Grumpig
#111 in the Ruby and Sapphire Pokédex • Manipulate Pokémon
Grumpig
#111 in the Ruby and Sapphire Pokédex • Manipulate Pokémon
Stats
Min
Max
HP
80
270
364
Attack
45
85
207
Defense
65
121
251
Sp. Atk
90
166
306
Sp. Def
110
202
350
Speed
80
148
284
Total
470
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 2 SpD |
|---|---|
| Catch rate | 60 |
| Base Exp. | 165 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Ruby
GRUMPIG uses the black pearls on its body to amplify its psychic power waves for gaining total control over its foe. When this Pokémon uses its special power, its snorting breath grows labored.

Sapphire
GRUMPIG uses the black pearls on its body to wield its fantastic powers. When it is doing so, it dances bizarrely. This Pokémon’s black pearls are valuable as works of art.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Spoink #110 | Level 32 | ![]() Grumpig #111 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Psybeam | ![]() | Special | 65 | 100 | 20 | Fires a peculiar ray that may confuse the foe. |
| Start | Psywave | ![]() | Special | - | 80 | 15 | Attacks with a psychic wave of varying intensity. |
| Start | Splash | ![]() | Status | - | - | 40 | It’s just a splash... Has no effect whatsoever. |
| Start | Odor Sleuth | ![]() | Status | - | - | 40 | Negates the foe’s efforts to heighten evasiveness. |
| 7 | Psywave | ![]() | Special | - | 80 | 15 | Attacks with a psychic wave of varying intensity. |
| 10 | Odor Sleuth | ![]() | Status | - | - | 40 | Negates the foe’s efforts to heighten evasiveness. |
| 16 | Psybeam | ![]() | Special | 65 | 100 | 20 | Fires a peculiar ray that may confuse the foe. |
| 19 | Psych Up | ![]() | Status | - | - | 10 | Copies the foe’s effect(s) and gives to the user. |
| 25 | Confuse Ray | ![]() | Status | - | 100 | 10 | A sinister ray that confuses the foe. |
| 28 | Magic Coat | ![]() | Status | - | - | 15 | Reflects special effects back to the attacker. |
| 37 | Psychic | ![]() | Special | 90 | 100 | 10 | A powerful psychic attack that may lower SP. DEF. |
| 43 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| 43 | Snore | ![]() | Physical | 40 | 100 | 15 | A loud attack that can be used only while asleep. |
| 55 | Bounce | ![]() | Physical | 85 | 85 | 5 | Bounces up, then down the next turn. May paralyze. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | Taunts the foe into only using attack moves. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | Creates a wall of light that lowers SP. ATK damage. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | Attacks with a rock-hard tail. May lower DEFENSE. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A powerful psychic attack that may lower SP. DEF. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | Hurls a black blob that may lower the foe’s SP. DEF. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | Creates a wall of light that weakens physical attacks. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | Torments the foe and stops successive use of a move. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| TM46 | Thief | ![]() | Special | 40 | 100 | 10 | While attacking, it may steal the foe’s held item. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user swaps special abilities with the target. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | Steals the effects of the move the foe uses next. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
Traits
Thick Fat
Heat-and-cold protection.
Halves damage from Fire and Ice moves.
Own Tempo
Prevents confusion.
Prevents confusion.





































Special
Status
Physical





