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Yawn

Normal-type status move in Pokémon FireRed and LeafGreen.

NormalStatus

A huge yawn lulls the foe into falling asleep on the next turn.

PokémonTypeLevel

Slowpoke

#79

WaterPsychic
Start

Slowbro

#80

WaterPsychic
Start

Snorlax

#143

Normal
21
PokémonTypeMethod

Squirtle

#7

Water
Egg

Teddiursa

#216

Normal
Egg

Brick Break

Fighting

Knock Off

Dark
NormalStatus

Yawn

Normal-type move

Move #

281

Introduced

Generation III

Power

-

Accuracy

-

PP

10

Priority

0

Machine

-

View all moves
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
AssistNormalStatus

-

--202

The user randomly picks and uses a move of an allied Pokémon.

AttractNormalStatus
TM45
-10015135

If it is the other gender, the foe is made infatuated and unlikely to attack.

BarrageNormalPhysical

-

1585202

Round objects are hurled at the foe to strike two to five times.

Baton PassNormalStatus

-

--404

The user switches out, passing along any stat changes to the new battler.

Belly DrumNormalStatus

-

--107

The user maximizes its ATTACK stat at the cost of half its full HP.

BindNormalPhysical

-

1575203

A long body or tentacles are used to bind the foe for two to five turns.

BlockNormalStatus

-

--53

The user blocks the foe’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical

-

8510015107

The user drops its full body on the foe. It may leave the foe paralyzed.

CamouflageNormalStatus

-

--201

Alters the user’s type depending on the location’s terrain.

CharmNormalStatus

-

-100207

The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK.

Comet PunchNormalPhysical

-

1885152

The foe is hit with a flurry of punches that strike two to five times.

ConstrictNormalPhysical

-

10100355

The foe is attacked with long tentacles or vines. It may lower SPEED.

ConversionNormalStatus

-

--301

The user changes its type to match the type of one of its moves.

Conversion 2NormalStatus

-

--301

The user changes type to make itself resistant to the last attack it took.

CovetNormalPhysical

-

40100251

A cutely executed attack that also steals the foe’s hold item.

Crush ClawNormalPhysical

-

7595103

The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE.

CutNormalPhysical50953046

A basic attack. It can be used to cut down thin trees and grass.

Defense CurlNormalStatus

-

--4011

The user curls up to conceal weak spots and raise its DEFENSE stat.

DisableNormalStatus

-

-552022

For a few turns, it prevents the foe from using the move it last used.

Dizzy PunchNormalPhysical

-

70100101

The foe is hit with a rhythmic punch that may leave it confused.

Double SlapNormalPhysical

-

15851010

The foe is slapped repeatedly, back and forth, two to five times.

Double TeamNormalStatus--15148

The user creates illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

12010015140

A reckless, life- risking tackle that also hurts the user a little.

Egg BombNormalPhysical

-

10075102

A large egg is hurled with great force at the foe to inflict damage.

EncoreNormalStatus

-

-10056

Makes the foe use the move it last used repeatedly for two to six turns.

EndeavorNormalPhysical

-

-10054

Gains power the fewer HP the user has compared with the foe.

EndureNormalStatus

-

--107

The user endures any hit with 1 HP left. It may fail if used in succession.

ExplosionNormalPhysical

-

250100518

The user explodes to inflict terrible damage even while fainting itself.

Extreme SpeedNormalPhysical

-

8010051

A blindingly speedy charge attack that always goes before any other.

FacadeNormalPhysical7010020148

An attack that is boosted if user is burned, poisoned, or paralyzed.

Fake OutNormalPhysical

-

40100105

An attack that hits first and causes flinching. Usable only on 1st turn.

False SwipeNormalPhysical

-

40100407

A restrained attack that always leaves the foe with at least 1 HP.

FlailNormalPhysical

-

-1001518

A desperate attack that becomes more powerful the less HP the user has.

FlashNormalStatus-702053

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Focus EnergyNormalStatus

-

--3017

The user takes a deep breath and focuses to raise its critical-hit ratio.

Follow MeNormalStatus

-

--201

The user draws attention to itself, making foes attack only the user.

ForesightNormalStatus

-

--4014

Completely negates the foe’s efforts to heighten its ability to evade.

FrustrationNormalPhysical-10020148

This attack move grows more powerful the less the user likes its TRAINER.

Fury AttackNormalPhysical

-

15852014

The foe is jabbed repeatedly with a horn or beak two to five times.

