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Slowbro

Slowbro

#80 in the FireRed and LeafGreen Pokédex • Hermit Crab Pokémon

Slowbro

#80 in the FireRed and LeafGreen Pokédex • Hermit Crab Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

75

139

273

Defense

110

202

350

Sp. Atk

100

184

328

Sp. Def

80

148

284

Speed

30

58

174

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Slowpoke

Magnemite

Slowbro normal sprite

Normal

Shiny Slowbro sprite

Shiny

Slowbro

Hermit Crab Pokémon

#80
WaterPsychic

Height

1.6 m (5'03")

Weight

78.5 kg (173.1 lbs)

Abilities

ObliviousOwn Tempo

It's Super Effective

Damage multipliers Slowbro takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Bug

Ghost

Dark

Resists

Fire

0.5×

Water

0.5×

Ice

0.5×

Fighting

0.5×

Psychic

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 Def
Catch rate
75
Base Exp.
172

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
MonsterWater 1
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon FireRed box art

FireRed

When a SLOWPOKE went hunting in the sea, its tail was bitten by a SHELLDER. That made it evolve into SLOWBRO.

Pokémon LeafGreen box art

LeafGreen

The SHELLDER that latches onto SLOWPOKE’s tail is said to feed on the host’s leftover scraps.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Slowpoke

Slowpoke

#79

Level 37

Slowbro

Slowbro

#80

Encounters

Known encounter locations for this Pokémon in this game.
LeafGreen
LocationMethodLevelChanceConditions

Seafoam Islands

Seafoam Islands (B1F)

Walking in tall grass or a cave334%

-

Seafoam Islands

Seafoam Islands (B1F)

Walking in tall grass or a cave351%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in tall grass or a cave345%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in tall grass or a cave324%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in tall grass or a cave321%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in tall grass or a cave3210%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in tall grass or a cave345%

-

Seafoam Islands

Seafoam Islands (B3F)

Surfing35-401%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in tall grass or a cave3210%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in tall grass or a cave345%

-

Seafoam Islands

Seafoam Islands (B4F)

Surfing35-401%

-

Cinnabar Island

Fishing with a Super Rod25-354%

-

Cerulean Cave

Cerulean Cave (1F)

Surfing40-5030%

-

Cerulean Cave

Cerulean Cave (1F)

Surfing45-555%

-

Cerulean Cave

Cerulean Cave (B1F)

Surfing50-6030%

-

Cerulean Cave

Cerulean Cave (B1F)

Surfing55-655%

-

Berry Forest

Surfing35-404%

-

Berry Forest

Surfing35-401%

-

Cape Brink

Walking in tall grass or a cave374%

-

Cape Brink

Walking in tall grass or a cave401%

-

Cape Brink

Surfing35-404%

-

Cape Brink

Surfing35-401%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges, full body, into the foe.

StartGrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

StartCurse???Status--10

A move that works differently for the GHOST-type and all the other types.

StartYawnNormalStatus--10

A huge yawn lulls the foe into falling asleep on the next turn.

6GrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

13Water GunWaterSpecial4010025

The foe is struck with a lot of water expelled forcibly from the mouth.

17ConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

24DisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

29HeadbuttNormalPhysical7010015

The user sticks its head out and rams. It may make the foe flinch.

36AmnesiaPsychicStatus--20

Forgets about something and sharply raises SP. DEF.

37WithdrawWaterStatus--40

The user withdraws its body in its hard shell, raising its DEFENSE stat.

44PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

55Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon FireRed and LeafGreen.
Class
Description
TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalPhysical110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalPhysical150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

HM08DiveWaterSpecial6010010

The user dives underwater on the first turn and strikes next turn.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Traits

Ability options available to this Pokémon in this game.

Oblivious

Prevents attraction.

Prevents infatuation and protects against Captivate.

Own Tempo

Prevents confusion.

Prevents confusion.

#79

Slowpoke

#81

Magnemite

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