Slowpoke
#79 in the FireRed and LeafGreen Pokédex • Dopey Pokémon
FireRed
It is always vacantly lost in thought, but no one knows what it is thinking about. It is good at fishing with its tail.
LeafGreen
Incredibly slow and dopey. It takes five seconds for it to feel pain when under attack.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Slowpoke #79 | Use Galarica Cuff | ![]() Slowbro #80 |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Seafoam Islands Seafoam Islands (1F) | Walking in tall grass or a cave | 27 | 20% | - |
Seafoam Islands Seafoam Islands (1F) | Walking in tall grass or a cave | 29 | 20% | - |
Seafoam Islands Seafoam Islands (1F) | Walking in tall grass or a cave | 31 | 10% | - |
Seafoam Islands Seafoam Islands (1F) | Walking in tall grass or a cave | 33 | 4% | - |
Seafoam Islands Seafoam Islands (1F) | Walking in tall grass or a cave | 26 | 1% | - |
Seafoam Islands Seafoam Islands (B1F) | Walking in tall grass or a cave | 29 | 20% | - |
Seafoam Islands Seafoam Islands (B1F) | Walking in tall grass or a cave | 31 | 20% | - |
Seafoam Islands Seafoam Islands (B2F) | Walking in tall grass or a cave | 30 | 20% | - |
Seafoam Islands Seafoam Islands (B2F) | Walking in tall grass or a cave | 32 | 20% | - |
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 32 | 10% | - |
Seafoam Islands Seafoam Islands (B3F) | Walking in tall grass or a cave | 30 | 10% | - |
Seafoam Islands Seafoam Islands (B3F) | Fishing with a Super Rod | 15-25 | 4% | - |
Seafoam Islands Seafoam Islands (B3F) | Surfing | 30-40 | 4% | - |
Seafoam Islands Seafoam Islands (B4F) | Walking in tall grass or a cave | 32 | 10% | - |
Seafoam Islands Seafoam Islands (B4F) | Fishing with a Super Rod | 15-25 | 4% | - |
Seafoam Islands Seafoam Islands (B4F) | Surfing | 30-40 | 4% | - |
Route 12 Road 12 | Fishing with a Super Rod | 25-35 | 1% | - |
Sea Route 19 Road 19 | Fishing with a Super Rod | 25-35 | 1% | - |
Sea Route 20 Road 20 | Fishing with a Super Rod | 25-35 | 1% | - |
Cinnabar Island | Fishing with a Super Rod | 25-35 | 1% | - |
Viridian City | Fishing with a Super Rod | 15-25 | 4% | - |
Viridian City | Fishing with a Super Rod | 25-35 | 1% | - |
Viridian City | Surfing | 20-25 | 60% | - |
Viridian City | Surfing | 20-25 | 30% | - |
Viridian City | Surfing | 25-30 | 5% | - |
Viridian City | Surfing | 30-35 | 4% | - |
Viridian City | Surfing | 35-40 | 1% | - |
Cerulean City | Fishing with a Super Rod | 25-35 | 1% | - |
Vermilion City | Fishing with a Super Rod | 25-35 | 1% | - |
Celadon City | Surfing | 5-10 | 60% | - |
Celadon City | Surfing | 10-20 | 30% | - |
Celadon City | Surfing | 20-30 | 5% | - |
Celadon City | Surfing | 30-40 | 4% | - |
Fuchsia City | Fishing with a Super Rod | 15-25 | 4% | - |
Fuchsia City | Fishing with a Super Rod | 25-35 | 1% | - |
Fuchsia City | Surfing | 20-25 | 60% | - |
Fuchsia City | Surfing | 20-25 | 30% | - |
Fuchsia City | Surfing | 25-30 | 5% | - |
Fuchsia City | Surfing | 30-35 | 4% | - |
Fuchsia City | Surfing | 35-40 | 1% | - |
Pallet Town | Fishing with a Super Rod | 25-35 | 1% | - |
Route 4 Road 4 | Fishing with a Super Rod | 25-35 | 1% | - |
Route 6 Road 6 | Fishing with a Super Rod | 15-25 | 4% | - |
