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National Dex / Magneton

Magneton

Back to Pokédex

Magneton

#0082 in the National Pokédex • Magnet Pokémon

Magneton sprite

Normal

Shiny Magneton sprite

Shiny

Pokémon HOME art

Details

Category

Magnet Pokémon

Height

1 m (3'03")

Weight

60 kg (132.3 lbs)

National Pokédex

#0082

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

60

112

240

Defense

95

175

317

Sp. Atk

120

220

372

Sp. Def

70

130

262

Speed

70

130

262

Total

465

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Magneton, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Magneton sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Magneton in Pokémon GO
Shiny Magneton in Pokémon GO

Main Series

Scarlet & Violet

2022

Magneton in Pokémon Scarlet & Violet
Shiny Magneton in Pokémon Scarlet & Violet

Legends: Arceus

2022

Magneton in Pokémon Legends: Arceus
Shiny Magneton in Pokémon Legends: Arceus

Brilliant Diamond & Shining Pearl

2021

Magneton in Pokémon Brilliant Diamond & Shining Pearl

Sword & Shield

2019

Magneton in Pokémon Sword & Shield
Shiny Magneton in Pokémon Sword & Shield

Let's Go, Pikachu! & Eevee!

2018

Magneton in Pokémon Let's Go, Pikachu! & Eevee!
Shiny Magneton in Pokémon Let's Go, Pikachu! & Eevee!

Ultra Sun & Ultra Moon

2017

Magneton in Pokémon Ultra Sun & Ultra Moon
Shiny Magneton in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Magneton in Pokémon Sun & Moon
Shiny Magneton in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Magneton in Pokémon Omega Ruby & Alpha Sapphire
Shiny Magneton in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Magneton in Pokémon X & Y
Shiny Magneton in Pokémon X & Y

Black 2 & White 2

2012

Magneton in Pokémon Black 2 & White 2
Shiny Magneton in Pokémon Black 2 & White 2

Black & White

2010

Magneton in Pokémon Black & White
Shiny Magneton in Pokémon Black & White

HeartGold & SoulSilver

2009

Magneton in Pokémon HeartGold & SoulSilver
Shiny Magneton in Pokémon HeartGold & SoulSilver

Platinum

2008

Magneton in Pokémon Platinum
Shiny Magneton in Pokémon Platinum

Diamond & Pearl

2006

Magneton in Pokémon Diamond & Pearl
Shiny Magneton in Pokémon Diamond & Pearl

Emerald

2004

Magneton in Pokémon Emerald
Shiny Magneton in Pokémon Emerald

FireRed & LeafGreen

2004

Magneton in Pokémon FireRed & LeafGreen
Shiny Magneton in Pokémon FireRed & LeafGreen

Ruby & Sapphire

2002

Magneton in Pokémon Ruby & Sapphire
Shiny Magneton in Pokémon Ruby & Sapphire

Crystal

2000

Magneton in Pokémon Crystal
Shiny Magneton in Pokémon Crystal

Gold & Silver

1999

Magneton in Pokémon Gold & Silver
Shiny Magneton in Pokémon Gold & Silver

Yellow

1998

Magneton in Pokémon Yellow

Red & Blue

1996

Magneton in Pokémon Red & Blue

Pick a game to see what Magneton learns there.
Magneton in Scarlet and Violet

Moves Magneton learns by leveling up in Scarlet and Violet.
Class
Evo.Tri Attack

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

Normal8010010
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartSupersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
StartThunder Shock

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

Electric4010030
StartThunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
StartElectric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
12Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
16Gyro Ball

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

Steel-1005
20Spark

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

Electric6510020
24Screech

An earsplitting screech harshly lowers the target's Defense stat.

Normal-8540
28Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
34Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

Steel8010010
40Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

Electric8010015
46Metal Sound

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Steel-8540
52Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
58Lock-On

The user takes sure aim at the target. This ensures the user's next move does not miss that target.

Normal--5
64Zap Cannon

The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.

Electric120505
Moves Magneton can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM017Confuse Ray

The target is exposed to a sinister ray that causes confusion.

Ghost-10010
TM023Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM048Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM049Sunny Day

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Fire--5
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM051Sandstorm

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

Rock--10
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM072Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
TM074Reflect

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Psychic--20
TM075Light Screen

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Psychic--30
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM093Flash Cannon

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

Steel8010010
TM096Eerie Impulse

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Electric-10015
TM099Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM104Iron Defense

The user hardens its body's surface like iron, sharply boosting its Defense stat.

Steel--15
TM121Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

Steel-10010
TM126Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
TM130Helping Hand

The user assists an ally by boosting the power of that ally's attack.

Normal--20
TM136Electric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
TM147Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM170Steel Beam

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Steel140955
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM173Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
TM178Gravity

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

Psychic--5
TM180Gyro Ball

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

Steel-1005
TM211Electroweb

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Electric559515
TM223Metal Sound

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Steel-8540
Egg moves Magneton can learn in Scarlet and Violet.
Class
Electroweb

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Electric559515
Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005

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