Slowpoke
#79 in the FireRed and LeafGreen Pokédex • Dopey Pokémon
Slowpoke
#79 in the FireRed and LeafGreen Pokédex • Dopey Pokémon
Stats
Min
Max
HP
90
290
384
Attack
65
121
251
Defense
65
121
251
Sp. Atk
40
76
196
Sp. Def
40
76
196
Speed
15
31
141
Total
315
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| EV yield | 1 HP |
|---|---|
| Catch rate | 190 |
| Base Exp. | 63 |
Lore

FireRed
It is always vacantly lost in thought, but no one knows what it is thinking about. It is good at fishing with its tail.

LeafGreen
Incredibly slow and dopey. It takes five seconds for it to feel pain when under attack.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Slowpoke #79 | Level 37 | ![]() Slowbro #80 |
Wild encounter
LeafGreen exclusiveExclusive to LeafGreen and widespread there: tall grass in Sevii areas like Cape Brink and Berry Forest, plus Surfing and Super Rod fishing across many Kanto and Sevii waters. In FireRed, trade one over.
Route 4, 6, 10, 11, 12, 13, 19, 20, 21, 22, 23, 24, 25, Berry Forest, Bond Bridge, Canyon Entrance, Cape Brink, Celadon City, Cerulean Cave, Cerulean City, Cinnabar Island, Five Island, Five Isle Meadow, Four Island, Fuchsia City, Green Path, Icefall Cave, Kindle Road, Memorial Pillar, One Island, Outcast Island, Pallet Town, Resort Gorgeous, Ruin Valley, S.S. Anne, Safari Zone, Seafoam Islands, Tanoby Ruins, Trainer Tower, Treasure Beach, Vermilion City, Viridian City, Water Labyrinth, Water Path
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges, full body, into the foe. |
| Start | Curse | ![]() | Status | - | - | 10 | A move that works differently for the GHOST-type and all the other types. |
| Start | Yawn | ![]() | Status | - | - | 10 | A huge yawn lulls the foe into falling asleep on the next turn. |
| 6 | Growl | ![]() | Status | - | 100 | 40 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| 13 | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is struck with a lot of water expelled forcibly from the mouth. |
| 17 | Confusion | ![]() | Special | 50 | 100 | 25 | A weak telekinetic attack that may also leave the foe confused. |
| 24 | Disable | ![]() | Status | - | 55 | 20 | For a few turns, it prevents the foe from using the move it last used. |
| 29 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks its head out and rams. It may make the foe flinch. |
| 36 | Amnesia | ![]() | Status | - | - | 20 | Forgets about something and sharply raises SP. DEF. |
| 40 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| 47 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | An attack with a pulsing blast of water. It may also confuse the foe. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user focuses its mind to raise the SP. ATK and SP. DEF stats. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | A hailstorm lasting five turns damages all Pokémon except the ICE-type. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy beam. It may freeze the foe solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | The foe is blasted with a blizzard. It may freeze the foe solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | An earthquake that strikes all Pokémon in battle excluding the user. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM28 | Dig | ![]() | Physical | 60 | 100 | 10 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| TM30 | Shadow Ball | ![]() | Physical | 80 | 100 | 15 | A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is hit with an intense flame. It may leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to swap abilities with the foe. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | A big wave crashes down on the foe. Can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
| HM08 | Dive | ![]() | Special | 60 | 100 | 10 | The user dives underwater on the first turn and strikes next turn. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Belly Drum | ![]() | Status | - | - | 10 | The user maximizes its ATTACK stat at the cost of half its full HP. |
| Future Sight | ![]() | Special | 80 | 90 | 15 | Two turns after this move is used, the foe is attacked psychically. |
| Mud Sport | ![]() | Status | - | - | 15 | Weakens ELECTRIC- type attacks while the user is in the battle. |
| Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| Sleep Talk | ![]() | Status | - | - | 10 | While asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Physical | 40 | 100 | 15 | An attack that can be used only while asleep. It may cause flinching. |
| Stomp | ![]() | Physical | 65 | 100 | 20 | The foe is stomped with a big foot. It may make the foe flinch. |
Traits
Oblivious
Prevents attraction.
Prevents infatuation and protects against Captivate.
Own Tempo
Prevents confusion.
Prevents confusion.












































Physical
Status
Special

