Magneton
#83 in the Ruby and Sapphire Pokédex • Magnet Pokémon
Magneton
#83 in the Ruby and Sapphire Pokédex • Magnet Pokémon
Stats
Min
Max
HP
50
210
304
Attack
60
112
240
Defense
95
175
317
Sp. Atk
120
220
372
Sp. Def
70
130
262
Speed
70
130
262
Total
465
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Magneton
Magnet Pokémon


Growth
| EV yield | 2 SpA |
|---|---|
| Catch rate | 60 |
| Base Exp. | 163 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 20 (5,120 steps) |
Lore

Ruby
MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon.

Sapphire
MAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this Pokémon inside a POKé BALL.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Magnemite #82 | Level 30 | ![]() Magneton #83 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
New Mauville | Walking in tall grass or a cave | 26 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
New Mauville | Walking in tall grass or a cave | 26 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | Charges the foe with a full- body tackle. |
| Start | Supersonic | ![]() | Status | - | 55 | 20 | Emits bizarre sound waves that may confuse the foe. |
| Start | Thunder Shock | ![]() | Special | 40 | 100 | 30 | An electrical attack that may paralyze the foe. |
| Start | Metal Sound | ![]() | Status | - | 85 | 40 | Emits a horrible screech that sharply lowers SP. DEF. |
| 6 | Thunder Shock | ![]() | Special | 40 | 100 | 30 | An electrical attack that may paralyze the foe. |
| 11 | Supersonic | ![]() | Status | - | 55 | 20 | Emits bizarre sound waves that may confuse the foe. |
| 16 | Sonic Boom | ![]() | Physical | - | 90 | 20 | Launches shock waves that always inflict 20 HP damage. |
| 21 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak jolt of electricity that paralyzes the foe. |
| 26 | Spark | ![]() | Special | 65 | 100 | 20 | An electrified tackle that may paralyze the foe. |
| 35 | Lock-On | ![]() | Status | - | - | 5 | Locks on to the foe to ensure the next move hits. |
| 44 | Tri Attack | ![]() | Physical | 80 | 100 | 10 | Fires three types of beams at the same time. |
| 53 | Screech | ![]() | Status | - | 85 | 40 | Emits a screech to sharply reduce the foe’s DEFENSE. |
| 62 | Zap Cannon | ![]() | Special | 100 | 50 | 5 | Powerful and sure to cause paralysis, but inaccurate. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may paralyze the foe. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A lightning attack that may cause paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | Creates a wall of light that weakens physical attacks. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
Traits
Magnet Pull
Traps STEEL-type Pokémon.
Prevents Steel opponents from fleeing or switching out.
Sturdy
Negates 1-hit KO attacks.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.













































Physical
Status
Special
