#0080 in the National Pokédex • Hermit Crab Pokémon
#0080 in the National Pokédex • Hermit Crab Pokémon
Stats
Min
Max
HP
95
300
394
Attack
75
139
273
Defense
110
202
350
Sp. Atk
100
184
328
Sp. Def
80
148
284
Speed
30
58
174
Total
490
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
It's Super Effective
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Slowpoke #0079 | Use Galarica Cuff | ![]() Slowbro #0080 |
![]() Slowpoke #0079 | Use Galarica Wreath | ![]() Slowking #0199 |
![]() Slowbro #0080 | Mega Evolution | ![]() Mega Slowbro #0080 |
Family
Family
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Headbutt | Normal | Physical | 70 | 100 | 15 | An attack that may make foe flinch. |
| Start | Disable | Normal | Status | - | 100 | 20 | Disables the foe's most recent move. |
| Start | Confusion | Psychic | Special | 50 | 100 | 25 | An attack that may cause confusion. |
| Start | Tackle | Normal | Physical | 40 | 100 | 35 | A full-body charge attack. |
| Start | Curse | Ghost | Status | - | - | 10 | Works differently for ghost-types. |
| Start | Yawn | Normal | Status | - | - | 10 | Lulls the foe into yawning, then sleeping next turn. |
| Start | Stomp | Normal | Physical | 65 | 100 | 20 | An attack that may cause flinching. |
| 27 | Growl | Normal | Status | - | 100 | 40 | Reduces the foe's ATTACK. |
| 33 | Water Gun | Water | Special | 40 | 100 | 25 | Squirts water to attack. |
| 34 | Zen Headbutt | Psychic | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| 37 | Withdraw | Water | Status | - | - | 40 | Heightens the user's DEFENSE. |
| 41 | Slack Off | Normal | Status | - | - | 10 | Slacks off and restores half the maximum HP. |
| 44 | Amnesia | Psychic | Status | - | - | 20 | Sharply raises the user's SPCL.DEF. |
| 55 | Psychic | Psychic | Special | 90 | 100 | 10 | An attack that may lower SPCL.DEF. |
| 68 | Heal Pulse | Psychic | Status | - | - | 10 | The user emits a healing pulse which restores the target’s HP by up to half of its max HP. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| 0 | Mega Punch | Normal | Physical | 80 | 85 | 20 | A powerful punch thrown very hard. |
| 0 | Pay Day | Normal | Physical | 40 | 100 | 20 | Throws coins. Gets them back later. |
| 0 | Mega Kick | Normal | Physical | 120 | 75 | 5 | A powerful kicking attack. |
| 0 | Body Slam | Normal | Physical | 85 | 100 | 15 | An attack that may cause paralysis. |
| 0 | Take Down | Normal | Physical | 90 | 85 | 20 | A tackle that also hurts the user. |
| 0 | Double-Edge | Normal | Physical | 120 | 100 | 15 | A tackle that also hurts the user. |
| 0 | Surf | Water | Special | 90 | 100 | 15 | A strong water- type attack. |
| 0 | Ice Beam | Ice | Special | 90 | 100 | 10 | An attack that may freeze the foe. |
| 0 | Blizzard | Ice | Special | 110 | 70 | 5 | An attack that may freeze the foe. |
| 0 | Bubble Beam | Water | Special | 65 | 100 | 20 | An attack that may lower SPEED. |
| 0 | Hyper Beam | Normal | Special | 150 | 90 | 5 | 1st turn: Attack 2nd turn: Rest |
| 0 | Submission | Fighting | Physical | 80 | 80 | 20 | An attack that al so hurts the user. |
| 0 | Counter | Fighting | Physical | - | 100 | 20 | Returns a physical blow double. |
| 0 | Seismic Toss | Fighting | Physical | - | 100 | 20 | The user's level equals damage HP. |
| 0 | Strength | Normal | Physical | 80 | 100 | 15 | A powerful physi cal attack. |
| 0 | Thunder Wave | Electric | Status | - | 90 | 20 | A move that may cause paralysis. |
| 0 | Earthquake | Ground | Physical | 100 | 100 | 10 | Tough but useless vs. flying foes. |
| 0 | Fissure | Ground | Physical | - | 30 | 5 | A ground-type, one-hit KO attack. |
| 0 | Dig | Ground | Physical | 80 | 100 | 10 | 1st turn: Burrow 2nd turn: Attack |
| 0 | Toxic | Poison | Status | - | 90 | 10 | A poison move with increasing damage. |
| 0 | Rage | Normal | Physical | 20 | 100 | 20 | Raises ATTACK if the user is hit. |
| 0 | Teleport | Psychic | Status | - | - | 20 | A move for fleeing from battle. |