Route 6 Road 6 | Fishing with a Super Rod | 25-35 | 1% | - |
Route 6 Road 6 | Surfing | 20-25 | 60% | - |
Route 6 Road 6 | Surfing | 20-25 | 30% | - |
Route 6 Road 6 | Surfing | 25-30 | 5% | - |
Route 6 Road 6 | Surfing | 30-35 | 4% | - |
Route 6 Road 6 | Surfing | 35-40 | 1% | - |
Route 10 Road 10 | Fishing with a Super Rod | 25-35 | 1% | - |
Route 11 Road 11 | Fishing with a Super Rod | 25-35 | 1% | - |
Route 13 Road 13 | Fishing with a Super Rod | 25-35 | 1% | - |
Sea Route 21 Road 21 | Fishing with a Super Rod | 25-35 | 1% | - |
Route 22 Road 22 | Fishing with a Super Rod | 15-25 | 4% | - |
Route 22 Road 22 | Fishing with a Super Rod | 25-35 | 1% | - |
Route 22 Road 22 | Surfing | 20-25 | 60% | - |
Route 22 Road 22 | Surfing | 20-25 | 30% | - |
Route 22 Road 22 | Surfing | 25-30 | 5% | - |
Route 22 Road 22 | Surfing | 30-35 | 4% | - |
Route 22 Road 22 | Surfing | 35-40 | 1% | - |
Route 24 Road 24 | Fishing with a Super Rod | 25-35 | 1% | - |
Route 25 Road 25 | Fishing with a Super Rod | 15-25 | 4% | - |
Route 25 Road 25 | Fishing with a Super Rod | 25-35 | 1% | - |
Route 25 Road 25 | Surfing | 20-25 | 60% | - |
Route 25 Road 25 | Surfing | 20-25 | 30% | - |
Route 25 Road 25 | Surfing | 25-30 | 5% | - |
Route 25 Road 25 | Surfing | 30-35 | 4% | - |
Route 25 Road 25 | Surfing | 35-40 | 1% | - |
Cerulean Cave Cerulean Cave (1F) | Fishing with a Super Rod | 15-25 | 4% | - |
Cerulean Cave Cerulean Cave (1F) | Fishing with a Super Rod | 25-35 | 1% | - |
Cerulean Cave Cerulean Cave (1F) | Surfing | 30-40 | 60% | - |
Cerulean Cave Cerulean Cave (1F) | Surfing | 40-50 | 4% | - |
Cerulean Cave Cerulean Cave (1F) | Surfing | 40-50 | 1% | - |
Cerulean Cave Cerulean Cave (B1F) | Fishing with a Super Rod | 15-25 | 4% | - |
Cerulean Cave Cerulean Cave (B1F) | Surfing | 40-50 | 60% | - |
Cerulean Cave Cerulean Cave (B1F) | Surfing | 50-60 | 4% | - |
Cerulean Cave Cerulean Cave (B1F) | Surfing | 50-60 | 1% | - |
Route 23 Road 23 | Fishing with a Super Rod | 15-25 | 4% | - |
Route 23 Road 23 | Fishing with a Super Rod | 25-35 | 1% | - |
Route 23 Road 23 | Surfing | 20-25 | 60% | - |
Route 23 Road 23 | Surfing | 20-25 | 30% | - |
Route 23 Road 23 | Surfing | 25-30 | 5% | - |
Route 23 Road 23 | Surfing | 30-35 | 4% | - |
Route 23 Road 23 | Surfing | 35-40 | 1% | - |
Safari Zone Safari Zone (middle) | Fishing with a Super Rod | 15-35 | 4% | - |
Safari Zone Safari Zone (middle) | Surfing | 20-25 | 60% | - |
Safari Zone Safari Zone (middle) | Surfing | 20-25 | 30% | - |
Safari Zone Safari Zone (middle) | Surfing | 25-30 | 5% | - |
Safari Zone Safari Zone (middle) | Surfing | 30-35 | 4% | - |
Safari Zone Safari Zone (middle) | Surfing | 35-40 | 1% | - |
Safari Zone Safari Zone (Area 1, east) | Fishing with a Super Rod | 15-35 | 4% | - |
Safari Zone Safari Zone (Area 1, east) | Surfing | 20-25 | 60% | - |
Safari Zone Safari Zone (Area 1, east) | Surfing | 20-25 | 30% | - |
Safari Zone Safari Zone (Area 1, east) | Surfing | 25-30 | 5% | - |
Safari Zone Safari Zone (Area 1, east) | Surfing | 30-35 | 4% | - |
Safari Zone Safari Zone (Area 1, east) | Surfing | 35-40 | 1% | - |
Safari Zone Safari Zone (Area 2, north) | Fishing with a Super Rod | 15-35 | 4% | - |
