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National Dex / Slowbro

Slowbro

Back to Pokédex

#0080 in the National Pokédex • Hermit Crab Pokémon

Slowbro sprite

Normal

Shiny Slowbro sprite

Shiny

Pokémon HOME art

Details

Category

Hermit Crab Pokémon

Height

1.6 m (5'03")

Weight

78.5 kg (173.1 lbs)

National Pokédex

#0080
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

75

139

273

Defense

110

202

350

Sp. Atk

100

184

328

Sp. Def

80

148

284

Speed

30

58

174

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Slowbro, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
Other forms of Slowbro in the National Pokédex, with their types and base stats.
Mega Evolutions of Slowbro, with their types and base stats.
Games where Slowbro appears, newest first. Each link opens that game's Pokédex page.

Games

Pokémon GO

2016

Main Series

Legends: Z-A

2025

Scarlet & Violet

2022

Brilliant Diamond & Shining Pearl

2021

Sword & Shield

2019

Let's Go, Pikachu! & Eevee!

2018

Ultra Sun & Ultra Moon

2017

Sun & Moon

2016

Omega Ruby & Alpha Sapphire

2014

X & Y

2013

Black 2 & White 2

2012

Black & White

2010

HeartGold & SoulSilver

2009

Platinum

2008

Diamond & Pearl

2006

Emerald

2004

FireRed & LeafGreen

2004

Ruby & Sapphire

2002

Crystal

2000

Gold & Silver

1999

Yellow

1998

Red & Blue

1996

Pick a game to see what Slowbro learns there.
Slowbro in Legends: Z-A

Moves Slowbro learns by leveling up in Legends: Z-A.
Class
StartConfusion

The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused.

Psychic50--
StartCurse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
3Growl

The user growls endearingly to make targets less wary, which lowers their Attack stats for a short time.

Normal---
6Water Gun

The user attacks by blasting targets with a forceful shot of water.

Water40--
14Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
18Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Water60--
21Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
24Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
27Amnesia

The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns.

Psychic---
36Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
42Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
45Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
Moves Slowbro can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM008Thunder Wave

The user launches a weak jolt of electricity to leave targets paralyzed.

Electric---
TM013Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Ice90--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM019Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock80--
TM024Ice Punch

The user attacks with an icy punch. This may also leave targets frozen.

Ice75--
TM027Swift

The user attacks by firing star-shaped rays at targets.

Normal60--
TM028Dig

The user attacks by disappearing underground for a short time, then surfacing to strike targets.

Ground80--
TM033Body Slam

The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed.

Normal85--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM038Fire Blast

The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn.

Fire110--
TM041Water Pulse

The user attacks by shooting a pulsing blast of water. This may also leave targets confused.

Water60--
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM046Mud Shot

The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time.

Ground55--
TM049Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Ice55--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM060Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM069Earthquake

The user attacks by setting off an earthquake that strikes a wide area.

Ground100--
TM070Whirlpool

The user summons a violent, swirling whirlpool to surround targets. Opponents within the whirlpool will take continual damage.

Water20--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM074Shadow Ball

The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats.

Ghost80--
TM076Liquidation

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

Water85--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM087Iron Tail

The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats.

Steel100--
TM091Curse

The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different.

Ghost---
TM096Hydro Pump

The user attacks by blasting targets with a huge volume of water launched under great pressure.

Water110--
TM097Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
TM098Waterfall

The user attacks by charging at targets with incredible momentum. This may also make targets flinch.

Water80--
TM099Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Normal---
TM102Focus Blast

The user attacks by heightening its mental focus to unleash its power. This may also lower targets' Sp. Def stats.

Fighting120--
TM105Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Ice110--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM110Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

Water50--
TM120Ancient Power

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

Rock60--
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--
TM140Muddy Water

The user attacks by shooting muddy water at targets. This also makes targets move more slowly for a short time.

Water90--
TM146Skull Bash

The user boosts its Defense stat for a short time by tucking its head in, then attacks by ramming into targets. This move takes some time to carry out.

Normal150--
TM147Tri Attack

The user attacks with three beams. This may also leave targets burned, frozen, or paralyzed.

Normal40--
TM148Scald

The user attacks by shooting boiling hot water at targets. This may also leave targets with a burn.

Water80--

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