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HOME / Magneton

Magneton

Magneton

#0082 in the National Pokédex • Magnet Pokémon

Magneton

#0082 in the National Pokédex • Magnet Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

60

112

240

Defense

95

175

317

Sp. Atk

120

220

372

Sp. Def

70

130

262

Speed

70

130

262

Total

465

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Magnemite

Farfetch’d

Magneton normal sprite

Normal

Shiny Magneton sprite

Shiny

Magneton

Magnet Pokémon

#0082
ElectricSteel

Height

1 m (3'03")

Weight

60 kg (132.3 lbs)

Abilities

Magnet PullSturdyAnalyticHidden

It's Super Effective

Damage multipliers Magneton takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Fire

Fighting

Resists

Poison

Flying

0.25×

Steel

0.25×

Normal

0.5×

Electric

0.5×

Grass

0.5×

Ice

0.5×

Psychic

0.5×

Bug

0.5×

Rock

0.5×

Dragon

0.5×

Fairy

0.5×

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Magnemite

Magnemite

#0081

Level 30

Magneton

Magneton

#0082

Magneton

Magneton

#0082

Thunder StoneUse Thunder Stone
Magnezone

Magnezone

#0462

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A full-body charge attack.

StartSonic BoomNormalSpecial-9020

Always inflicts 20HP damage.

StartThunder ShockElectricSpecial4010030

An attack that may cause paralysis.

StartMetal SoundSteelStatus-8540

Emits a horrible screech that sharply lowers SP. DEF.

11Electric TerrainElectricStatus--10

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.

26SparkElectricPhysical6510020

An attack that may cause paralysis.

27Lock-OnNormalStatus--5

Ensures the next attack will hit.

27Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.

29SupersonicNormalStatus-5520

Sound waves that cause confusion.

30Magnet BombSteelPhysical60-20

The user launches a steel bomb that sticks to the target. This attack will not miss.

35Tri AttackNormalSpecial8010010

Fires three kinds of beams at once.

38Thunder WaveElectricStatus-9020

A move that may cause paralysis.

40DischargeElectricSpecial8010015

A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.

46SwiftNormalSpecial60-20

An attack that never misses.

46Mirror ShotSteelSpecial658510

The user looses a flash of energy from its polished body. It may also lower the target’s accuracy.

50Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

53Zap CannonElectricSpecial120505

An attack that always paralyzes.

54ScreechNormalStatus-8540

Sharply reduces the foe's DEFENSE.

54Gyro BallSteelPhysical-1005

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

Machines

Moves this Pokémon can learn from Technical Machines.
Class
Description
0Take DownNormalPhysical908520

A tackle that also hurts the user.

0Double-EdgeNormalPhysical12010015

A tackle that also hurts the user.

0Hyper BeamNormalSpecial150905

1st turn: Attack 2nd turn: Rest

0ThunderboltElectricSpecial9010015

An attack that may cause paralysis.

0ThunderElectricSpecial1107010

An attack that may cause paralysis.

0ToxicPoisonStatus-9010

A poison move with increasing damage.

0RageNormalPhysical2010020

Raises ATTACK if the user is hit.

0TeleportPsychicStatus--20

A move for fleeing from battle.

0MimicNormalStatus--10

Copies a move used by the foe.

0Double TeamNormalStatus--15

Heightens evasive­ ness.

0ReflectPsychicStatus--20

Raises DEFENSE with a barrier.

0BideNormalPhysical--10

Waits 2-3 turns & hits back double.

0FlashNormalStatus-10020

Blinds the foe to reduce accuracy.

0RestPsychicStatus--10

Sleep for 2 turns to fully recover.

0SubstituteNormalStatus--10

Makes a decoy with 1/4 user's max HP.

0SnoreNormalSpecial5010015

An attack useable only while asleep.

0CurseGhostStatus--10

Works differently for ghost-types.

0ProtectNormalStatus--10

Foils attack that turn. It may fail.

0EndureNormalStatus--10

Always leaves at least 1HP.

0RolloutRockPhysical309020

Attacks 5 turns with rising power.

0SwaggerNormalStatus-8515

Causes confusion and raises ATTACK.

0Sleep TalkNormalStatus--10

Randomly attacks while asleep.

0ReturnNormalPhysical-10020

An attack that is based on loyalty.

0FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

0Hidden PowerNormalSpecial6010015

The power varies with the POKéMON.

0Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

0Sunny DayFireStatus--5

Boosts fire-type moves for 5 turns.

0FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

0Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

0Shock WaveElectricSpecial60-20

A fast and unavoidable electric attack.

0Light ScreenPsychicStatus--30

Ups SPCL.DEF with a wall of light.

0ExplosionNormalPhysical2501005

Very powerful but makes user faint.

0Psych UpNormalStatus--10

Copies the foe's stat changes.

0RecycleNormalStatus--10

Recycles a used item for one more use.

0Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

0Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

0Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.

0Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

0RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

0Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

0Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

0ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

0HeadbuttNormalPhysical7010015

An attack that may make foe flinch.

0Confuse RayGhostStatus-10010

A move that causes confusion.

0SandstormRockStatus--10

Inflicts damage every turn.

0Helping HandNormalStatus--20

Boosts the power of the recipient’s moves.

0Iron HeadSteelPhysical8010015

The foe slams the target with its steel-hard head. It may also make the target flinch.

0Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.

0Eerie ImpulseElectricStatus-10015

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

0Tera BlastNormalSpecial8010010

0ChargeElectricStatus--20

Charges power to boost the electric move used next.

Games

Games where Magneton appears, in release order. Each link opens that game's Pokédex page.

Red & Blue

Magneton in Red & Blue

Magneton

Yellow

Gold & Silver

Crystal

FireRed & LeafGreen

Black & White

Omega Ruby & Alpha Sapphire

Ultra Sun & Ultra Moon

Sword & Shield

Brilliant Diamond & Shining Pearl

Scarlet & Violet

Pokémon GO

#0081

Magnemite

#0083

Farfetch’d

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