Fury SwipesNormalPhysical

-

18801514

The foe is raked with sharp claws or scythes two to five times.

GlareNormalStatus

-

-75302

The user intimidates the foe with the design on its belly to cause paralysis.

GrowlNormalStatus

-

-1004029

The user growls in a cute way, making the foe lower its ATTACK stat.

GrowthNormalStatus

-

--208

The user’s body is forced to grow, raising the SP. ATK stat.

GuillotineNormalPhysical

-

-3053

A vicious tearing attack with pincers. The foe will faint if it hits.

HardenNormalStatus

-

--3011

The user stiffens all the muscles in its body to raise its DEFENSE stat.

HeadbuttNormalPhysical

-

70100159

The user sticks its head out and rams. It may make the foe flinch.

Heal BellNormalStatus

-

--51

A soothing bell chimes to heal the status problems of all allies.

Helping HandNormalStatus

-

--209

A move that boosts the power of the ally’s attack in a battle.

Hidden PowerNormalSpecial110015148

An attack that varies in type and intensity depending on the user.

Horn AttackNormalPhysical

-

65100257

The foe is jabbed with a sharply pointed horn to inflict damage.

Horn DrillNormalPhysical

-

-3058

The horn is rotated like a drill to ram. The foe will faint if it hits.

HowlNormalStatus

-

--402

The user howls to raise its spirit and boost its ATTACK stat.

Hyper BeamNormalSpecial15090580

A severely damaging attack that makes the user rest on the next turn.

Hyper FangNormalPhysical

-

8090152

The foe is attacked with sharp fangs. It may make the foe flinch.

Hyper VoiceNormalSpecial

-

90100101

The user lets loose a horribly loud shout with the power to damage.

LeerNormalStatus

-

-1003036

The foe is given an intimidating look that lowers its DEFENSE stat.

Lock-OnNormalStatus

-

--53

The user locks on to the foe, making the next move sure to hit.

Lovely KissNormalStatus

-

-75101

The user forces a kiss on the foe with a scary face that induces sleep.

Mean LookNormalStatus

-

--57

The foe is fixed with a mean look that prevents it from escaping.

Mega KickNormalPhysical

-

12075550

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical

-

80852051

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus

-

--1027

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus

-

--10148

The user copies the move last used by the foe for the rest of the battle.

Mind ReaderNormalStatus

-

--404

The user predicts the foe’s action to ensure its next attack hits.

MinimizeNormalStatus

-

--206

The user compresses all the cells in its body to raise its evasiveness.

MoonlightNormalStatus

-

--54

Restores the user’s HP. The amount of HP regained varies with the weather.

Nature PowerNormalStatus

-

--201

An attack that changes type depending on the user’s location.

Odor SleuthNormalStatus

-

--402

Completely negates the foe’s efforts to heighten its ability to evade.

Pain SplitNormalStatus

-

--201

The user adds its HP to the foe’s HP, then equally shares the total HP.

Pay DayNormalPhysical

-

40100202

Numerous coins are hurled at the foe. Money is earned after battle.

Perish SongNormalStatus

-

--55

Any battler that hears this faints in three turns unless it switches.

PoundNormalPhysical

-

40100359

A physical attack delivered with a long tail or a foreleg, etc.

PresentNormalPhysical

-

-90151

The foe is given a booby-trapped gift. It restores HP sometimes, however.

ProtectNormalStatus--10148

Enables the user to evade all attacks. It may fail if used in succession.

Psych UpNormalStatus

-

--1011

The user hypnotizes itself into copying any stat change made by the foe.

Quick AttackNormalPhysical

-

401003021

An almost invisibly fast attack that is certain to strike first.

RageNormalPhysical

-

20100209

An attack that becomes stronger each time the user is hit in battle.

Rapid SpinNormalPhysical

-

20100409

An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES.

Razor WindNormalSpecial

-

80100101

Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.

RecoverNormalStatus

-

--207

A self-healing move that restores HP by up to half of the user’s maximum HP.

RecycleNormalStatus

-

--102

A move that recycles a used item for use once more.

RefreshNormalStatus

-

--205

A self-healing move that cures the user of a poisoning, burn, or paralysis.

ReturnNormalPhysical-10020148

This attack move grows more powerful the more the user likes its TRAINER.

RoarNormalStatus-1002028

The foe is made to switch out with an ally. In the wild, the battle ends.

SafeguardNormalStatus--2533

It protects the user’s party from all status problems for five turns.

