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Magnemite

Magnemite

#81 in the FireRed and LeafGreen Pokédex • Magnet Pokémon

Magnemite

#81 in the FireRed and LeafGreen Pokédex • Magnet Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

25

160

254

Attack

35

67

185

Defense

70

130

262

Sp. Atk

95

175

317

Sp. Def

55

103

229

Speed

45

85

207

Total

325

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Slowbro

Magneton

Magnemite normal sprite

Normal

Shiny Magnemite sprite

Shiny

Magnemite

Magnet Pokémon

#81
ElectricSteel

Height

0.3 m (1'00")

Weight

6 kg (13.2 lbs)

Abilities

Magnet PullSturdy

It's Super Effective

Damage multipliers Magnemite takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Fire

Fighting

Resists

Poison

Flying

0.25×

Steel

0.25×

Normal

0.5×

Electric

0.5×

Grass

0.5×

Ice

0.5×

Psychic

0.5×

Bug

0.5×

Rock

0.5×

Ghost

0.5×

Dragon

0.5×

Dark

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 SpA
Catch rate
190
Base Exp.
65

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
Genderless
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon FireRed box art

FireRed

It moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.

Pokémon LeafGreen box art

LeafGreen

Uses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Magnemite

Magnemite

#81

Level 30

Magneton

Magneton

#82

Encounters

Known encounter locations for this Pokémon in this game.
FireRed
LocationMethodLevelChanceConditions

Kanto Power Plant

Power Plant

Walking in tall grass or a cave2220%

-

Kanto Power Plant

Power Plant

Walking in tall grass or a cave2510%

-

LeafGreen
LocationMethodLevelChanceConditions

Kanto Power Plant

Power Plant

Walking in tall grass or a cave2220%

-

Kanto Power Plant

Power Plant

Walking in tall grass or a cave2510%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges, full body, into the foe.

StartMetal SoundSteelStatus-8540

A horrible metallic screech is used to sharply lower the foe’s SP. DEF.

6Thunder ShockElectricSpecial4010030

An electric shock attack that may also leave the foe paralyzed.

11SupersonicNormalStatus-5520

The user generates odd sound waves. It may confuse the foe.

16Sonic BoomNormalPhysical-9020

The foe is hit with a shock wave that always inflicts 20- HP damage.

21Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

26SparkElectricSpecial6510020

An electrically charged tackle that may also paralyze the foe.

32Lock-OnNormalStatus--5

The user locks on to the foe, making the next move sure to hit.

38SwiftNormalPhysical60-20

Star-shaped rays that never miss are fired at all foes in battle.

44ScreechNormalStatus-8540

An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE.

50Zap CannonElectricSpecial100505

An electric blast is fired like a cannon to inflict damage and paralyze.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon FireRed and LeafGreen.
Class
Description
TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalPhysical110015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER- type moves.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM24ThunderboltElectricSpecial9510015

A strong electrical attack that may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A brutal lightning attack that may also leave the foe paralyzed.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--5

The user sleeps for two turns to fully restore HP and heal any status problem.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle that also hurts the user a little.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one- quarter of its full HP.

Thunder WaveElectricStatus-10020

A weak electric shock that is sure to cause paralysis if it hits.

Traits

Ability options available to this Pokémon in this game.

Magnet Pull

Traps STEEL-type Pokémon.

Prevents Steel opponents from fleeing or switching out.

Sturdy

Negates 1-hit KO attacks.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

#80

Slowbro

#82

Magneton

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