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HOME / Magnemite

Magnemite

Magnemite

#0081 in the National Pokédex • Magnet Pokémon

Magnemite

#0081 in the National Pokédex • Magnet Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

25

160

254

Attack

35

67

185

Defense

70

130

262

Sp. Atk

95

175

317

Sp. Def

55

103

229

Speed

45

85

207

Total

325

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Slowbro

Magneton

Magnemite normal sprite

Normal

Shiny Magnemite sprite

Shiny

Magnemite

Magnet Pokémon

#0081
ElectricSteel

Height

0.3 m (1'00")

Weight

6 kg (13.2 lbs)

Abilities

Magnet PullSturdyAnalyticHidden

It's Super Effective

Damage multipliers Magnemite takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Fire

Fighting

Resists

Poison

Flying

0.25×

Steel

0.25×

Normal

0.5×

Electric

0.5×

Grass

0.5×

Ice

0.5×

Psychic

0.5×

Bug

0.5×

Rock

0.5×

Dragon

0.5×

Fairy

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Magnemite

Magnemite

#0081

Level 30

Magneton

Magneton

#0082

Magneton

Magneton

#0082

Thunder StoneUse Thunder Stone
Magnezone

Magnezone

#0462

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A full-body charge attack.

StartMetal SoundSteelStatus-8540

Emits a horrible screech that sharply lowers SP. DEF.

21Sonic BoomNormalSpecial-9020

Always inflicts 20HP damage.

25Thunder ShockElectricSpecial4010030

An attack that may cause paralysis.

26SparkElectricPhysical6510020

An attack that may cause paralysis.

27Lock-OnNormalStatus--5

Ensures the next attack will hit.

27Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.

29SupersonicNormalStatus-5520

Sound waves that cause confusion.

30Magnet BombSteelPhysical60-20

The user launches a steel bomb that sticks to the target. This attack will not miss.

35Thunder WaveElectricStatus-9020

A move that may cause paralysis.

38DischargeElectricSpecial8010015

A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.

41SwiftNormalSpecial60-20

An attack that never misses.

43Mirror ShotSteelSpecial658510

The user looses a flash of energy from its polished body. It may also lower the target’s accuracy.

45Zap CannonElectricSpecial120505

An attack that always paralyzes.

46Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

47ScreechNormalStatus-8540

Sharply reduces the foe's DEFENSE.

49Gyro BallSteelPhysical-1005

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

Machines

Moves this Pokémon can learn from Technical Machines.
Class
Description
0Take DownNormalPhysical908520

A tackle that also hurts the user.

0Double-EdgeNormalPhysical12010015

A tackle that also hurts the user.

0ThunderboltElectricSpecial9010015

An attack that may cause paralysis.

0ThunderElectricSpecial1107010

An attack that may cause paralysis.

0ToxicPoisonStatus-9010

A poison move with increasing damage.

0RageNormalPhysical2010020

Raises ATTACK if the user is hit.

0TeleportPsychicStatus--20

A move for fleeing from battle.

0MimicNormalStatus--10

Copies a move used by the foe.

0Double TeamNormalStatus--15

Heightens evasive­ ness.

0ReflectPsychicStatus--20

Raises DEFENSE with a barrier.

0BideNormalPhysical--10

Waits 2-3 turns & hits back double.

0FlashNormalStatus-10020

Blinds the foe to reduce accuracy.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

0SnoreNormalSpecial5010015

An attack useable only while asleep.

0CurseGhostStatus--10

Works differently for ghost-types.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0EndureNormalStatus--10

Always leaves at least 1HP.

0RolloutRockPhysical309020

Attacks 5 turns with rising power.

0SwaggerNormalStatus-8515

Causes confusion and raises ATTACK.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0ReturnNormalPhysical-10020

An attack that is based on loyalty.

0FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

0Hidden PowerNormalSpecial6010015

The power varies with the POKéMON.

0Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

0Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

0Shock WaveElectricSpecial60-20

A fast and unavoidable electric attack.

0Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

0ExplosionNormalPhysical2501005

Very powerful but makes user faint.

0Psych UpNormalStatus--10

Copies the foe's stat changes.

0RecycleNormalStatus--10

Recycles a used item for one more use.

0Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

0Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.

0Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

0Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

0ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

0HeadbuttNormalPhysical7010015

An attack that may make foe flinch.

0Confuse RayGhostStatus-10010

A move that causes confusion.

0SandstormRockStatus--10

Inflicts damage every turn.

0Helping HandNormalStatus--20

Boosts the power of the recipient’s moves.

0Iron HeadSteelPhysical8010015

The foe slams the target with its steel-hard head. It may also make the target flinch.

0Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.

0Eerie ImpulseElectricStatus-10015

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

0Electric TerrainElectricStatus--10

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.

0Tera BlastNormalSpecial8010010

0ChargeElectricStatus--20

Charges power to boost the electric move used next.

Games

Games where Magnemite appears, in release order. Each link opens that game's Pokédex page.

Red & Blue

1996

Magnemite in Red & Blue

Magnemite

Yellow

1998

Gold & Silver

1999

Crystal

2000

FireRed & LeafGreen

2004

Black & White

2010

Omega Ruby & Alpha Sapphire

2014

Pokémon GO

2016

Ultra Sun & Ultra Moon

2017

Sword & Shield

2019

Brilliant Diamond & Shining Pearl

2021

Scarlet & Violet

2022

#0080

Slowbro

#0082

Magneton

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