| After You The user helps the target and makes it use its move right after the user. |  |  | - | - | 15 | Trade from Black 2 or White 2 |
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |  |  | 90 | 90 | 10 | PokéTransfer from Generation IV |
| Avalanche An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |  |  | 60 | 100 | 10 | PokéTransfer from Generation IV |
| Body Slam The user drops onto the target with its full body weight. It may also leave the target with paralysis. |  |  | 85 | 100 | 15 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Brine If the target’s HP is down to about half, this attack will hit with double the power. |  |  | 65 | 100 | 10 | PokéTransfer from Generation IV |
| Captivate If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |  |  | - | 100 | 20 | PokéTransfer from Generation IV |
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. |  |  | - | 100 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Double-Edge A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |  |  | 120 | 100 | 15 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |  |  | 75 | 100 | 10 | PokéTransfer from Generation IV |
| Dynamic Punch The user punches the target with full, concentrated power. It confuses the target if it hits. |  |  | 100 | 50 | 5 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Focus Punch The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |  |  | 150 | 100 | 20 | PokéTransfer from Generation IV |
| Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage. |  |  | 95 | 100 | 15 | Trade from Black 2 or White 2 |
| Fury Cutter The target is slashed with scythes or claws. Its power increases if it hits in succession. |  |  | 20 | 95 | 20 | PokéTransfer from Generation IV |
| Ice Punch The target is punched with an icy fist. It may also leave the target frozen. |  |  | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Icy Wind The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |  |  | 55 | 95 | 15 | PokéTransfer from Generation IV |
| Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. |  |  | - | - | 15 | PokéTransfer from Generation IV |
| Iron Tail The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |  |  | 100 | 75 | 15 | PokéTransfer from Generation IV |
| Magic Coat A barrier reflects back to the target moves like Leech Seed and moves that damage status. |  |  | - | - | 15 | PokéTransfer from Generation IV |
| Mega Kick The target is attacked by a kick launched with muscle-packed power. |  |  | 120 | 75 | 5 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Mega Punch The target is slugged by a punch thrown with muscle-packed power. |  |  | 80 | 85 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. |  |  | - | - | 10 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. |  |  | 20 | 100 | 10 | PokéTransfer from Generation IV |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines its type and power. | Varies |  | - | 100 | 15 | PokéTransfer from Generation IV |
| Recycle The user recycles a held item that has been used in battle so it can be used again. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Secret Power The user attacks the target with a secret power. Its added effects vary depending on the user’s environment. |  |  | 70 | 100 | 20 | PokéTransfer from Generation IV |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |  |  | - | 100 | 20 | Generation III → Pal Park → Generation IV → PokéTransfer |
| Signal Beam The user attacks with a sinister beam of light. It may also confuse the target. |  |  | 75 | 100 | 15 | PokéTransfer from Generation IV |
| Skill Swap The user employs its psychic power to exchange Abilities with the target. |  |  | - | - | 10 | PokéTransfer from Generation IV |
| Swift Star-shaped rays are shot at the opposing team. This attack never misses. |  |  | 60 | - | 20 | PokéTransfer from Generation IV |
| Trick The user catches the target off guard and swaps its held item with its own. |  |  | - | 100 | 10 | PokéTransfer from Generation IV |
| Whirlpool Traps foes in a violent swirling whirlpool for four to five turns. |  |  | 35 | 85 | 15 | Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer |