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Grumpig

Grumpig

#111 in the Ruby and Sapphire Pokédex • Manipulate Pokémon

Grumpig

#111 in the Ruby and Sapphire Pokédex • Manipulate Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

45

85

207

Defense

65

121

251

Sp. Atk

90

166

306

Sp. Def

110

202

350

Speed

80

148

284

Total

470

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Spoink

Spinda

Grumpig normal sprite

Normal

Shiny Grumpig sprite

Shiny

Grumpig

Manipulate Pokémon

#111
Psychic

Height

0.9 m (2'11")

Weight

71.5 kg (157.6 lbs)

Abilities

Thick FatOwn Tempo

It's Super Effective

Damage multipliers Grumpig takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Ghost

Dark

Resists

Fighting

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 SpD
Catch rate
60
Base Exp.
165

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Field
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Ruby box art

Ruby

GRUMPIG uses the black pearls on its body to amplify its psychic power waves for gaining total control over its foe. When this Pokémon uses its special power, its snorting breath grows labored.

Pokémon Sapphire box art

Sapphire

GRUMPIG uses the black pearls on its body to wield its fantastic powers. When it is doing so, it dances bizarrely. This Pokémon’s black pearls are valuable as works of art.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Spoink

Spoink

#110

Level 32

Grumpig

Grumpig

#111

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPsybeamPsychicSpecial6510020

Fires a peculiar ray that may confuse the foe.

StartPsywavePsychicSpecial-8015

Attacks with a psychic wave of varying intensity.

StartSplashNormalStatus--40

It’s just a splash... Has no effect whatsoever.

StartOdor SleuthNormalStatus--40

Negates the foe’s efforts to heighten evasiveness.

7PsywavePsychicSpecial-8015

Attacks with a psychic wave of varying intensity.

10Odor SleuthNormalStatus--40

Negates the foe’s efforts to heighten evasiveness.

16PsybeamPsychicSpecial6510020

Fires a peculiar ray that may confuse the foe.

19Psych UpNormalStatus--10

Copies the foe’s effect(s) and gives to the user.

25Confuse RayGhostStatus-10010

A sinister ray that confuses the foe.

28Magic CoatPsychicStatus--15

Reflects special effects back to the attacker.

37PsychicPsychicSpecial9010010

A powerful psychic attack that may lower SP. DEF.

43RestPsychicStatus--5

The user sleeps for 2 turns, restoring HP and status.

43SnoreNormalPhysical4010015

A loud attack that can be used only while asleep.

55BounceFlyingPhysical85855

Bounces up, then down the next turn. May paralyze.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Ruby and Sapphire.
Class
Description
TM01Focus PunchFightingPhysical15010020

A powerful loyalty attack. The user flinches if hit.

TM04Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

TM06ToxicPoisonStatus-8510

Poisons the foe with an intensifying toxin.

TM10Hidden PowerNormalPhysical110015

The effectiveness varies with the user.

TM11Sunny DayFireStatus--5

Boosts the power of FIRE- type moves for 5 turns.

TM12TauntDarkStatus-10020

Taunts the foe into only using attack moves.

TM15Hyper BeamNormalPhysical150905

Powerful, but leaves the user immobile the next turn.

TM16Light ScreenPsychicStatus--30

Creates a wall of light that lowers SP. ATK damage.

TM17ProtectNormalStatus--10

Evades attack, but may fail if used in succession.

TM18Rain DanceWaterStatus--5

Boosts the power of WATER- type moves for 5 turns.

TM21FrustrationNormalPhysical-10020

An attack that is stronger if the TRAINER is disliked.

TM23Iron TailSteelPhysical1007515

Attacks with a rock-hard tail. May lower DEFENSE.

TM27ReturnNormalPhysical-10020

An attack that increases in power with friendship.

TM29PsychicPsychicSpecial9010010

A powerful psychic attack that may lower SP. DEF.

TM30Shadow BallGhostPhysical8010015

Hurls a black blob that may lower the foe’s SP. DEF.

TM32Double TeamNormalStatus--15

Creates illusory copies to raise evasiveness.

TM33ReflectPsychicStatus--20

Creates a wall of light that weakens physical attacks.

TM34Shock WaveElectricSpecial60-20

A fast and unavoidable electric attack.

TM41TormentDarkStatus-10015

Torments the foe and stops successive use of a move.

TM42FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

TM43Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

TM44RestPsychicStatus--5

The user sleeps for 2 turns, restoring HP and status.

TM45AttractNormalStatus-10015

Makes the opposite gender less likely to attack.

TM46ThiefDarkSpecial4010010

While attacking, it may steal the foe’s held item.

TM48Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

TM49SnatchDarkStatus--10

Steals the effects of the move the foe uses next.

HM05FlashNormalStatus-7020

Looses a powerful blast of light that cuts accuracy.

Traits

Ability options available to this Pokémon in this game.

Thick Fat

Heat-and-cold protection.

Halves damage from Fire and Ice moves.

Own Tempo

Prevents confusion.

Prevents confusion.

#110

Spoink

#114

Spinda

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