Grumpig
#207 in the Black 2 and White 2 Pokédex • Manipulate Pokémon
Grumpig
#207 in the Black 2 and White 2 Pokédex • Manipulate Pokémon
Stats
Min
Max
HP
80
270
364
Attack
45
85
207
Defense
65
121
251
Sp. Atk
90
166
306
Sp. Def
110
202
350
Speed
80
148
284
Total
470
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Grumpig
Manipulate Pokémon

Growth
| Pokédexes | Updated Unova #207 |
|---|---|
| EV yield | 2 SpD |
| Catch rate | 60 |
| Base Exp. | 165 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Black 2
It uses black pearls to amplify its psychic power. It does a strange dance to control foes’ minds.

Pokémon White 2
It uses black pearls to amplify its psychic power. It does a strange dance to control foes’ minds.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Spoink #206 | Level 32 | ![]() Grumpig #207 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Reversal Mountain Reversal Mountain (unknown area 48) | Walking in dark grass | 35 | 20% | - |
Reversal Mountain Reversal Mountain (unknown area 48) | Walking in dark grass | 37 | 5% | - |
Reversal Mountain Reversal Mountain (unknown area 48) | Walking in dark grass | 37 | 4% | - |
Reversal Mountain Reversal Mountain (unknown area 48) | Walking in dark grass | 37 | 1% | - |
Reversal Mountain Reversal Mountain (unknown area 48) | Walking in tall grass or a cave | 33 | 5% | - |
Reversal Mountain Reversal Mountain (unknown area 48) | Walking in tall grass or a cave | 33 | 4% | - |
Reversal Mountain Reversal Mountain (unknown area 48) | Walking in tall grass or a cave | 33 | 1% | - |
Reversal Mountain Reversal Mountain (unknown area 49) | Walking in tall grass or a cave | 35 | 5% | - |
Reversal Mountain Reversal Mountain (unknown area 50) | Walking in tall grass or a cave | 35 | 20% | - |
Reversal Mountain Reversal Mountain (unknown area 51) | Walking in tall grass or a cave | 35 | 5% | - |
Reversal Mountain Reversal Mountain (unknown area 52) | Walking in tall grass or a cave | 35 | 5% | - |
Reversal Mountain Reversal Mountain (unknown area 53) | Walking in tall grass or a cave | 35 | 5% | - |
Reversal Mountain Reversal Mountain (unknown area 54) | Walking in tall grass or a cave | 35 | 5% | - |
Reversal Mountain Reversal Mountain (unknown area 55) | Walking in tall grass or a cave | 35 | 5% | - |
Reversal Mountain Reversal Mountain (unknown area 56) | Walking in tall grass or a cave | 35 | 20% | - |
Reversal Mountain Reversal Mountain (unknown area 57) | Walking in tall grass or a cave | 35 | 5% | - |
Reversal Mountain Reversal Mountain (unknown area 58) | Walking in tall grass or a cave | 35 | 5% | - |
Reversal Mountain Reversal Mountain (unknown area 59) | Walking in tall grass or a cave | 35 | 5% | - |
Reversal Mountain Reversal Mountain (unknown area 60) | Walking in tall grass or a cave | 35 | 5% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Psybeam | ![]() | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. It may also cause confusion. |
| Start | Psywave | ![]() | Special | - | 80 | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity. |
| Start | Splash | ![]() | Status | - | - | 40 | The user just flops and splashes around to no effect at all... |
| Start | Odor Sleuth | ![]() | Status | - | - | 40 | Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| 7 | Psywave | ![]() | Special | - | 80 | 15 | The target is attacked with an odd psychic wave. The attack varies in intensity. |
| 10 | Odor Sleuth | ![]() | Status | - | - | 40 | Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
| 14 | Psybeam | ![]() | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. It may also cause confusion. |
| 15 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| 18 | Confuse Ray | ![]() | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| 21 | Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| 26 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
| 29 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| 29 | Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| 35 | Power Gem | ![]() | Special | 70 | 100 | 20 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 42 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| 46 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user moves after the target, this attack’s power will be doubled. |
| 52 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| 60 | Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM19 | Telekinesis | ![]() | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| TM53 | Energy Ball | ![]() | Special | 80 | 100 | 10 | The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user moves after the target, this attack’s power will be doubled. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| Covet | ![]() | Physical | 60 | 100 | 40 | The user endearingly approaches the target, then steals the target’s held item. |
| Drain Punch | ![]() | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. It may also leave the target with a burn. |
| Heal Bell | ![]() | Status | - | - | 5 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. It may also leave the target frozen. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Recycle | ![]() | Status | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the target completely, copying the target’s natural Ability. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. It may also leave the target with paralysis. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Traits
Thick Fat
Ability Slot 1
Ups resistance to Fire- and Ice-type moves.
Halves damage from Fire and Ice moves.
Own Tempo
Ability Slot 2
Prevents the Pokémon from becoming confused.
Prevents confusion.
Gluttony(Hidden Ability)
Encourages the early use of a held Berry.
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.



































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