Scary FaceNormalStatus

-

-901012

Frightens the foe with a scary face to sharply reduce its SPEED.

ScratchNormalPhysical

-

401003521

Hard, pointed, and sharp claws rake the foe.

ScreechNormalStatus

-

-854027

An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE.

Secret PowerNormalPhysical7010020148

An attack that may have an additional effect that varies with the terrain.

Self-DestructNormalPhysical

-

20010057

The user blows up to inflict severe damage, even making itself faint.

SharpenNormalStatus

-

--301

The user reduces its polygon count to sharpen edges and raise ATTACK.

SingNormalStatus

-

-55156

A soothing song in a calming voice lulls the foe into a deep slumber.

Skull BashNormalPhysical

-

100100155

The user raises its DEFENSE in the 1st turn, then attacks in the 2nd turn.

SlamNormalPhysical

-

80752013

The foe is struck with a long tail, vines, etc.

SlashNormalPhysical

-

701002015

The foe is slashed with claws, etc. It has a high critical-hit ratio.

Sleep TalkNormalStatus

-

--106

While asleep, the user randomly uses one of the moves it knows.

Smelling SaltsNormalPhysical

-

60100103

Doubly effective on a paralyzed foe, but it also cures the foe’s paralysis.

SmokescreenNormalStatus

-

-100208

An obscuring cloud of smoke or ink reduces the foe’s accuracy.

SnoreNormalSpecial

-

40100154

An attack that can be used only while asleep. It may cause flinching.

Soft-BoiledNormalStatus

-

--54

Heals the user by up to half its full HP. It can be used to heal an ally.

Sonic BoomNormalSpecial

-

-90204

The foe is hit with a shock wave that always inflicts 20- HP damage.

Spike CannonNormalPhysical

-

20100152

Sharp spikes are fired at the foe to strike two to five times.

Spit UpNormalSpecial

-

-100103

The power built using STOCKPILE is released at once for attack.

SplashNormalStatus

-

--403

The user just flops and splashes around without having any effect.

StockpileNormalStatus

-

--103

The user charges up power for use later. It can be used three times.

StompNormalPhysical

-

651002010

The foe is stomped with a big foot. It may make the foe flinch.

StrengthNormalPhysical801001574

The foe is slugged at maximum power. Can also be used to move boulders.

SubstituteNormalStatus

-

--10148

The user creates a decoy using one- quarter of its full HP.

Super FangNormalPhysical

-

-90102

The user attacks with sharp fangs and halves the foe’s HP.

SupersonicNormalStatus

-

-552020

The user generates odd sound waves. It may confuse the foe.

SwaggerNormalStatus

-

-90158

A move that makes the foe confused, but also sharply raises its ATTACK.

SwallowNormalStatus

-

--103

The energy it built using STOCKPILE is absorbed to restore HP.

Sweet ScentNormalStatus

-

-100209

Allures the foe to reduce evasiveness. It also attracts wild Pokémon.

SwiftNormalSpecial

-

60-209

Star-shaped rays that never miss are fired at all foes in battle.

Swords DanceNormalStatus

-

--3033

A frenetic dance of fighting. It sharply raises the ATTACK stat.

TackleNormalPhysical

-

35953536

A physical attack in which the user charges, full body, into the foe.

Tail WhipNormalStatus

-

-1003028

The user wags its tail cutely, making the foe lower its DEFENSE stat.

Take DownNormalPhysical

-

90852014

A reckless, full- body charge attack that also hurts the user a little.

ThrashNormalPhysical

-

901002010

The user rampages about for two to three turns, then becomes confused.

TickleNormalStatus

-

-100205

The foe is made to laugh, reducing its ATTACK and DEFENSE stats.

TransformNormalStatus

-

--102

The user transforms into a copy of the foe with even the same move set.

Tri AttackNormalSpecial

-

80100106

A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.

UproarNormalSpecial

-

50100105

The user attacks in an uproar that prevents sleep for two to five turns.

Vise GripNormalPhysical

-

55100303

Huge, impressive pincers grip and squeeze the foe.

WhirlwindNormalStatus

-

-100206

The foe is made to switch out with an ally. In the wild, the battle ends.

WishNormalStatus

-

--101

A self-healing move that restores half the full HP on the next turn.

WrapNormalPhysical

-

15852012

A long body or vines are used to wrap the foe for two to five turns.

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FR/LG / Moves

Yawn

Yawn

Normal-type status move in Pokémon FireRed and LeafGreen.

NormalStatus

A huge yawn lulls the foe into falling asleep on the next turn.

