Magnemite
#81 in the Brilliant Diamond and Shining Pearl Pokédex • Magnet Pokémon
Brilliant Diamond
The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Shining Pearl
The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Magnemite #81 | Level 30 | ![]() Magneton #82 |
![]() Magneton #82 | Use Thunder Stone | ![]() Magnezone #462 |
Brilliant Diamond
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Fuego Ironworks | Walking in tall grass or a cave | 29 | 20% | During a swarm |
Fuego Ironworks | Walking in tall grass or a cave | 28 | 20% | During a swarm |
Shining Pearl
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Fuego Ironworks | Walking in tall grass or a cave | 29 | 20% | During a swarm |
Fuego Ironworks | Walking in tall grass or a cave | 28 | 20% | During a swarm |

Normal
Magnemite
Magnet Pokémon


HP
25
Attack
35
Defense
70
Sp. Atk
95
Sp. Def
55
Speed
45
Total
325
Type Chart
Weaknesses
Takes 4× from

Takes 2× from


Resistances
Takes 0× from

Takes 0.25× from


Takes 0.5× from










| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 40 | 100 | 35 | |
| Start | Thunder Shock | ![]() | Special | 40 | 100 | 30 | |
| 4 | Supersonic | ![]() | Status | - | 55 | 20 | |
| 8 | Thunder Wave | ![]() | Status | - | 90 | 20 | |
| 12 | Electro Ball | ![]() | Special | - | 100 | 10 | |
| 16 | Gyro Ball | ![]() | Physical | - | 100 | 5 | |
| 20 | Spark | ![]() | Physical | 65 | 100 | 20 | |
| 24 | Screech | ![]() | Status | - | 85 | 40 | |
| 28 | Magnet Rise | ![]() | Status | - | - | 10 | |
| 32 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | |
| 36 | Discharge | ![]() | Special | 80 | 100 | 15 | |
| 40 | Metal Sound | ![]() | Status | - | 85 | 40 | |
| 44 | Light Screen | ![]() | Status | - | - | 30 | |
| 48 | Lock-On | ![]() | Status | - | - | 5 | |
| 52 | Zap Cannon | ![]() | Special | 120 | 50 | 5 |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| - | Charge Beam | ![]() | Special | 50 | 90 | 10 | |
| - | Double Team | ![]() | Status | - | - | 15 | |
| - | Endure | ![]() | Status | - | - | 10 | |
| - | Explosion | ![]() | Physical | 250 | 100 | 5 | |
| - | Facade | ![]() | Physical | 70 | 100 | 20 | |
| - | Flash | ![]() | Status | - | 100 | 20 | |
| - | Flash Cannon | ![]() | Special | 80 | 100 | 10 | |
| - | Gyro Ball | ![]() | Physical | - | 100 | 5 | |
| - | Light Screen | ![]() | Status | - | - | 30 | |
| - | Protect | ![]() | Status | - | - | 10 | |
| - | Psych Up | ![]() | Status | - | - | 10 | |
| - | Rain Dance | ![]() | Status | - | - | 5 | |
| - | Recycle | ![]() | Status | - | - | 10 | |
| - | Reflect | ![]() | Status | - | - | 20 | |
| - | Rest | ![]() | Status | - | - | 5 | |
| - | Shock Wave | ![]() | Special | 60 | - | 20 | |
| - | Sleep Talk | ![]() | Status | - | - | 10 | |
| - | Substitute | ![]() | Status | - | - | 10 | |
| - | Sunny Day | ![]() | Status | - | - | 5 | |
| - | Swagger | ![]() | Status | - | 85 | 15 | |
| - | Thunder | ![]() | Special | 110 | 70 | 10 | |
| - | Thunder Wave | ![]() | Status | - | 90 | 20 | |
| - | Thunderbolt | ![]() | Special | 90 | 100 | 15 | |
| TM43 | Volt Switch | ![]() | Special | 70 | 100 | 20 |
Magnet Pull
Ability Slot 1
Prevents Steel opponents from fleeing or switching out.
Sturdy
Ability Slot 2
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Analytic
Hidden Ability
Strengthens moves to 1.3× their power when moving last.























Physical
Special
Status
