Slowpoke
#80 in the HeartGold & SoulSilver Pokédex • Dopey Pokémon
Slowpoke
#80 in the HeartGold & SoulSilver Pokédex • Dopey Pokémon
Stats
Min
Max
HP
90
290
384
Attack
65
121
251
Defense
65
121
251
Sp. Atk
40
76
196
Sp. Def
40
76
196
Speed
15
31
141
Total
315
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Updated Johto #80 |
|---|---|
| EV yield | 1 HP |
| Catch rate | 190 |
| Base Exp. | 63 |
Lore

HeartGold
It lazes vacantly near water. If something bites its tail, it won’t even notice for a whole day.

SoulSilver
A sweet sap leaks from its tail’s tip. Although not nutritious, the tail is pleasant to chew on.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Slowpoke #80 | Use Galarica Cuff | ![]() Slowbro #81 |
![]() Slowpoke #80 | Use Galarica Wreath | ![]() Slowking #82 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Slowpoke Well Slowpoke Well (1F) | Walking in tall grass or a cave | 6 | 5% | - |
Slowpoke Well Slowpoke Well (1F) | Walking in tall grass or a cave | 6 | 5% | - |
Slowpoke Well Slowpoke Well (1F) | Walking in tall grass or a cave | 8 | 4% | - |
Slowpoke Well Slowpoke Well (1F) | Walking in tall grass or a cave | 8 | 1% | - |
Slowpoke Well Slowpoke Well (1F) | Surfing | 10-20 | 60% | - |
Slowpoke Well Slowpoke Well (1F) | Surfing | 15-25 | 30% | - |
Slowpoke Well Slowpoke Well (1F) | Surfing | 5-15 | 5% | - |
Slowpoke Well Slowpoke Well (1F) | Surfing | 5-15 | 4% | - |
Slowpoke Well Slowpoke Well (1F) | Surfing | 5-15 | 1% | - |
Slowpoke Well Slowpoke Well (B1F) | Walking in tall grass or a cave | 21 | 5% | - |
Slowpoke Well Slowpoke Well (B1F) | Walking in tall grass or a cave | 21 | 5% | - |
Slowpoke Well Slowpoke Well (B1F) | Walking in tall grass or a cave | 23 | 4% | - |
Slowpoke Well Slowpoke Well (B1F) | Walking in tall grass or a cave | 23 | 1% | - |
Slowpoke Well Slowpoke Well (B1F) | Surfing | 10-20 | 60% | - |
Slowpoke Well Slowpoke Well (B1F) | Surfing | 15-25 | 30% | - |
Tohjo Falls | Walking in tall grass or a cave | 21 | 5% | - |
Tohjo Falls | Walking in tall grass or a cave | 21 | 5% | - |
Tohjo Falls | Walking in tall grass or a cave | 23 | 4% | - |
Tohjo Falls | Walking in tall grass or a cave | 23 | 1% | - |
Tohjo Falls | Surfing | 20 | 30% | - |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 15 | 10% | At night |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 16 | 10% | At night |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 17 | 10% | At night |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 17 | 10% | During the day |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Slowpoke Well Slowpoke Well (1F) | Walking in tall grass or a cave | 6 | 5% | - |
Slowpoke Well Slowpoke Well (1F) | Walking in tall grass or a cave | 6 | 5% | - |
Slowpoke Well Slowpoke Well (1F) | Walking in tall grass or a cave | 8 | 4% | - |
Slowpoke Well Slowpoke Well (1F) | Walking in tall grass or a cave | 8 | 1% | - |
Slowpoke Well Slowpoke Well (1F) | Surfing | 10-20 | 60% | - |
Slowpoke Well Slowpoke Well (1F) | Surfing | 15-25 | 30% | - |
Slowpoke Well Slowpoke Well (1F) | Surfing | 5-15 | 5% | - |
Slowpoke Well Slowpoke Well (1F) | Surfing | 5-15 | 4% | - |
Slowpoke Well Slowpoke Well (1F) | Surfing | 5-15 | 1% | - |
Slowpoke Well Slowpoke Well (B1F) | Walking in tall grass or a cave | 21 | 5% | - |
Slowpoke Well Slowpoke Well (B1F) | Walking in tall grass or a cave | 21 | 5% | - |
Slowpoke Well Slowpoke Well (B1F) | Walking in tall grass or a cave | 23 | 4% | - |
Slowpoke Well Slowpoke Well (B1F) | Walking in tall grass or a cave | 23 | 1% | - |
Slowpoke Well Slowpoke Well (B1F) | Surfing | 10-20 | 60% | - |
Slowpoke Well Slowpoke Well (B1F) | Surfing | 15-25 | 30% | - |
Tohjo Falls | Walking in tall grass or a cave | 21 | 5% | - |
Tohjo Falls | Walking in tall grass or a cave | 21 | 5% | - |
Tohjo Falls | Walking in tall grass or a cave | 23 | 4% | - |
Tohjo Falls | Walking in tall grass or a cave | 23 | 1% | - |
Tohjo Falls | Surfing | 20 | 30% | - |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 15 | 10% | During the day |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 15 | 10% | In the morning |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 15 | 10% | At night |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 16 | 10% | During the day |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 16 | 10% | In the morning |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 16 | 10% | At night |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 17 | 10% | In the morning |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 17 | 10% | At night |
Johto Safari Zone Safari Zone Rocky Beach | Walking in tall grass or a cave | 17 | 10% | During the day |
Held Items
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| Start | Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all the other types. |
| Start | Yawn | ![]() | Status | - | - | 10 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
| 6 | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
| 11 | Water Gun | ![]() | Special | 40 | 100 | 25 | The foe is blasted with a forceful shot of water. |
| 15 | Confusion | ![]() | Special | 50 | 100 | 25 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
| 20 | Disable | ![]() | Status | - | 80 | 20 | For several turns, this move prevents the foe from using the move it last used. |
| 25 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| 29 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| 34 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 39 | Slack Off | ![]() | Status | - | - | 5 | The user slacks off, restoring its own HP by up to half of its maximum HP. |
| 43 | Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| 48 | Psychic | ![]() | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| 53 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| 57 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to exchange abilities with the foe. |
| TM55 | Brine | ![]() | Special | 65 | 100 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM67 | Recycle | ![]() | Status | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM05 | Whirlpool | ![]() | Special | 15 | 70 | 15 | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Block | ![]() | Status | - | - | 5 | The user blocks the foe’s way with arms spread wide to prevent escape. |
| Dive | ![]() | Physical | 80 | 100 | 10 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Headbutt | ![]() | Physical | 70 | 100 | 15 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
| Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the foe off guard and swaps the foe’s held item with its own. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Belly Drum | ![]() | Status | - | - | 10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
| Block | ![]() | Status | - | - | 5 | The user blocks the foe’s way with arms spread wide to prevent escape. |
| Future Sight | ![]() | Special | 80 | 90 | 15 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| Me First | ![]() | Status | 0 | - | 20 | The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. |
| Mud Sport | ![]() | Status | - | - | 15 | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
| Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Stomp | ![]() | Physical | 65 | 100 | 20 | The foe is stomped with a big foot. It may also make the target flinch. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
Traits
Oblivious
Ability Slot 1
Prevents it from becoming infatuated.
Prevents infatuation and protects against Captivate.
Own Tempo
Ability Slot 2
Prevents the Pokémon from becoming confused.
Prevents confusion.
















































Physical
Status
Special








