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Magnemite

#118 in the Crystal Pokédex • Magnet Pokémon

Pokémon Crystal

The electricity emitted by the units on each side of its body cause it to become a strong magnet.

Pokédexes

Original Johto #118

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

1 SpA

Gender Ratio

Genderless

Capture Rate

190

Base Experience

65
PokémonRequiresEvolution
Magnemite

Magnemite

#118

Level 30

Magneton

Magneton

#119

Pokémon Crystal

LocationMethodLevelChanceConditions

Route 38

Road 38

Walking in tall grass or a cave1620%

During the day

Route 38

Road 38

Walking in tall grass or a cave1620%

In the morning

Route 38

Road 38

Walking in tall grass or a cave1620%

At night

Route 39

Road 39

Walking in tall grass or a cave1620%

During the day

Route 39

Road 39

Walking in tall grass or a cave1620%

In the morning

Route 39

Road 39

Walking in tall grass or a cave1620%

At night

Route 6

Road 6

Walking in tall grass or a cave1420%

During the day

Route 6

Road 6

Walking in tall grass or a cave1420%

In the morning

Route 6

Road 6

Walking in tall grass or a cave1420%

At night

Route 11

Road 11

Walking in tall grass or a cave1520%

During the day

Route 11

Road 11

Walking in tall grass or a cave1520%

In the morning

Route 11

Road 11

Walking in tall grass or a cave1520%

At night

Slowking

Magneton

Magnemite normal sprite

Normal

Shiny Magnemite sprite

Shiny

Magnemite

Magnet Pokémon

#118
ElectricSteel

Height

0.3 m

Weight

6 kg

Base XP

65

Abilities

Magnet PullSturdyAnalytic

HP

25

Attack

35

Defense

70

Sp. Atk

95

Sp. Def

55

Speed

45

Total

325

Type Chart

Weaknesses

Takes 4× from

Ground

Takes 2× from

FireFighting

Resistances

Takes 0× from

Poison

Takes 0.25× from

FlyingSteel

Takes 0.5× from

NormalElectricGrassIcePsychicBugRockGhostDragonDark
Class
Description
StartTackleNormalPhysical359535

A full-body charge attack.

6Thunder ShockElectricSpecial4010030

An attack that may cause paralysis.

11SupersonicNormalStatus-5520

Sound waves that cause confusion.

16Sonic BoomNormalSpecial-9020

Always inflicts 20HP damage.

21Thunder WaveElectricStatus-10020

A move that may cause paralysis.

27Lock-OnNormalStatus--5

Ensures the next attack will hit.

33SwiftNormalSpecial60-20

An attack that never misses.

39ScreechNormalStatus-8540

Sharply reduces the foe's DEFENSE.

45Zap CannonElectricSpecial100505

An attack that always paralyzes.

Class
Description
HM05FlashNormalStatus-7020

Blinds the foe to reduce accuracy.

TM03Curse???Status--10

Works differently for ghost-types.

TM04RolloutRockPhysical309020

Attacks 5 turns with rising power.

TM06ToxicPoisonStatus-8510

A poison move with increasing damage.

TM07Zap CannonElectricSpecial100505

An attack that always paralyzes.

TM10Hidden PowerNormalSpecial110015

The power varies with the Pokémon.

TM13SnoreNormalSpecial4010015

An attack useable only while asleep.

TM17ProtectNormalStatus--10

Foils attack that turn. It may fail.

TM18Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

TM20EndureNormalStatus--10

Always leaves at least 1HP.

TM21FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

TM25ThunderElectricSpecial1207010

An attack that may cause paralysis.

TM27ReturnNormalPhysical-10020

An attack that is based on loyalty.

TM32Double TeamNormalStatus--15

Heightens evasive­ ness.

TM34SwaggerNormalStatus-9015

Causes confusion and raises ATTACK.

TM35Sleep TalkNormalStatus--10

Randomly attacks while asleep.

TM39SwiftNormalSpecial60-20

An attack that never misses.

TM44RestPsychicStatus--5

Sleep for 2 turns to fully recover.

Class
Description
ThunderboltElectricSpecial9510015

An attack that may cause paralysis.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

C / Pokédex

Magnemite

Magnemite

#118 in the Crystal Pokédex • Magnet Pokémon

Pokémon Crystal

The electricity emitted by the units on each side of its body cause it to become a strong magnet.