PokémonTypeLevel

Slowpoke

#79

WaterPsychic
Start

Slowbro

#80

WaterPsychic
Start

Snorlax

#143

Normal
21
PokémonTypeMethod

Squirtle

#7

Water
Egg

Teddiursa

#216

Normal
Egg

Brick Break

Fighting

Knock Off

Dark
NormalStatus

Yawn

Normal-type move

Move #

281

Introduced

Generation III

Power

-

Accuracy

-

PP

10

Priority

0

Machine

-

View all moves
MoveTypeClassTM/HMPowerAcc.PPPokémonDescription
AssistNormalStatus

-

--202

The user randomly picks and uses a move of an allied Pokémon.

AttractNormalStatus
TM45
-10015135

If it is the other gender, the foe is made infatuated and unlikely to attack.

BarrageNormalPhysical

-

1585202

Round objects are hurled at the foe to strike two to five times.

Baton PassNormalStatus

-

--404

The user switches out, passing along any stat changes to the new battler.

Belly DrumNormalStatus

-

--107

The user maximizes its ATTACK stat at the cost of half its full HP.

BindNormalPhysical

-

1575203

A long body or tentacles are used to bind the foe for two to five turns.

BlockNormalStatus

-

--53

The user blocks the foe’s way with arms spread wide to prevent escape.

Body SlamNormalPhysical

-

8510015107

The user drops its full body on the foe. It may leave the foe paralyzed.

CamouflageNormalStatus

-

--201

Alters the user’s type depending on the location’s terrain.

CharmNormalStatus

-

-100207

The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK.

Comet PunchNormalPhysical

-

1885152

The foe is hit with a flurry of punches that strike two to five times.

ConstrictNormalPhysical

-

10100355

The foe is attacked with long tentacles or vines. It may lower SPEED.

ConversionNormalStatus

-

--301

The user changes its type to match the type of one of its moves.

Conversion 2NormalStatus

-

--301

The user changes type to make itself resistant to the last attack it took.

CovetNormalPhysical

-

40100251

A cutely executed attack that also steals the foe’s hold item.

Crush ClawNormalPhysical

-

7595103

The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE.

CutNormalPhysical50953046

A basic attack. It can be used to cut down thin trees and grass.

Defense CurlNormalStatus

-

--4011

The user curls up to conceal weak spots and raise its DEFENSE stat.

DisableNormalStatus

-

-552022

For a few turns, it prevents the foe from using the move it last used.

Dizzy PunchNormalPhysical

-

70100101

The foe is hit with a rhythmic punch that may leave it confused.

Double SlapNormalPhysical

-

15851010

The foe is slapped repeatedly, back and forth, two to five times.

Double TeamNormalStatus--15148

The user creates illusory copies of itself to raise its evasiveness.

Double-EdgeNormalPhysical

-

12010015140

A reckless, life- risking tackle that also hurts the user a little.

Egg BombNormalPhysical

-

10075102

A large egg is hurled with great force at the foe to inflict damage.

EncoreNormalStatus

-

-10056

Makes the foe use the move it last used repeatedly for two to six turns.

EndeavorNormalPhysical

-

-10054

Gains power the fewer HP the user has compared with the foe.

EndureNormalStatus

-

--107

The user endures any hit with 1 HP left. It may fail if used in succession.

ExplosionNormalPhysical

-

250100518

The user explodes to inflict terrible damage even while fainting itself.

Extreme SpeedNormalPhysical

-

8010051

A blindingly speedy charge attack that always goes before any other.

FacadeNormalPhysical7010020148

An attack that is boosted if user is burned, poisoned, or paralyzed.

Fake OutNormalPhysical

-

40100105

An attack that hits first and causes flinching. Usable only on 1st turn.

False SwipeNormalPhysical

-

40100407

A restrained attack that always leaves the foe with at least 1 HP.

FlailNormalPhysical

-

-1001518

A desperate attack that becomes more powerful the less HP the user has.

FlashNormalStatus-702053

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Focus EnergyNormalStatus

-

--3017

The user takes a deep breath and focuses to raise its critical-hit ratio.

Follow MeNormalStatus

-

--201

The user draws attention to itself, making foes attack only the user.

ForesightNormalStatus

-

--4014

Completely negates the foe’s efforts to heighten its ability to evade.

FrustrationNormalPhysical-10020148

This attack move grows more powerful the less the user likes its TRAINER.