Safari Zone Safari Zone (Area 2, north) | Surfing | 20-25 | 60% | - |
Safari Zone Safari Zone (Area 2, north) | Surfing | 20-25 | 30% | - |
Safari Zone Safari Zone (Area 2, north) | Surfing | 25-30 | 5% | - |
Safari Zone Safari Zone (Area 2, north) | Surfing | 30-35 | 4% | - |
Safari Zone Safari Zone (Area 2, north) | Surfing | 35-40 | 1% | - |
Safari Zone Safari Zone (Area 3, west) | Fishing with a Super Rod | 15-35 | 4% | - |
Safari Zone Safari Zone (Area 3, west) | Surfing | 20-25 | 60% | - |
Safari Zone Safari Zone (Area 3, west) | Surfing | 20-25 | 30% | - |
Safari Zone Safari Zone (Area 3, west) | Surfing | 25-30 | 5% | - |
Safari Zone Safari Zone (Area 3, west) | Surfing | 30-35 | 4% | - |
Safari Zone Safari Zone (Area 3, west) | Surfing | 35-40 | 1% | - |
S.S. Anne | Fishing with a Super Rod | 25-35 | 1% | - |
Berry Forest | Walking in tall grass or a cave | 31 | 5% | - |
Berry Forest | Fishing with a Super Rod | 15-25 | 4% | - |
Berry Forest | Fishing with a Super Rod | 25-35 | 1% | - |
Berry Forest | Surfing | 5-20 | 60% | - |
Berry Forest | Surfing | 20-35 | 30% | - |
Berry Forest | Surfing | 35-40 | 5% | - |
Icefall Cave Icefall Cave (entrance) | Walking in tall grass or a cave | 41 | 5% | - |
Icefall Cave Icefall Cave (entrance) | Fishing with a Super Rod | 15-25 | 4% | - |
Icefall Cave Icefall Cave (entrance) | Fishing with a Super Rod | 25-35 | 1% | - |
Icefall Cave Icefall Cave (entrance) | Surfing | 5-35 | 30% | - |
Icefall Cave Icefall Cave (waterfall) | Walking in tall grass or a cave | 41 | 5% | - |
Icefall Cave Icefall Cave (waterfall) | Fishing with a Super Rod | 25-35 | 1% | - |
Kindle Road | Walking in tall grass or a cave | 34 | 5% | - |
Kindle Road | Fishing with a Super Rod | 25-35 | 1% | - |
Treasure Beach | Walking in tall grass or a cave | 31 | 5% | - |
Treasure Beach | Fishing with a Super Rod | 25-35 | 1% | - |
Cape Brink | Walking in tall grass or a cave | 31 | 5% | - |
Cape Brink | Fishing with a Super Rod | 15-25 | 4% | - |
Cape Brink | Fishing with a Super Rod | 25-35 | 1% | - |
Cape Brink | Surfing | 5-20 | 60% | - |
Cape Brink | Surfing | 20-35 | 30% | - |
Cape Brink | Surfing | 35-40 | 5% | - |
Bond Bridge | Walking in tall grass or a cave | 31 | 5% | - |
Bond Bridge | Fishing with a Super Rod | 25-35 | 1% | - |
Resort Gorgeous | Fishing with a Super Rod | 25-35 | 1% | - |
Water Labyrinth | Fishing with a Super Rod | 25-35 | 1% | - |
Five Isle Meadow | Walking in tall grass or a cave | 41 | 5% | - |
Five Isle Meadow | Fishing with a Super Rod | 25-35 | 1% | - |
Memorial Pillar | Fishing with a Super Rod | 25-35 | 1% | - |
Outcast Island | Fishing with a Super Rod | 25-35 | 1% | - |
Green Path | Fishing with a Super Rod | 25-35 | 1% | - |
Water Path | Walking in tall grass or a cave | 41 | 5% | - |
Water Path | Fishing with a Super Rod | 25-35 | 1% | - |
Ruin Valley | Walking in tall grass or a cave | 41 | 5% | - |
Ruin Valley | Fishing with a Super Rod | 15-25 | 4% | - |
Ruin Valley | Fishing with a Super Rod | 25-35 | 1% | - |
Trainer Tower | Fishing with a Super Rod | 25-35 | 1% | - |
Canyon Entrance | Walking in tall grass or a cave | 41 | 5% | - |
