinching. |
| Smelling Salts | ![]() | Physical | 60 | 100 | 10 | Powerful against paralyzed foes, but also heals them. |
| Trick | ![]() | Status | - | 100 | 10 | Tricks the foe into trading held items. |
| Wish | ![]() | Status | - | - | 10 | A wish that restores HP. It takes time to work. |
Traits
Own Tempo
Prevents confusion.
Prevents confusion.




































Physical
Special
Status