Fury AttackNormalPhysical

-

15852014

The foe is jabbed repeatedly with a horn or beak two to five times.

Fury SwipesNormalPhysical

-

18801514

The foe is raked with sharp claws or scythes two to five times.

GlareNormalStatus

-

-75302

The user intimidates the foe with the design on its belly to cause paralysis.

GrowlNormalStatus

-

-1004029

The user growls in a cute way, making the foe lower its ATTACK stat.

GrowthNormalStatus

-

--208

The user’s body is forced to grow, raising the SP. ATK stat.

GuillotineNormalPhysical

-

-3053

A vicious tearing attack with pincers. The foe will faint if it hits.

HardenNormalStatus

-

--3011

The user stiffens all the muscles in its body to raise its DEFENSE stat.

HeadbuttNormalPhysical

-

70100159

The user sticks its head out and rams. It may make the foe flinch.

Heal BellNormalStatus

-

--51

A soothing bell chimes to heal the status problems of all allies.

Helping HandNormalStatus

-

--209

A move that boosts the power of the ally’s attack in a battle.

Hidden PowerNormalSpecial110015148

An attack that varies in type and intensity depending on the user.

Horn AttackNormalPhysical

-

65100257

The foe is jabbed with a sharply pointed horn to inflict damage.

Horn DrillNormalPhysical

-

-3058

The horn is rotated like a drill to ram. The foe will faint if it hits.

HowlNormalStatus

-

--402

The user howls to raise its spirit and boost its ATTACK stat.

Hyper BeamNormalSpecial15090580

A severely damaging attack that makes the user rest on the next turn.

Hyper FangNormalPhysical

-

8090152

The foe is attacked with sharp fangs. It may make the foe flinch.

Hyper VoiceNormalSpecial

-

90100101

The user lets loose a horribly loud shout with the power to damage.

LeerNormalStatus

-

-1003036

The foe is given an intimidating look that lowers its DEFENSE stat.

Lock-OnNormalStatus

-

--53

The user locks on to the foe, making the next move sure to hit.

Lovely KissNormalStatus

-

-75101

The user forces a kiss on the foe with a scary face that induces sleep.

Mean LookNormalStatus

-

--57

The foe is fixed with a mean look that prevents it from escaping.

Mega KickNormalPhysical

-

12075550

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical

-

80852051

The foe is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus

-

--1027

Waggles a finger and stimulates the brain into using any move at random.

MimicNormalStatus

-

--10148

The user copies the move last used by the foe for the rest of the battle.

Mind ReaderNormalStatus

-

--404

The user predicts the foe’s action to ensure its next attack hits.

MinimizeNormalStatus

-

--206

The user compresses all the cells in its body to raise its evasiveness.

MoonlightNormalStatus

-

--54

Restores the user’s HP. The amount of HP regained varies with the weather.

Nature PowerNormalStatus

-

--201

An attack that changes type depending on the user’s location.

Odor SleuthNormalStatus

-

--402

Completely negates the foe’s efforts to heighten its ability to evade.

Pain SplitNormalStatus

-

--201

The user adds its HP to the foe’s HP, then equally shares the total HP.

Pay DayNormalPhysical

-

40100202

Numerous coins are hurled at the foe. Money is earned after battle.

Perish SongNormalStatus

-

--55

Any battler that hears this faints in three turns unless it switches.

PoundNormalPhysical

-

40100359

A physical attack delivered with a long tail or a foreleg, etc.

PresentNormalPhysical

-

-90151

The foe is given a booby-trapped gift. It restores HP sometimes, however.

ProtectNormalStatus--10148

Enables the user to evade all attacks. It may fail if used in succession.

Psych UpNormalStatus

-

--1011

The user hypnotizes itself into copying any stat change made by the foe.

Quick AttackNormalPhysical

-

401003021

An almost invisibly fast attack that is certain to strike first.

RageNormalPhysical

-

20100209

An attack that becomes stronger each time the user is hit in battle.

Rapid SpinNormalPhysical

-

20100409

An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES.

Razor WindNormalSpecial

-

80100101

Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.

RecoverNormalStatus

-

--207

A self-healing move that restores HP by up to half of the user’s maximum HP.

RecycleNormalStatus

-

--102

A move that recycles a used item for use once more.

RefreshNormalStatus

-

--205

A self-healing move that cures the user of a poisoning, burn, or paralysis.

ReturnNormalPhysical-10020148

This attack move grows more powerful the more the user likes its TRAINER.

RoarNormalStatus-1002028

The foe is made to switch out with an ally. In the wild, the battle ends.

