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Magnemite

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Magnemite in Pokémon Crystal

#118 in the Crystal Pokédex • Magnet Pokémon

Magnemite in the National Pokédex
Magnemite sprite

Normal

Shiny Magnemite sprite

Shiny

Pokédex entries

Pokémon Crystal

The electricity emitted by the units on each side of its body cause it to become a strong magnet.

Pokémon details

Types

ElectricSteel

Category

Magnet Pokémon

Height

0.3 m (1'00")

Weight

6 kg (13.2 lbs)

National Pokédex

#0081

Magnemite in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

25

160

253

Attack

35

75

168

Defense

70

145

238

Sp. Atk

95

195

288

Sp. Def

55

115

208

Speed

45

95

188

Total

325

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Magnemite, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #118
Stat Experience
25 HP, 35 Atk, 70 Def, 45 Spe, 95 Special
Catch rate
190
Base Exp.
89

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
20 cycles (5,120 nominal steps)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Magnemite

Magnemite

#118

Level 30

Magneton

Magneton

#119

Known encounter locations for this Pokémon in this game.
Crystal
LocationMethodLevelChanceConditions

Route 38

Road 38

Walking in tall grass or a cave1620%

During the day

Route 38

Road 38

Walking in tall grass or a cave1620%

In the morning

Route 38

Road 38

Walking in tall grass or a cave1620%

At night

Route 39

Road 39

Walking in tall grass or a cave1620%

During the day

Route 39

Road 39

Walking in tall grass or a cave1620%

In the morning

Route 39

Road 39

Walking in tall grass or a cave1620%

At night

Route 6

Road 6

Walking in tall grass or a cave1420%

During the day

Route 6

Road 6

Walking in tall grass or a cave1420%

In the morning

Route 6

Road 6

Walking in tall grass or a cave1420%

At night

Route 11

Road 11

Walking in tall grass or a cave1520%

During the day

Route 11

Road 11

Walking in tall grass or a cave1520%

In the morning

Route 11

Road 11

Walking in tall grass or a cave1520%

At night

Rates are rounded from the native random-byte checks. Forced held items are shown as 100%; encounters and edition prerequisites still apply.
Crystal
2%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A full-body charge attack.

Normal359535
6Thunder Shock

An attack that may cause paralysis.

Electric4010030
11Supersonic

Sound waves that cause confusion.

Normal-5520
16Sonic Boom

Always inflicts 20HP damage.

Normal-9020
21Thunder Wave

A move that may cause paralysis.

Electric-10020
27Lock-On

Ensures the next attack will hit.

Normal-1005
33Swift

An attack that never misses.

Normal60-20
39Screech

Sharply reduces the foe's DEFENSE.

Normal-8540
45Zap Cannon

An attack that always paralyzes.

Electric100505

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Crystal.
Class
TM03Curse

Works differently for ghost-types.

???--10
TM04Rollout

Attacks 5 turns with rising power.

Rock309020
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM07Zap Cannon

An attack that always paralyzes.

Electric100505
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM13Snore

An attack useable only while asleep.

Normal4010015
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM25Thunder

An attack that may cause paralysis.

Electric1207010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM32Double Team

Heightens evasiveness.

Normal--15
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM39Swift

An attack that never misses.

Normal60-20
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
HM05Flash

Blinds the foe to reduce accuracy.

Normal-7020

Moves this Pokémon can learn from move tutors in this game.
Class
Thunderbolt

An attack that may cause paralysis.

Electric9510015

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