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Magneton

Magneton

#83 in the Ruby and Sapphire Pokédex • Magnet Pokémon

Magneton

#83 in the Ruby and Sapphire Pokédex • Magnet Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

60

112

240

Defense

95

175

317

Sp. Atk

120

220

372

Sp. Def

70

130

262

Speed

70

130

262

Total

465

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Magnemite

Doduo

Magneton normal sprite

Normal

Shiny Magneton sprite

Shiny

Magneton

Magnet Pokémon

#83
ElectricSteel

Height

1 m (3'03")

Weight

60 kg (132.3 lbs)

Abilities

Magnet PullSturdy

It's Super Effective

Damage multipliers Magneton takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Fire

Fighting

Resists

Poison

Flying

0.25×

Steel

0.25×

Normal

0.5×

Electric

0.5×

Grass

0.5×

Ice

0.5×

Psychic

0.5×

Bug

0.5×

Rock

0.5×

Ghost

0.5×

Dragon

0.5×

Dark

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 SpA
Catch rate
60
Base Exp.
163

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
Genderless
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Ruby box art

Ruby

MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.

Pokémon Sapphire box art

Sapphire

MAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a POKé BALL.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Magnemite

Magnemite

#82

Level 30

Magneton

Magneton

#83

Encounters

Known encounter locations for this Pokémon in this game.
Ruby
LocationMethodLevelChanceConditions

New Mauville

Walking in tall grass or a cave261%

-

Sapphire
LocationMethodLevelChanceConditions

New Mauville

Walking in tall grass or a cave261%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Metal CoatMetal Coat
Ruby
5%
Sapphire
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

Charges the foe with a full- body tackle.

StartSupersonicNormalStatus-5520

Emits bizarre sound waves that may confuse the foe.

StartThunder ShockElectricSpecial4010030

An electrical attack that may paralyze the foe.

StartMetal SoundSteelStatus-8540

Emits a horrible screech that sharply lowers SP. DEF.

6Thunder ShockElectricSpecial4010030

An electrical attack that may paralyze the foe.

11SupersonicNormalStatus-5520

Emits bizarre sound waves that may confuse the foe.

16Sonic BoomNormalPhysical-9020

Launches shock waves that always inflict 20 HP damage.

21Thunder WaveElectricStatus-10020

A weak jolt of electricity that paralyzes the foe.

26SparkElectricSpecial6510020

An electrified tackle that may paralyze the foe.

35Lock-OnNormalStatus--5

Locks on to the foe to ensure the next move hits.

44Tri AttackNormalPhysical8010010

Fires three types of beams at the same time.

53ScreechNormalStatus-8540

Emits a screech to sharply reduce the foe’s DEFENSE.

62Zap CannonElectricSpecial100505

Powerful and sure to cause paralysis, but inaccurate.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Ruby and Sapphire.
Class
Description
TM06ToxicPoisonStatus-8510

Poisons the foe with an intensifying toxin.

TM10Hidden PowerNormalPhysical110015

The effectiveness varies with the user.

TM11Sunny DayFireStatus--5

Boosts the power of FIRE- type moves for 5 turns.

TM15Hyper BeamNormalPhysical150905

Powerful, but leaves the user immobile the next turn.

TM17ProtectNormalStatus--10

Evades attack, but may fail if used in succession.

TM18Rain DanceWaterStatus--5

Boosts the power of WATER- type moves for 5 turns.

TM21FrustrationNormalPhysical-10020

An attack that is stronger if the TRAINER is disliked.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may paralyze the foe.

TM25ThunderElectricSpecial1207010

A lightning attack that may cause paralysis.

TM27ReturnNormalPhysical-10020

An attack that increases in power with friendship.

TM32Double TeamNormalStatus--15

Creates illusory copies to raise evasiveness.

TM33ReflectPsychicStatus--20

Creates a wall of light that weakens physical attacks.

TM34Shock WaveElectricSpecial60-20

A fast and unavoidable electric attack.

TM42FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

TM43Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

TM44RestPsychicStatus--5

The user sleeps for 2 turns, restoring HP and status.

HM05FlashNormalStatus-7020

Looses a powerful blast of light that cuts accuracy.

Traits

Ability options available to this Pokémon in this game.

Magnet Pull

Traps STEEL-type Pokémon.

Prevents Steel opponents from fleeing or switching out.

Sturdy

Negates 1-hit KO attacks.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

#82

Magnemite

#92

Doduo

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