SafeguardNormalStatus--2533

It protects the user’s party from all status problems for five turns.

Scary FaceNormalStatus

-

-901012

Frightens the foe with a scary face to sharply reduce its SPEED.

ScratchNormalPhysical

-

401003521

Hard, pointed, and sharp claws rake the foe.

ScreechNormalStatus

-

-854027

An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE.

Secret PowerNormalPhysical7010020148

An attack that may have an additional effect that varies with the terrain.

Self-DestructNormalPhysical

-

20010057

The user blows up to inflict severe damage, even making itself faint.

SharpenNormalStatus

-

--301

The user reduces its polygon count to sharpen edges and raise ATTACK.

SingNormalStatus

-

-55156

A soothing song in a calming voice lulls the foe into a deep slumber.

Skull BashNormalPhysical

-

100100155

The user raises its DEFENSE in the 1st turn, then attacks in the 2nd turn.

SlamNormalPhysical

-

80752013

The foe is struck with a long tail, vines, etc.

SlashNormalPhysical

-

701002015

The foe is slashed with claws, etc. It has a high critical-hit ratio.

Sleep TalkNormalStatus

-

--106

While asleep, the user randomly uses one of the moves it knows.

Smelling SaltsNormalPhysical

-

60100103

Doubly effective on a paralyzed foe, but it also cures the foe’s paralysis.

SmokescreenNormalStatus

-

-100208

An obscuring cloud of smoke or ink reduces the foe’s accuracy.

SnoreNormalSpecial

-

40100154

An attack that can be used only while asleep. It may cause flinching.

Soft-BoiledNormalStatus

-

--54

Heals the user by up to half its full HP. It can be used to heal an ally.

Sonic BoomNormalSpecial

-

-90204

The foe is hit with a shock wave that always inflicts 20- HP damage.

Spike CannonNormalPhysical

-

20100152

Sharp spikes are fired at the foe to strike two to five times.

Spit UpNormalSpecial

-

-100103

The power built using STOCKPILE is released at once for attack.

SplashNormalStatus

-

--403

The user just flops and splashes around without having any effect.

StockpileNormalStatus

-

--103

The user charges up power for use later. It can be used three times.

StompNormalPhysical

-

651002010

The foe is stomped with a big foot. It may make the foe flinch.

StrengthNormalPhysical801001574

The foe is slugged at maximum power. Can also be used to move boulders.

SubstituteNormalStatus

-

--10148

The user creates a decoy using one- quarter of its full HP.

Super FangNormalPhysical

-

-90102

The user attacks with sharp fangs and halves the foe’s HP.

SupersonicNormalStatus

-

-552020

The user generates odd sound waves. It may confuse the foe.

SwaggerNormalStatus

-

-90158

A move that makes the foe confused, but also sharply raises its ATTACK.

SwallowNormalStatus

-

--103

The energy it built using STOCKPILE is absorbed to restore HP.

Sweet ScentNormalStatus

-

-100209

Allures the foe to reduce evasiveness. It also attracts wild Pokémon.

SwiftNormalSpecial

-

60-209

Star-shaped rays that never miss are fired at all foes in battle.

Swords DanceNormalStatus

-

--3033

A frenetic dance of fighting. It sharply raises the ATTACK stat.

TackleNormalPhysical

-

35953536

A physical attack in which the user charges, full body, into the foe.

Tail WhipNormalStatus

-

-1003028

The user wags its tail cutely, making the foe lower its DEFENSE stat.

Take DownNormalPhysical

-

90852014

A reckless, full- body charge attack that also hurts the user a little.

ThrashNormalPhysical

-

901002010

The user rampages about for two to three turns, then becomes confused.

TickleNormalStatus

-

-100205

The foe is made to laugh, reducing its ATTACK and DEFENSE stats.

TransformNormalStatus

-

--102

The user transforms into a copy of the foe with even the same move set.

Tri AttackNormalSpecial

-

80100106

A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.

UproarNormalSpecial

-

50100105

The user attacks in an uproar that prevents sleep for two to five turns.

Vise GripNormalPhysical

-

55100303

Huge, impressive pincers grip and squeeze the foe.

WhirlwindNormalStatus

-

-100206

The foe is made to switch out with an ally. In the wild, the battle ends.

WishNormalStatus

-

--101

A self-healing move that restores half the full HP on the next turn.

WrapNormalPhysical

-

15852012

A long body or vines are used to wrap the foe for two to five turns.

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