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HG/SS / Pokédex

Magnemite

Magnemite

#119 in the HeartGold & SoulSilver Pokédex • Magnet Pokémon

Magnemite

#119 in the HeartGold & SoulSilver Pokédex • Magnet Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

25

160

254

Attack

35

67

185

Defense

70

130

262

Sp. Atk

95

175

317

Sp. Def

55

103

229

Speed

45

85

207

Total

325

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Slowbro

Magneton

Magnemite normal sprite

Normal

Shiny Magnemite sprite

Shiny

Magnemite

Magnet Pokémon

#119
ElectricSteel

Height

0.3 m (1'00")

Weight

6 kg (13.2 lbs)

Abilities

Magnet PullSturdy

It's Super Effective

Damage multipliers Magnemite takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Fire

Fighting

Resists

Poison

Flying

0.25×

Steel

0.25×

Normal

0.5×

Electric

0.5×

Grass

0.5×

Ice

0.5×

Psychic

0.5×

Bug

0.5×

Rock

0.5×

Ghost

0.5×

Dragon

0.5×

Dark

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Johto #119
EV yield
1 SpA
Catch rate
190
Base Exp.
65

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
Genderless
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon HeartGold box art

HeartGold

It is attracted by electromagnetic waves. It may approach Trainers if they are using their Pokégear.

Pokémon SoulSilver box art

SoulSilver

The units at the sides of its body generate antigravity energy to keep it aloft in the air.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Magnemite

Magnemite

#119

Level 30

Magneton

Magneton

#120

Magneton

Magneton

#120

Thunder StoneUse Thunder Stone
Magnezone

Magnezone

#462

Encounters

Known encounter locations for this Pokémon in this game.
HeartGold
LocationMethodLevelChanceConditions

Route 38

Road 38

Walking in tall grass or a cave1610%

Radio off

Route 38

Road 38

Walking in tall grass or a cave1610%

Radio off

Route 39

Road 39

Walking in tall grass or a cave1610%

Radio off

Route 39

Road 39

Walking in tall grass or a cave1610%

Radio off

Route 6

Road 6

Walking in tall grass or a cave155%

-

Route 6

Road 6

Walking in tall grass or a cave155%

-

Route 11

Road 11

Walking in tall grass or a cave1510%

Radio off

Route 11

Road 11

Walking in tall grass or a cave1510%

Radio off

Johto Safari Zone

Safari Zone Peak

Walking in tall grass or a cave1510%

In the morning

Johto Safari Zone

Safari Zone Peak

Walking in tall grass or a cave1510%

During the day

Johto Safari Zone

Safari Zone Peak

Walking in tall grass or a cave1510%

At night

Johto Safari Zone

Safari Zone Peak

Walking in tall grass or a cave1610%

In the morning

Johto Safari Zone

Safari Zone Peak

Walking in tall grass or a cave1610%

During the day

Johto Safari Zone

Safari Zone Peak

Walking in tall grass or a cave1610%

At night

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1510%

During the day

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1510%

In the morning

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1510%

At night

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1610%

During the day

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1610%

In the morning

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1610%

At night

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1710%

In the morning

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1710%

At night

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1710%

During the day

SoulSilver
LocationMethodLevelChanceConditions

Route 38

Road 38

Walking in tall grass or a cave1610%

Radio off

Route 38

Road 38

Walking in tall grass or a cave1610%

Radio off

Route 39

Road 39

Walking in tall grass or a cave1610%

Radio off

Route 39

Road 39

Walking in tall grass or a cave1610%

Radio off

Route 6

Road 6

Walking in tall grass or a cave155%

-

Route 6

Road 6

Walking in tall grass or a cave155%

-

Route 11

Road 11

Walking in tall grass or a cave1510%

Radio off

Route 11

Road 11

Walking in tall grass or a cave1510%

Radio off

Johto Safari Zone

Safari Zone Peak

Walking in tall grass or a cave1510%

In the morning

Johto Safari Zone

Safari Zone Peak

Walking in tall grass or a cave1510%

During the day

Johto Safari Zone

Safari Zone Peak

Walking in tall grass or a cave1510%

At night

Johto Safari Zone

Safari Zone Peak

Walking in tall grass or a cave1610%

In the morning

Johto Safari Zone

Safari Zone Peak

Walking in tall grass or a cave1610%

During the day

Johto Safari Zone

Safari Zone Peak

Walking in tall grass or a cave1610%

At night

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1510%

During the day

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1510%

In the morning

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1510%

At night

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1610%

During the day

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1610%

In the morning

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1610%

At night

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1710%

In the morning

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1710%

At night

Johto Safari Zone

Safari Zone Wasteland

Walking in tall grass or a cave1710%

During the day

Held Items

Items this Pokémon may hold when encountered in the wild.
Metal CoatMetal Coat
HeartGold
5%
SoulSilver
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges and slams into the foe with its whole body.

StartMetal SoundSteelStatus-8540

A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat.

6Thunder ShockElectricSpecial4010030

A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.

11SupersonicNormalStatus-5520

The user generates odd sound waves from its body. It may confuse the target.

14Sonic BoomNormalSpecial-9020

The foe is hit with a destructive shock wave that always inflicts 20 HP damage.

17Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

22SparkElectricPhysical6510020

The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.

27Lock-OnNormalStatus--5

The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.

30Magnet BombSteelPhysical60-20

The user launches a steel bomb that sticks to the target. This attack will not miss.

33ScreechNormalStatus-8540

An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

38DischargeElectricSpecial8010015

A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.

43Mirror ShotSteelSpecial658510

The user looses a flash of energy from its polished body. It may also lower the target’s accuracy.

46Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

49Gyro BallSteelPhysical-1005

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

54Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM57Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM64ExplosionNormalPhysical2501005

The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

TM67RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM74Gyro BallSteelPhysical-1005

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Magic CoatPsychicStatus--15

A barrier reflects back to the foe moves like Leech Seed and moves that damage status.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

RolloutRockPhysical309020

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

Traits

Ability options available to this Pokémon in this game.

Magnet Pull

Ability Slot 1

Prevents Steel-type Pokémon from escaping.

Prevents Steel opponents from fleeing or switching out.

Sturdy

Ability Slot 2

It is protected against 1-hit KO attacks.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

#81

Slowbro

#120

Magneton

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