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National Dex / Magnemite

Magnemite

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Magnemite

#0081 in the National Pokédex • Magnet Pokémon

Magnemite sprite

Normal

Shiny Magnemite sprite

Shiny

Pokémon HOME art

Details

Category

Magnet Pokémon

Height

0.3 m (1'00")

Weight

6 kg (13.2 lbs)

National Pokédex

#0081
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

25

160

254

Attack

35

67

185

Defense

70

130

262

Sp. Atk

95

175

317

Sp. Def

55

103

229

Speed

45

85

207

Total

325

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Magnemite, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
Evolution requirements shown in a compact table or chain view.
Magnemite sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Magnemite in Pokémon GO
Shiny Magnemite in Pokémon GO

Main Series

Scarlet & Violet

2022

Magnemite in Pokémon Scarlet & Violet
Shiny Magnemite in Pokémon Scarlet & Violet

Legends: Arceus

2022

Magnemite in Pokémon Legends: Arceus
Shiny Magnemite in Pokémon Legends: Arceus

Brilliant Diamond & Shining Pearl

2021

Magnemite in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Magnemite in Pokémon Sword & Shield
Shiny Magnemite in Pokémon Sword & Shield

Let's Go, Pikachu! & Eevee!

2018

Magnemite in Pokémon Let's Go, Pikachu! & Eevee!
Shiny Magnemite in Pokémon Let's Go, Pikachu! & Eevee!

Ultra Sun & Ultra Moon

2017

Magnemite in Pokémon Ultra Sun & Ultra Moon
Shiny Magnemite in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Magnemite in Pokémon Sun & Moon
Shiny Magnemite in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Magnemite in Pokémon Omega Ruby & Alpha Sapphire
Shiny Magnemite in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Magnemite in Pokémon X & Y
Shiny Magnemite in Pokémon X & Y

Black 2 & White 2

2012

Magnemite in Pokémon Black 2 & White 2
Shiny Magnemite in Pokémon Black 2 & White 2

Black & White

2010

Magnemite in Pokémon Black & White
Shiny Magnemite in Pokémon Black & White

HeartGold & SoulSilver

2009

Magnemite in Pokémon HeartGold & SoulSilver
Shiny Magnemite in Pokémon HeartGold & SoulSilver

Platinum

2008

Magnemite in Pokémon Platinum
Shiny Magnemite in Pokémon Platinum

Diamond & Pearl

2006

Magnemite in Pokémon Diamond & Pearl
Shiny Magnemite in Pokémon Diamond & Pearl

Emerald

2004

Magnemite in Pokémon Emerald
Shiny Magnemite in Pokémon Emerald

FireRed & LeafGreen

2004

Magnemite in Pokémon FireRed & LeafGreen
Shiny Magnemite in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Magnemite in Pokémon Ruby & Sapphire
Shiny Magnemite in Pokémon Ruby & Sapphire

Crystal

2000

Magnemite in Pokémon Crystal
Shiny Magnemite in Pokémon Crystal

Gold & Silver

1999

Magnemite in Pokémon Gold & Silver
Shiny Magnemite in Pokémon Gold & Silver

Yellow

1998

Magnemite in Pokémon Yellow

Red & Blue

1996

Magnemite in Pokémon Red & Blue
Pick a game to see what Magnemite learns there.
Magnemite in Scarlet and Violet

Moves Magnemite learns by leveling up in Scarlet and Violet.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartThunder Shock

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

Electric4010030
4Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
8Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
12Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
16Gyro Ball

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

Steel-1005
20Spark

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

Electric6510020
24Screech

An earsplitting screech harshly lowers the target's Defense stat.

Normal-8540
28Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
32Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

Steel8010010
36Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

Electric8010015
40Metal Sound

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Steel-8540
44Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
48Lock-On

The user takes sure aim at the target. This ensures the user's next move does not miss that target.

Normal--5
52Zap Cannon

The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.

Electric120505
Moves Magnemite can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM017Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
TM023Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM048Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM051Sandstorm

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

Rock--10
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM072Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
TM074Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Psychic--20
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM093Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

Steel8010010
TM096Eerie Impulse

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Electric-10015
TM099Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM104Iron Defense

The user hardens its body's surface like iron, sharply boosting its Defense stat.

Steel--15
TM121Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

Steel-10010
TM126Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM136Electric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
TM147Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM170Steel Beam

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Steel140955
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM173Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
TM178Gravity

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

Psychic--5
TM180Gyro Ball

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

Steel-1005
TM211Electroweb

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Electric559515
TM223Metal Sound

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Steel-8540
Egg moves Magnemite can learn in Scarlet and Violet.
Class
Electroweb

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Electric559515
Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005

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