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Magnemite

Magnemite

#81 in the Brilliant Diamond and Shining Pearl Pokédex • Magnet Pokémon

Magnemite

#81 in the Brilliant Diamond and Shining Pearl Pokédex • Magnet Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

25

160

254

Attack

35

67

185

Defense

70

130

262

Sp. Atk

95

175

317

Sp. Def

55

103

229

Speed

45

85

207

Total

325

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Slowbro

Magneton

Magnemite normal sprite

Normal

Magnemite

Magnet Pokémon

#81
ElectricSteel

Height

0.3 m (1'00")

Weight

6 kg (13.2 lbs)

Abilities

Magnet PullSturdyAnalytic(Hidden Ability)

It's Super Effective

Damage multipliers Magnemite takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Fire

Fighting

Resists

Poison

Flying

0.25×

Steel

0.25×

Normal

0.5×

Electric

0.5×

Grass

0.5×

Ice

0.5×

Psychic

0.5×

Bug

0.5×

Rock

0.5×

Dragon

0.5×

Fairy

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 SpA
Catch rate
190
Base Exp.
65

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
Genderless
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Brilliant Diamond box art

Brilliant Diamond

The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.

Pokémon Shining Pearl box art

Shining Pearl

The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Magnemite

Magnemite

#81

Level 30

Magneton

Magneton

#82

Magneton

Magneton

#82

Level up in a special magnetic field

Magnezone

Magnezone

#462

Encounters

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Fuego Ironworks

Walking in tall grass or a cave2920%

During a swarm

Fuego Ironworks

Walking in tall grass or a cave2820%

During a swarm

Shining Pearl
LocationMethodLevelChanceConditions

Fuego Ironworks

Walking in tall grass or a cave2920%

During a swarm

Fuego Ironworks

Walking in tall grass or a cave2820%

During a swarm

Held Items

Items this Pokémon may hold when encountered in the wild.
Metal CoatMetal Coat
Brilliant Diamond
5%
Shining Pearl
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

StartThunder ShockElectricSpecial4010030

4SupersonicNormalStatus-5520

8Thunder WaveElectricStatus-9020

12Electro BallElectricSpecial-10010

16Gyro BallSteelPhysical-1005

20SparkElectricPhysical6510020

24ScreechNormalStatus-8540

28Magnet RiseElectricStatus--10

32Flash CannonSteelSpecial8010010

36DischargeElectricSpecial8010015

40Metal SoundSteelStatus-8540

44Light ScreenPsychicStatus--30

48Lock-OnNormalStatus--5

52Zap CannonElectricSpecial120505

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Brilliant Diamond and Shining Pearl.
Class
Description
TM43Volt SwitchElectricSpecial7010020

-Charge BeamElectricSpecial509010

-Double TeamNormalStatus--15

-EndureNormalStatus--10

-ExplosionNormalPhysical2501005

-FacadeNormalPhysical7010020

-FlashNormalStatus-10020

-Flash CannonSteelSpecial8010010

-Gyro BallSteelPhysical-1005

-Light ScreenPsychicStatus--30

-ProtectNormalStatus--10

-Psych UpNormalStatus--10

-Rain DanceWaterStatus--5

-RecycleNormalStatus--10

-ReflectPsychicStatus--20

-RestPsychicStatus--5

-Shock WaveElectricSpecial60-20

-Sleep TalkNormalStatus--10

-SubstituteNormalStatus--10

-Sunny DayFireStatus--5

-SwaggerNormalStatus-8515

-ThunderElectricSpecial1107010

-Thunder WaveElectricStatus-9020

-ThunderboltElectricSpecial9010015

Traits

Ability options available to this Pokémon in this game.

Magnet Pull

Ability Slot 1

Prevents Steel opponents from fleeing or switching out.

Sturdy

Ability Slot 2

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Analytic(Hidden Ability)

Strengthens moves to 1.3× their power when moving last.

#80

Slowbro

#82

Magneton

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