| 0 | Mimic | Normal | Status | - | - | 10 | Copies a move used by the foe. |
| 0 | Double Team | Normal | Status | - | - | 15 | Heightens evasive ness. |
| 0 | Reflect | Psychic | Status | - | - | 20 | Raises DEFENSE with a barrier. |
| 0 | Bide | Normal | Physical | - | - | 10 | Waits 2-3 turns & hits back double. |
| 0 | Fire Blast | Fire | Special | 110 | 85 | 5 | An attack that may cause a burn. |
| 0 | Swift | Normal | Special | 60 | - | 20 | An attack that never misses. |
| 0 | Skull Bash | Normal | Physical | 130 | 100 | 10 | 1st turn: Prepare 2nd turn: Attack |
| 0 | Flash | Normal | Status | - | 100 | 20 | Blinds the foe to reduce accuracy. |
| 0 | Psywave | Psychic | Special | - | 100 | 15 | An attack with variable power. |
| 0 | Rest | Psychic | Status | - | - | 10 | Sleep for 2 turns to fully recover. |
| 0 | Tri Attack | Normal | Special | 80 | 100 | 10 | Fires three kinds of beams at once. |
| 0 | Substitute | Normal | Status | - | - | 10 | Makes a decoy with 1/4 user's max HP. |
| 0 | Ice Punch | Ice | Physical | 75 | 100 | 15 | An icy punch. May cause freezing. |
| 0 | Dream Eater | Psychic | Special | 100 | 100 | 15 | Steals HP from a sleeping victim. |
| 0 | Nightmare | Ghost | Status | - | 100 | 15 | A sleeper loses 1/4 HP every turn. |
| 0 | Snore | Normal | Special | 50 | 100 | 15 | An attack useable only while asleep. |
| 0 | Protect | Normal | Status | - | - | 10 | Foils attack that turn. It may fail. |
| 0 | Mud-Slap | Ground | Special | 20 | 100 | 10 | Reduces the foe's accuracy. |
| 0 | Zap Cannon | Electric | Special | 120 | 50 | 5 | An attack that always paralyzes. |
| 0 | Icy Wind | Ice | Special | 55 | 95 | 15 | An icy attack that lowers SPEED. |
| 0 | Endure | Normal | Status | - | - | 10 | Always leaves at least 1HP. |
| 0 | Swagger | Normal | Status | - | 85 | 15 | Causes confusion and raises ATTACK. |
| 0 | Fury Cutter | Bug | Physical | 40 | 95 | 20 | Successive hits raise power. |
| 0 | Attract | Normal | Status | - | 100 | 15 | Makes the opposite gender infatuated. |
| 0 | Sleep Talk | Normal | Status | - | - | 10 | Randomly attacks while asleep. |
| 0 | Return | Normal | Physical | - | 100 | 20 | An attack that is based on loyalty. |
| 0 | Frustration | Normal | Physical | - | 100 | 20 | An attack based on lack of loyalty. |
| 0 | Dynamic Punch | Fighting | Physical | 100 | 50 | 5 | An attack that always confuses. |
| 0 | Iron Tail | Steel | Physical | 100 | 75 | 15 | An attack that may reduce DEFENSE. |
| 0 | Hidden Power | Normal | Special | 60 | 100 | 15 | The power varies with the POKéMON. |
| 0 | Rain Dance | Water | Status | - | - | 5 | Boosts water-type moves for 5 turns. |
| 0 | Sunny Day | Fire | Status | - | - | 5 | Boosts fire-type moves for 5 turns. |
| 0 | Psych Up | Normal | Status | - | - | 10 | Copies the foe's stat changes. |
| 0 | Shadow Ball | Ghost | Special | 80 | 100 | 15 | An attack that may lower SPCL.DEF. |
| 0 | Rock Smash | Fighting | Physical | 40 | 100 | 15 | An attack that may lower DEFENSE. |
| 0 | Safeguard | Normal | Status | - | - | 25 | Prevents all status problems. |
| 0 | Hail | Ice | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| 0 | Facade | Normal | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| 0 | Focus Punch | Fighting | Physical | 150 | 100 | 20 | A powerful loyalty attack. The user flinches if hit. |
| 0 | Brick Break | Fighting | Physical | 75 | 100 | 15 | Destroys barriers such as REFLECT and causes damage. |
| 0 | Skill Swap | Psychic | Status | - | - | 10 | The user swaps special abilities with the target. |
| 0 | Secret Power | Normal | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| 0 | Dive | Water | Physical | 80 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
| 0 | Calm Mind | Psychic | Status | - | - | 20 | Raises SP. ATK and SP. DEF by focusing the mind. |
| 0 | Water Pulse | Water | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe |
