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Magnemite

Back to Pokédex

Magnemite

#82 in the Hoenn Pokédex • Magnet Pokémon

Magnemite sprite

Normal

Shiny Magnemite sprite

Shiny

Pokédex entries

Ruby

MAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.

Sapphire

MAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.

Details

Types

ElectricSteel

Category

Magnet Pokémon

Height

0.3 m (1'00")

Weight

6 kg (13.2 lbs)

National Pokédex

#0081

Pokédex

#82 (Hoenn)

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

25

160

254

Attack

35

67

185

Defense

70

130

262

Sp. Atk

95

175

317

Sp. Def

55

103

229

Speed

45

85

207

Total

325

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Magnemite, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 SpA
Catch rate
190
Base Exp.
89

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
20 (256 steps per cycle; elapsed hatch time varies)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Magnemite

Magnemite

#82

Level 30

Magneton

Magneton

#83

Encounters

Known encounter locations for this Pokémon in this game.
Ruby
LocationMethodLevelChanceConditions

New Mauville

New Mauville (entrance)

Walking in tall grass or a cave2420%

-

New Mauville

New Mauville (entrance)

Walking in tall grass or a cave2510%

-

New Mauville

New Mauville (entrance)

Walking in tall grass or a cave2310%

-

New Mauville

New Mauville (entrance)

Walking in tall grass or a cave265%

-

New Mauville

New Mauville (entrance)

Walking in tall grass or a cave224%

-

New Mauville

New Mauville (entrance)

Walking in tall grass or a cave221%

-

New Mauville

Walking in tall grass or a cave2420%

-

New Mauville

Walking in tall grass or a cave2510%

-

New Mauville

Walking in tall grass or a cave2310%

-

New Mauville

Walking in tall grass or a cave265%

-

New Mauville

Walking in tall grass or a cave224%

-

Sapphire
LocationMethodLevelChanceConditions

New Mauville

New Mauville (entrance)

Walking in tall grass or a cave2420%

-

New Mauville

New Mauville (entrance)

Walking in tall grass or a cave2510%

-

New Mauville

New Mauville (entrance)

Walking in tall grass or a cave2310%

-

New Mauville

New Mauville (entrance)

Walking in tall grass or a cave265%

-

New Mauville

New Mauville (entrance)

Walking in tall grass or a cave224%

-

New Mauville

New Mauville (entrance)

Walking in tall grass or a cave221%

-

New Mauville

Walking in tall grass or a cave2420%

-

New Mauville

Walking in tall grass or a cave2510%

-

New Mauville

Walking in tall grass or a cave2310%

-

New Mauville

Walking in tall grass or a cave265%

-

New Mauville

Walking in tall grass or a cave224%

-

Held Items

Items this Pokémon may hold when encountered in the wild.

These are the game’s programmed wild held-item rates. They do not establish a wild encounter location.

Ruby
5%
Sapphire
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

Charges the foe with a full-body tackle.

StartMetal SoundSteelStatus-8540

Emits a horrible screech that sharply lowers SP. DEF.

6Thunder ShockElectricSpecial4010030

An electrical attack that may paralyze the foe.

11SupersonicNormalStatus-5520

Emits bizarre sound waves that may confuse the foe.

16Sonic BoomNormalPhysical-9020

Launches shock waves that always inflict 20 HP damage.

21Thunder WaveElectricStatus-10020

A weak jolt of electricity that paralyzes the foe.

26SparkElectricSpecial6510020

An electrified tackle that may paralyze the foe.

32Lock-OnNormalStatus-1005

Locks on to the foe to ensure the next move hits.

38SwiftNormalPhysical60-20

Sprays star-shaped rays that never miss.

44ScreechNormalStatus-8540

Emits a screech to sharply reduce the foe's DEFENSE.

50Zap CannonElectricSpecial100505

Powerful and sure to cause paralysis, but inaccurate.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Ruby and Sapphire.
Class
Description
TM06ToxicPoisonStatus-8510

Poisons the foe with an intensifying toxin.

TM10Hidden Power

Varies by IVs

Varies By Type30–7010015

The effectiveness varies with the user.

TM11Sunny DayFireStatus--5

Boosts the power of FIRE-type moves for 5 turns.

TM17ProtectNormalStatus--10

Evades attack, but may fail if used in succession.

TM18Rain DanceWaterStatus--5

Boosts the power of WATER-type moves for 5 turns.

TM21FrustrationNormalPhysical-10020

An attack that is stronger if the TRAINER is disliked.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may paralyze the foe.

TM25ThunderElectricSpecial1207010

A lightning attack that may cause paralysis.

TM27ReturnNormalPhysical-10020

An attack that increases in power with friendship.

TM32Double TeamNormalStatus--15

Creates illusory copies to raise evasiveness.

TM33ReflectPsychicStatus--20

Creates a wall of light that weakens physical attacks.

TM34Shock WaveElectricSpecial60-20

A fast and unavoidable electric attack.

TM42FacadeNormalPhysical7010020

Boosts ATTACK when burned, paralyzed, or poisoned.

TM43Secret PowerNormalPhysical7010020

An attack with effects that vary by location.

TM44RestPsychicStatus--10

The user sleeps for 2 turns, restoring HP and status.

HM05FlashNormalStatus-7020

Looses a powerful blast of light that cuts accuracy.

Traits

Ability options available to this Pokémon in this game.

Magnet Pull

Traps STEEL-type Pokémon.

Prevents other Steel Pokémon from fleeing or switching out.

Sturdy

Negates 1-hit KO attacks.

Protects against the one-hit KO moves regardless of HP.

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