Pokédexes

Original Johto #118

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

1 SpA

Gender Ratio

Genderless

Capture Rate

190

Base Experience

65
PokémonRequiresEvolution
Magnemite

Magnemite

#118

Level 30

Magneton

Magneton

#119

Pokémon Crystal

LocationMethodLevelChanceConditions

Route 38

Road 38

Walking in tall grass or a cave1620%

During the day

Route 38

Road 38

Walking in tall grass or a cave1620%

In the morning

Route 38

Road 38

Walking in tall grass or a cave1620%

At night

Route 39

Road 39

Walking in tall grass or a cave1620%

During the day

Route 39

Road 39

Walking in tall grass or a cave1620%

In the morning

Route 39

Road 39

Walking in tall grass or a cave1620%

At night

Route 6

Road 6

Walking in tall grass or a cave1420%

During the day

Route 6

Road 6

Walking in tall grass or a cave1420%

In the morning

Route 6

Road 6

Walking in tall grass or a cave1420%

At night

Route 11

Road 11

Walking in tall grass or a cave1520%

During the day

Route 11

Road 11

Walking in tall grass or a cave1520%

In the morning

Route 11

Road 11

Walking in tall grass or a cave1520%

At night

Slowking

Magneton

Magnemite normal sprite

Normal

Shiny Magnemite sprite

Shiny

Magnemite

Magnet Pokémon

#118
ElectricSteel

Height

0.3 m

Weight

6 kg

Base XP

65

Abilities

Magnet PullSturdyAnalytic

HP

25

Attack

35

Defense

70

Sp. Atk

95

Sp. Def

55

Speed

45

Total

325

Type Chart

Weaknesses

Takes 4× from

Ground

Takes 2× from

FireFighting

Resistances

Takes 0× from

Poison

Takes 0.25× from

FlyingSteel

Takes 0.5× from

NormalElectricGrassIcePsychicBugRockGhostDragonDark
Class
Description
StartTackleNormalPhysical359535

A full-body charge attack.

6Thunder ShockElectricSpecial4010030

An attack that may cause paralysis.

11SupersonicNormalStatus-5520

Sound waves that cause confusion.

16Sonic BoomNormalSpecial-9020

Always inflicts 20HP damage.

21Thunder WaveElectricStatus-10020

A move that may cause paralysis.

27Lock-OnNormalStatus--5

Ensures the next attack will hit.

33SwiftNormalSpecial60-20

An attack that never misses.

39ScreechNormalStatus-8540

Sharply reduces the foe's DEFENSE.

45Zap CannonElectricSpecial100505

An attack that always paralyzes.

Class
Description
HM05FlashNormalStatus-7020

Blinds the foe to reduce accuracy.

TM03Curse???Status--10

Works differently for ghost-types.

TM04RolloutRockPhysical309020

Attacks 5 turns with rising power.

TM06ToxicPoisonStatus-8510

A poison move with increasing damage.

TM07Zap CannonElectricSpecial100505

An attack that always paralyzes.

TM10Hidden PowerNormalSpecial110015

The power varies with the Pokémon.

TM13SnoreNormalSpecial4010015

An attack useable only while asleep.

TM17ProtectNormalStatus--10

Foils attack that turn. It may fail.

TM18Rain DanceWaterStatus--5

Boosts water-type moves for 5 turns.

TM20EndureNormalStatus--10

Always leaves at least 1HP.

TM21FrustrationNormalPhysical-10020

An attack based on lack of loyalty.

TM25ThunderElectricSpecial1207010

An attack that may cause paralysis.

TM27ReturnNormalPhysical-10020

An attack that is based on loyalty.

TM32Double TeamNormalStatus--15

Heightens evasive­ ness.

TM34SwaggerNormalStatus-9015

Causes confusion and raises ATTACK.

TM35Sleep TalkNormalStatus--10

Randomly attacks while asleep.

TM39SwiftNormalSpecial60-20

An attack that never misses.

TM44RestPsychicStatus--5

Sleep for 2 turns to fully recover.

Class
Description
ThunderboltElectricSpecial9510015

An attack that may cause paralysis.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.