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Spinda

Spinda

#327 in the Black 2 and White 2 Pokédex • Spot Panda Pokémon

Spinda

#327 in the Black 2 and White 2 Pokédex • Spot Panda Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

60

112

240

Defense

60

112

240

Sp. Atk

60

112

240

Sp. Def

60

112

240

Speed

60

112

240

Total

360

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Grumpig

Trapinch

Spinda normal sprite

Normal

Shiny Spinda sprite

Shiny

Spinda

Spot Panda Pokémon

#327
Normal

Height

1.1 m (3'07")

Weight

5 kg (11 lbs)

Abilities

Own TempoTangled FeetContrary(Hidden Ability)

It's Super Effective

Damage multipliers Spinda takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 SpA
Catch rate
255
Base Exp.
126

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
FieldHuman-Like
Gender
50% male
50% female
Egg cycles
15 (3,840 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.

Pokémon White 2 box art

Pokémon White 2

No two Spinda have the same pattern of spots. Its tottering step fouls the aim of foes.

Evolution

Evolution requirements shown in a compact table or chain view.
Spinda

Spinda

#327

No evolutions

Held Items

Items this Pokémon may hold when encountered in the wild.
Chesto BerryChesto Berry
Black 2
5%
White 2
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

5UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

10CopycatNormalStatus--20

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

14Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

19PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. It may also cause confusion.

23HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

28Dizzy PunchNormalPhysical7010010

The target is hit with rhythmically launched punches that may also leave it confused.

32Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the target is not readying an attack, however.

37Teeter DanceNormalStatus-10020

The user performs a wobbly dance that confuses the Pokémon around it.

41Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

46Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

50FlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

55ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnatchDarkStatus--10

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
AssistNormalStatus--20

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

EncoreNormalStatus-1005

The user compels the target to keep using only the move it last used for three turns.

Fake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Rapid SpinNormalPhysical2010040

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Smelling SaltsNormalPhysical6010010

This attack inflicts double damage on a target with paralysis. It also cures the target’s paralysis, however.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

WishNormalStatus--10

One turn after this move is used, the target’s HP is restored by half the user’s maximum HP.

Traits

Ability options available to this Pokémon in this game.

Own Tempo

Ability Slot 1

Prevents the Pokémon from becoming confused.

Prevents confusion.

Tangled Feet

Ability Slot 2

Raises evasion if the Pokémon is confused.

Doubles evasion when confused.

Contrary(Hidden Ability)

Makes stat changes have an opposite effect.

Inverts stat changes.

#207

Grumpig

#121

Trapinch

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