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B2/W2 / Pokédex

Grumpig

Back to Pokédex

Grumpig

#207 in the Black 2 and White 2 Pokédex • Manipulate Pokémon

Grumpig sprite

Normal

Shiny Grumpig sprite

Shiny

Pokédex entries

Pokémon Black 2

It uses black pearls to amplify its psychic power. It does a strange dance to control foes’ minds.

Pokémon White 2

It uses black pearls to amplify its psychic power. It does a strange dance to control foes’ minds.

Details

Type

Psychic

Category

Manipulate Pokémon

Height

0.9 m (2'11")

Weight

71.5 kg (157.6 lbs)

National Pokédex

#0326

Pokédex

#207

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

45

85

207

Defense

65

121

251

Sp. Atk

90

166

306

Sp. Def

110

202

350

Speed

80

148

284

Total

470

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Grumpig, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #207
EV yield
2 SpD
Catch rate
60
Base Exp.
165

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Spoink

Spoink

#206

Level 32

Grumpig

Grumpig

#207

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Reversal Mountain

Reversal Mountain (unknown area 48)

Walking in dark grass3520%

-

Reversal Mountain

Reversal Mountain (unknown area 48)

Walking in dark grass375%

-

Reversal Mountain

Reversal Mountain (unknown area 48)

Walking in dark grass374%

-

Reversal Mountain

Reversal Mountain (unknown area 48)

Walking in dark grass371%

-

Reversal Mountain

Reversal Mountain (unknown area 48)

Walking in tall grass or a cave335%

-

Reversal Mountain

Reversal Mountain (unknown area 48)

Walking in tall grass or a cave334%

-

Reversal Mountain

Reversal Mountain (unknown area 48)

Walking in tall grass or a cave331%

-

Reversal Mountain

Reversal Mountain (unknown area 49)

Walking in tall grass or a cave355%

-

Reversal Mountain

Reversal Mountain (unknown area 50)

Walking in tall grass or a cave3520%

-

Reversal Mountain

Reversal Mountain (unknown area 51)

Walking in tall grass or a cave355%

-

Reversal Mountain

Reversal Mountain (unknown area 52)

Walking in tall grass or a cave355%

-

Reversal Mountain

Reversal Mountain (unknown area 53)

Walking in tall grass or a cave355%

-

Reversal Mountain

Reversal Mountain (unknown area 54)

Walking in tall grass or a cave355%

-

Reversal Mountain

Reversal Mountain (unknown area 55)

Walking in tall grass or a cave355%

-

Reversal Mountain

Reversal Mountain (unknown area 56)

Walking in tall grass or a cave3520%

-

Reversal Mountain

Reversal Mountain (unknown area 57)

Walking in tall grass or a cave355%

-

Reversal Mountain

Reversal Mountain (unknown area 58)

Walking in tall grass or a cave355%

-

Reversal Mountain

Reversal Mountain (unknown area 59)

Walking in tall grass or a cave355%

-

Reversal Mountain

Reversal Mountain (unknown area 60)

Walking in tall grass or a cave355%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Black 2
50%
White 2
50%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. It may also cause confusion.

StartPsywavePsychicSpecial-8015

The target is attacked with an odd psychic wave. The attack varies in intensity.

StartSplashNormalStatus--40

The user just flops and splashes around to no effect at all...

StartOdor SleuthNormalStatus--40

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

7PsywavePsychicSpecial-8015

The target is attacked with an odd psychic wave. The attack varies in intensity.

10Odor SleuthNormalStatus--40

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

14PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. It may also cause confusion.

15Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

18Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

21Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

26Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

29RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

29SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

35Power GemRockSpecial7010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

42PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

46PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

52PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

60BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnatchDarkStatus--10

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
AmnesiaPsychicStatus--20

Prior evolution: egg

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

EndureNormalStatus--10

Prior evolution: egg

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

ExtrasensoryPsychicSpecial8010030

Prior evolution: egg

The user attacks with an odd, unseeable power. It may also make the target flinch.

Future SightPsychicSpecial10010010

Prior evolution: egg

Two turns after this move is used, a hunk of psychic energy attacks the target.

Lucky ChantNormalStatus--30

Prior evolution: egg

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Mirror CoatPsychicSpecial-10020

Prior evolution: egg

A retaliation move that counters any special attack, inflicting double the damage taken.

WhirlwindNormalStatus-10020

Prior evolution: egg

The target is blown away and switched. In the wild, a battle against a single Pokémon ends.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

CounterFightingPhysical-10020

Generation III → Pal Park → Generation IV → PokéTransfer

A retaliation move that counters any physical attack, inflicting double the damage taken.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Dynamic PunchFightingPhysical100505

Generation III → Pal Park → Generation IV → PokéTransfer

The user punches the target with full, concentrated power. It confuses the target if it hits.

Focus PunchFightingPhysical15010020

PokéTransfer from Generation IV

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Mega KickNormalPhysical120755

Generation III → Pal Park → Generation IV → PokéTransfer

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

Generation III → Pal Park → Generation IV → PokéTransfer

The target is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Seismic TossFightingPhysical-10020

Generation III → Pal Park → Generation IV → PokéTransfer

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Shock WaveElectricSpecial60-20

PokéTransfer from Generation IV

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

SwiftNormalSpecial60-20

PokéTransfer from Generation IV

Star-shaped rays are shot at the opposing team. This attack never misses.

Traits

Ability options available to this Pokémon in this game.

Thick Fat

Ability Slot 1

Ups resistance to Fire-​ and Ice-type moves.

Halves damage from Fire and Ice moves.

Own Tempo

Ability Slot 2

Prevents the Pokémon from becoming confused.

Prevents confusion.

Gluttony(Hidden Ability)

Encourages the early use of a held Berry.

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

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