Magnemite
#82 in the Hoenn Pokédex • Magnet Pokémon
Magnemite
#82 in the Hoenn Pokédex • Magnet Pokémon
Stats
Min
Max
HP
25
160
254
Attack
35
67
185
Defense
70
130
262
Sp. Atk
95
175
317
Sp. Def
55
103
229
Speed
45
85
207
Total
325
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Magnemite
Magnet Pokémon


Growth
| EV yield | 1 SpA |
|---|---|
| Catch rate | 190 |
| Base Exp. | 65 |
Eggs
| Egg Groups | |
|---|---|
| Gender | Genderless |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Emerald
The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Magnemite #82 | Level 30 | ![]() Magneton #83 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
New Mauville New Mauville (entrance) | Walking in tall grass or a cave | 24 | 20% | - |
New Mauville New Mauville (entrance) | Walking in tall grass or a cave | 25 | 10% | - |
New Mauville New Mauville (entrance) | Walking in tall grass or a cave | 23 | 10% | - |
New Mauville New Mauville (entrance) | Walking in tall grass or a cave | 26 | 5% | - |
New Mauville New Mauville (entrance) | Walking in tall grass or a cave | 22 | 4% | - |
New Mauville New Mauville (entrance) | Walking in tall grass or a cave | 22 | 1% | - |
New Mauville | Walking in tall grass or a cave | 24 | 20% | - |
New Mauville | Walking in tall grass or a cave | 25 | 10% | - |
New Mauville | Walking in tall grass or a cave | 23 | 10% | - |
New Mauville | Walking in tall grass or a cave | 26 | 5% | - |
New Mauville | Walking in tall grass or a cave | 22 | 4% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | Charges the foe with a full- body tackle. |
| Start | Metal Sound | ![]() | Status | - | 85 | 40 | Emits a horrible screech that sharply lowers SP. DEF. |
| 6 | Thunder Shock | ![]() | Special | 40 | 100 | 30 | An electrical attack that may paralyze the foe. |
| 11 | Supersonic | ![]() | Status | - | 55 | 20 | Emits bizarre sound waves that may confuse the foe. |
| 16 | Sonic Boom | ![]() | Physical | - | 90 | 20 | Launches shock waves that always inflict 20 HP damage. |
| 21 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak jolt of electricity that paralyzes the foe. |
| 26 | Spark | ![]() | Special | 65 | 100 | 20 | An electrified tackle that may paralyze the foe. |
| 32 | Lock-On | ![]() | Status | - | - | 5 | Locks on to the foe to ensure the next move hits. |
| 38 | Swift | ![]() | Physical | 60 | - | 20 | Sprays star-shaped rays that never miss. |
| 44 | Screech | ![]() | Status | - | 85 | 40 | Emits a screech to sharply reduce the foe’s DEFENSE. |
| 50 | Zap Cannon | ![]() | Special | 100 | 50 | 5 | Powerful and sure to cause paralysis, but inaccurate. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | Boosts the power of FIRE- type moves for 5 turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electrical attack that may paralyze the foe. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A lightning attack that may cause paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | Creates a wall of light that weakens physical attacks. |
| TM34 | Shock Wave | ![]() | Special | 60 | - | 20 | A fast and unavoidable electric attack. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| HM05 | Flash | ![]() | Status | - | 70 | 20 | Looses a powerful blast of light that cuts accuracy. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A life-risking tackle that also hurts the user. |
| Endure | ![]() | Status | - | - | 10 | Endures any attack for 1 turn, leaving at least 1HP. |
| Mimic | ![]() | Status | - | - | 10 | Copies a move used by the foe during one battle. |
| Rollout | ![]() | Physical | 30 | 90 | 20 | An attack lasting 5 turns with rising intensity. |
| Sleep Talk | ![]() | Status | - | - | 10 | Uses an available move randomly while asleep. |
| Snore | ![]() | Physical | 40 | 100 | 15 | A loud attack that can be used only while asleep. |
| Substitute | ![]() | Status | - | - | 10 | Creates a decoy using 1/4 of the user’s maximum HP. |
| Swagger | ![]() | Status | - | 90 | 15 | Confuses the foe, but also sharply raises ATTACK. |
| Swift | ![]() | Physical | 60 | - | 20 | Sprays star-shaped rays that never miss. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak jolt of electricity that paralyzes the foe. |
Traits
Magnet Pull
Traps STEEL-type Pokémon.
Prevents Steel opponents from fleeing or switching out.
Sturdy
Negates 1-hit KO attacks.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.













































Physical
Status
Special
