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Slowbro

#80 in the FireRed and LeafGreen Pokédex • Hermit Crab Pokémon

FireRed

When a SLOWPOKE went hunting in the sea, its tail was bitten by a SHELLDER. That made it evolve into SLOWBRO.

LeafGreen

The SHELLDER that latches onto SLOWPOKE’s tail is said to feed on the host’s leftover scraps.

Egg Group

MonsterWater 1

Steps to Hatch

5,120

Effort Values Yielded

2 Def

Gender Ratio

50% male / 50% female

Capture Rate

75

Base Experience

172
PokémonRequiresEvolution
Slowpoke

Slowpoke

#79

Use Galarica Cuff

Slowbro

Slowbro

#80

LeafGreen

LocationMethodLevelChanceConditions

Seafoam Islands

Seafoam Islands (B1F)

Walking in tall grass or a cave334%

-

Seafoam Islands

Seafoam Islands (B1F)

Walking in tall grass or a cave351%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in tall grass or a cave345%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in tall grass or a cave324%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in tall grass or a cave321%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in tall grass or a cave3210%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in tall grass or a cave345%

-

Seafoam Islands

Seafoam Islands (B3F)

Surfing35-401%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in tall grass or a cave3210%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in tall grass or a cave345%

-

Seafoam Islands

Seafoam Islands (B4F)

Surfing35-401%

-

Cinnabar Island

Fishing with a Super Rod25-354%

-

Cerulean Cave

Cerulean Cave (1F)

Surfing40-5030%

-

Cerulean Cave

Cerulean Cave (1F)

Surfing45-555%

-

Cerulean Cave

Cerulean Cave (B1F)

Surfing50-6030%

-

Cerulean Cave

Cerulean Cave (B1F)

Surfing55-655%

-

Berry Forest

Surfing35-404%

-

Berry Forest

Surfing35-401%

-

Cape Brink

Walking in tall grass or a cave374%

-

Cape Brink

Walking in tall grass or a cave401%

-

Cape Brink

Surfing35-404%

-

Cape Brink

Surfing35-401%

-

Slowpoke

Magnemite

Slowbro normal sprite

Normal

Shiny Slowbro sprite

Shiny

Slowbro

Hermit Crab Pokémon

#80
WaterPsychic

Height

1.6 m

Weight

78.5 kg

Base XP

172

Abilities

ObliviousOwn Tempo

HP

95

Attack

75

Defense

110

Sp. Atk

100

Sp. Def

80

Speed

30

Total

490

Type Chart

Weaknesses

Takes 2× from

ElectricGrassBugGhostDark

Resistances

Takes 0.5× from

FireWaterIceFightingPsychicSteel
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges, full body, into the foe.

StartGrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

StartCurse???Status--10

A move that works differently for the GHOST-type and all the other types.

StartYawnNormalStatus--10

A huge yawn lulls the foe into falling asleep on the next turn.

6GrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

13Water GunWaterSpecial4010025

The foe is struck with a lot of water expelled forcibly from the mouth.

17ConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

24DisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

29HeadbuttNormalPhysical7010015

The user sticks its head out and rams. It may make the foe flinch.

36AmnesiaPsychicStatus--20

Forgets about something and sharply raises SP. DEF.

37WithdrawWaterStatus--40

The user withdraws its body in its hard shell, raising its DEFENSE stat.

44PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

55Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

Class
Description
HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

HM08DiveWaterPhysical6010010

The user dives underwater on the first turn and strikes next turn.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostSpecial8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Oblivious

Prevents attraction.

Prevents infatuation and protects against Captivate.

Own Tempo

Prevents confusion.

Prevents confusion.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

FR/LG / Pokédex

Slowbro

Slowbro

#80 in the FireRed and LeafGreen Pokédex • Hermit Crab Pokémon

FireRed

When a SLOWPOKE went hunting in the sea, its tail was bitten by a SHELLDER. That made it evolve into SLOWBRO.

LeafGreen

The SHELLDER that latches onto SLOWPOKE’s tail is said to feed on the host’s leftover scraps.