Tanoby Ruins | Fishing with a Super Rod | 25-35 | 1% | - |
One Island | Fishing with a Super Rod | 25-35 | 1% | - |
Four Island | Fishing with a Super Rod | 15-25 | 4% | - |
Four Island | Fishing with a Super Rod | 25-35 | 1% | - |
Four Island | Surfing | 5-35 | 30% | - |
Five Island | Fishing with a Super Rod | 25-35 | 1% | - |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges, full body, into the foe. |
| Start | Curse | ![]() | Status | - | - | 10 | A move that works differently for the GHOST-type and all the other types. |
| Start | Yawn | ![]() | Status | - | - | 10 | A huge yawn lulls the foe into falling asleep on the next turn. |
| 6 | Growl | ![]() | Status | - | 100 | 40 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| 13 | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is struck with a lot of water expelled forcibly from the mouth. |
| 17 | Confusion | ![]() | Special | 50 | 100 | 25 | A weak telekinetic attack that may also leave the foe confused. |
| 24 | Disable | ![]() | Status | - | 55 | 20 | For a few turns, it prevents the foe from using the move it last used. |
| 29 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks its head out and rams. It may make the foe flinch. |
| 36 | Amnesia | ![]() | Status | - | - | 20 | Forgets about something and sharply raises SP. DEF. |
| 40 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| 47 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Belly Drum | ![]() | Status | - | - | 10 | The user maximizes its ATTACK stat at the cost of half its full HP. |
| Future Sight | ![]() | Special | 80 | 90 | 15 | Two turns after this move is used, the foe is attacked psychically. |
| Mud Sport | ![]() | Status | - | - | 15 | Weakens ELECTRIC- type attacks while the user is in the battle. |
| Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| Sleep Talk | ![]() | Status | - | - | 10 | While asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only while asleep. It may cause flinching. |
| Stomp | ![]() | Physical | 65 | 100 | 20 | The foe is stomped with a big foot. It may make the foe flinch. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | A big wave crashes down on the foe. Can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
| HM08 | Dive | ![]() | Physical | 60 | 100 | 10 | The user dives underwater on the first turn and strikes next turn. |
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user focuses its mind to raise the SP. ATK and SP. DEF stats. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | A hailstorm lasting five turns damages all Pokémon except the ICE-type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | An earthquake that strikes all Pokémon in battle excluding the user. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is hit with an intense flame. It may leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to swap abilities with the foe. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Oblivious
Prevents attraction.
Prevents infatuation and protects against Captivate.
Own Tempo
Prevents confusion.
Prevents confusion.


































Physical
Status
Special