| 0 | Light Screen | Psychic | Status | - | - | 30 | Ups SPCL.DEF with a wall of light. |
| 0 | Recycle | Normal | Status | - | - | 10 | Recycles a used item for one more use. |
| 0 | Brine | Water | Special | 65 | 100 | 10 | If the foe’s HP is down to about half, this attack will hit with double the power. |
| 0 | Natural Gift | Normal | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 0 | Fling | Dark | Physical | - | 100 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| 0 | Drain Punch | Fighting | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| 0 | Focus Blast | Fighting | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. |
| 0 | Giga Impact | Normal | Physical | 150 | 90 | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| 0 | Avalanche | Ice | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| 0 | Trick Room | Psychic | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| 0 | Captivate | Normal | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| 0 | Grass Knot | Grass | Special | - | 100 | 20 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| 0 | Whirlpool | Water | Special | 35 | 85 | 15 | Traps the foe for 2-5 turns. |
| 0 | Aerial Ace | Flying | Physical | 60 | - | 20 | An extremely speedy and unavoidable attack. |
| 0 | Psyshock | Psychic | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| 0 | Telekinesis | Psychic | Status | - | - | 15 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| 0 | Round | Normal | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 0 | Echoed Voice | Normal | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| 0 | Scald | Water | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| 0 | Incinerate | Fire | Special | 60 | 100 | 15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| 0 | Bulldoze | Ground | Physical | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. |
| 0 | Confide | Normal | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| 0 | Hydro Pump | Water | Special | 110 | 80 | 5 | A powerful water- type attack. |
| 0 | Future Sight | Psychic | Special | 120 | 100 | 10 | An attack that hits on 3rd turn. |
| 0 | Imprison | Psychic | Status | - | - | 10 | Prevents foes from using moves known by the user. |
| 0 | Weather Ball | Normal | Special | 50 | 100 | 10 | The move’s type and power change with the weather. |
| 0 | Muddy Water | Water | Special | 90 | 85 | 10 | Attacks with muddy water. May lower accuracy. |
| 0 | Mud Shot | Ground | Special | 55 | 95 | 15 | Hurls mud at the foe and reduces SPEED. |
| 0 | Nasty Plot | Dark | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. |
| 0 | Stored Power | Psychic | Special | 20 | 100 | 10 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage. |
| 0 | Razor Shell | Water | Physical | 75 | 95 | 10 | The user cuts its target with sharp shells. This attack may also lower the target’s Defense stat. |
| 0 | Psychic Terrain | Psychic | Status | - | - | 10 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| 0 | Liquidation | Water | Physical | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. |
| 0 | Body Press | Fighting | Physical | 80 | 100 | 10 | The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target. |
| 0 | Psybeam | Psychic | Special | 65 | 100 | 20 | An attack that may confuse the foe. |
| 0 | Metronome | Normal | Status | - | - | 10 | Randomly uses any POKéMON move. |
| 0 | Waterfall | Water | Physical | 80 | 100 | 15 | An aquatic charge attack. |
| 0 | Helping Hand | Normal | Status | - | - | 20 | Boosts the power of the recipient’s moves. |
| 0 | Tera Blast | Normal | Special | 80 | 100 | 10 | |
| 0 | Snowscape | Ice | Status | 0 | - | 10 | |
| 0 | Chilling Water | Water | Special | 50 | 100 | 20 |
Games
Red & Blue
1996
Yellow
1998
Gold & Silver
1999
Crystal
2000
FireRed & LeafGreen
2004
Black & White
2010
X & Y
2013
Brilliant Diamond & Shining Pearl
2021





























Physical
Status
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