Egg Group

MonsterWater 1

Steps to Hatch

5,120

Effort Values Yielded

2 Def

Gender Ratio

50% male / 50% female

Capture Rate

75

Base Experience

172
PokémonRequiresEvolution
Slowpoke

Slowpoke

#79

Use Galarica Cuff

Slowbro

Slowbro

#80

LeafGreen

LocationMethodLevelChanceConditions

Seafoam Islands

Seafoam Islands (B1F)

Walking in tall grass or a cave334%

-

Seafoam Islands

Seafoam Islands (B1F)

Walking in tall grass or a cave351%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in tall grass or a cave345%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in tall grass or a cave324%

-

Seafoam Islands

Seafoam Islands (B2F)

Walking in tall grass or a cave321%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in tall grass or a cave3210%

-

Seafoam Islands

Seafoam Islands (B3F)

Walking in tall grass or a cave345%

-

Seafoam Islands

Seafoam Islands (B3F)

Surfing35-401%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in tall grass or a cave3210%

-

Seafoam Islands

Seafoam Islands (B4F)

Walking in tall grass or a cave345%

-

Seafoam Islands

Seafoam Islands (B4F)

Surfing35-401%

-

Cinnabar Island

Fishing with a Super Rod25-354%

-

Cerulean Cave

Cerulean Cave (1F)

Surfing40-5030%

-

Cerulean Cave

Cerulean Cave (1F)

Surfing45-555%

-

Cerulean Cave

Cerulean Cave (B1F)

Surfing50-6030%

-

Cerulean Cave

Cerulean Cave (B1F)

Surfing55-655%

-

Berry Forest

Surfing35-404%

-

Berry Forest

Surfing35-401%

-

Cape Brink

Walking in tall grass or a cave374%

-

Cape Brink

Walking in tall grass or a cave401%

-

Cape Brink

Surfing35-404%

-

Cape Brink

Surfing35-401%

-

Slowpoke

Magnemite

Slowbro normal sprite

Normal

Shiny Slowbro sprite

Shiny

Slowbro

Hermit Crab Pokémon

#80
WaterPsychic

Height

1.6 m

Weight

78.5 kg

Base XP

172

Abilities

ObliviousOwn Tempo

HP

95

Attack

75

Defense

110

Sp. Atk

100

Sp. Def

80

Speed

30

Total

490

Type Chart

Weaknesses

Takes 2× from

ElectricGrassBugGhostDark

Resistances

Takes 0.5× from

FireWaterIceFightingPsychicSteel
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges, full body, into the foe.

StartGrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

StartCurse???Status--10

A move that works differently for the GHOST-type and all the other types.

StartYawnNormalStatus--10

A huge yawn lulls the foe into falling asleep on the next turn.

6GrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

13Water GunWaterSpecial4010025

The foe is struck with a lot of water expelled forcibly from the mouth.

17ConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

24DisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

29HeadbuttNormalPhysical7010015

The user sticks its head out and rams. It may make the foe flinch.

36AmnesiaPsychicStatus--20

Forgets about something and sharply raises SP. DEF.

37WithdrawWaterStatus--40

The user withdraws its body in its hard shell, raising its DEFENSE stat.

44PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

55Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

Class
Description
HM03SurfWaterSpecial9510015

A big wave crashes down on the foe. Can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The foe is slugged at maximum power. Can also be used to move boulders.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

HM06Rock SmashFightingPhysical2010015

An attack that may also cut DEFENSE. It can also smash cracked boulders.

HM08DiveWaterPhysical6010010

The user dives underwater on the first turn and strikes next turn.

TM01Focus PunchFightingPhysical15010020

An attack that is executed last. The user flinches if hit beforehand.

TM03Water PulseWaterSpecial6010020

An attack with a pulsing blast of water. It may also confuse the foe.

TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM07HailIceStatus--10

A hailstorm lasting five turns damages all Pokémon except the ICE-type.

TM10Hidden PowerNormalSpecial110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM13Ice BeamIceSpecial9510010

The foe is struck with an icy beam. It may freeze the foe solid.

TM14BlizzardIceSpecial120705

The foe is blasted with a blizzard. It may freeze the foe solid.

TM15Hyper BeamNormalSpecial150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM23Iron TailSteelPhysical1007515

An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.

TM26EarthquakeGroundPhysical10010010

An earthquake that strikes all Pokémon in battle excluding the user.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostSpecial8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM31Brick BreakFightingPhysical7510015

An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with intense flames. The foe may suffer a burn.

TM38Fire BlastFireSpecial120855

The foe is hit with an intense flame. It may leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

Class
Description
Body SlamNormalPhysical8510015

The user drops its full body on the foe. It may leave the foe paralyzed.

CounterFightingPhysical-10020

A retaliation move that counters any physical hit with double the damage.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

Mega KickNormalPhysical120755

The foe is attacked by a kick fired with muscle-packed power.

Mega PunchNormalPhysical808520

The foe is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

Seismic TossFightingPhysical-10020

A gravity-fed throw that causes damage matching the user’s level.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Oblivious

Prevents attraction.

Prevents infatuation and protects against Captivate.

Own Tempo

Prevents confusion.

Prevents confusion.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.