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R/S / Pokédex

Slowpoke

Back to Pokédex

Slowpoke

#79 in the National Pokédex • Dopey Pokémon

This species is outside the Hoenn Pokédex. Obtaining it in Ruby or Sapphire requires a compatible Generation III trade or historical event.

Slowpoke sprite

Normal

Shiny Slowpoke sprite

Shiny

Pokédex entries

Ruby

SLOWPOKE uses its tail to catch prey by dipping it in water at the side of a river. However, this Pokémon often forgets what it’s doing and often spends entire days just loafing at water’s edge.

Sapphire

SLOWPOKE uses its tail to catch prey by dipping it in water at the side of a river. However, this Pokémon often forgets what it’s doing and often spends entire days just loafing at water’s edge.

Details

Types

WaterPsychic

Category

Dopey Pokémon

Height

1.2 m (3'11")

Weight

36 kg (79.4 lbs)

National Pokédex

#0079

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

65

121

251

Defense

65

121

251

Sp. Atk

40

76

196

Sp. Def

40

76

196

Speed

15

31

141

Total

315

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Slowpoke, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 HP
Catch rate
190
Base Exp.
99

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (256 steps per cycle; elapsed hatch time varies)

Evolution

Evolution requirements shown in a compact table or chain view.

Held Items

Items this Pokémon may hold when encountered in the wild.

These are the game’s programmed wild held-item rates. They do not establish a wild encounter location.

Ruby
5%
Sapphire
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartCurse???Status--10

A move that functions differently for GHOSTS.

StartYawnNormalStatus--10

Lulls the foe into yawning, then sleeping next turn.

StartTackleNormalPhysical359535

Charges the foe with a full-body tackle.

6GrowlNormalStatus-10040

Growls cutely to reduce the foe's ATTACK.

15Water GunWaterSpecial4010025

Squirts water to attack the foe.

20ConfusionPsychicSpecial5010025

A psychic attack that may cause confusion.

29DisableNormalStatus-5520

Psychically disables one of the foe's moves.

34HeadbuttNormalPhysical7010015

A ramming attack that may cause flinching.

43AmnesiaPsychicStatus--20

Forgets about something and sharply raises SP. DEF.

48PsychicPsychicSpecial9010010

A powerful psychic attack that may lower SP. DEF.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Ruby and Sapphire.
Class
Description
TM03Water PulseWaterSpecial6010020

Attacks with ultrasonic waves. May confuse the foe

TM04Calm MindPsychicStatus--20

Raises SP. ATK and SP. DEF by focusing the mind.

TM06ToxicPoisonStatus-8510

Poisons the foe with an intensifying toxin.

TM07HailIceStatus--10

Summons a hailstorm that strikes every turn.

TM10Hidden Power

Varies by IVs

Varies By Type30–7010015

The effectiveness varies with the user.

TM11Sunny DayFireStatus--5

Boosts the power of FIRE-type moves for 5 turns.

TM13Ice BeamIceSpecial9510010

Blasts the foe with an icy beam that may freeze it.

TM14BlizzardIceSpecial120705

Hits the foe with an icy storm that may freeze it.

TM17ProtectNormalStatus--10

Evades attack, but may fail if used in succession.

TM18Rain DanceWaterStatus--5

Boosts the power of WATER-type moves for 5 turns.

TM20SafeguardNormalStatus--25

A mystical force prevents all status problems.

TM21FrustrationNormalPhysical-10020

An attack that is stronger if the TRAINER is disliked.

TM23Iron TailSteelPhysical1007515

Attacks with a rock-hard tail. May lower DEFENSE.

TM26EarthquakeGroundPhysical10010010

A powerful quake, but has no effect on flying foes.

TM27ReturnNormalPhysical-10020

An attack that increases in power with friendship.

TM28DigGroundPhysical6010010

Digs underground the first turn and strikes next turn.

TM29PsychicPsychicSpecial9010010

A powerful psychic attack that may lower SP. DEF.

TM30Shadow BallGhostPhysical8010015

Hurls a black blob that may lower the foe's SP. DEF.

TM32Double TeamNormalStatus--15

Creates illusory copies to raise evasiveness.

TM35FlamethrowerFireSpecial9510015

A powerful fire attack that may inflict a burn.

TM38Fire BlastFireSpecial120855

A fiery blast that scorches all. May cause a burn.

TM42FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

TM43Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

TM44RestPsychicStatus--10

The user sleeps for 2 turns, restoring HP and status.

TM45AttractNormalStatus-10015

Makes the opposite gender less likely to attack.

TM48Skill SwapPsychicStatus--10

The user swaps special abilities with the target.

HM03SurfWaterSpecial9510015

Creates a huge wave, then crashes it down on the foe.

HM04StrengthNormalPhysical8010015

Builds enormous power, then slams the foe.

HM05FlashNormalStatus-7020

Looses a powerful blast of light that cuts accuracy.

HM08DiveWaterSpecial6010010

Dives underwater the first turn and strikes next turn.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Belly DrumNormalStatus--10

Maximizes ATTACK while sacrificing HP.

Future SightPsychicSpecial809015

Heightens inner power to strike 2 turns later.

Mud SportGroundStatus--15

Covers the user in mud to raise electrical resistance.

SafeguardNormalStatus--25

A mystical force prevents all status problems.

Sleep TalkNormalStatus--10

Uses an own move randomly while asleep.

SnoreNormalPhysical4010015

A loud attack that can be used only while asleep.

StompNormalPhysical6510020

Stomps the enemy with a big foot. May cause flinching.

Traits

Ability options available to this Pokémon in this game.

Oblivious

Prevents attraction.

Prevents infatuation.

Own Tempo

Prevents confusion.

Prevents confusion.

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