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Chimecho

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Chimecho

#358 in the National Pokédex • Wind Chime Pokémon

Chimecho sprite

Normal

Shiny Chimecho sprite

Shiny

Pokédex entries

FireRed

It travels by riding on winds. It cleverly uses its long tail to pluck nuts and berries, which it loves to eat.

LeafGreen

It travels by riding on winds. It cleverly uses its long tail to pluck nuts and berries, which it loves to eat.

Details

Type

Psychic

Category

Wind Chime Pokémon

Ability

Height

0.6 m (2'00")

Weight

1 kg (2.2 lbs)

National Pokédex

#0358

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

50

94

218

Defense

70

130

262

Sp. Atk

95

175

317

Sp. Def

80

148

284

Speed

65

121

251

Total

425

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.

It's Super Effective

Damage multipliers Chimecho takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Resists

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
1 SpA, 1 SpD
Catch rate
45
Base Exp.
147

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25 (6,655 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
Chimecho

Chimecho

#358

No evolution stages listed for this game.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartWrapNormalPhysical158520

A long body or vines are used to wrap the foe for two to five turns.

6GrowlNormalStatus-10040

The user growls in a cute way, making the foe lower its ATTACK stat.

9AstonishGhostPhysical3010015

An attack using a startling shout. It also may make the foe flinch.

14ConfusionPsychicSpecial5010025

A weak telekinetic attack that may also leave the foe confused.

17Take DownNormalPhysical908520

A reckless, full-body charge attack that also hurts the user a little.

22UproarNormalPhysical5010010

The user attacks in an uproar that prevents sleep for two to five turns.

25YawnNormalStatus--10

A huge yawn lulls the foe into falling asleep on the next turn.

30PsywavePsychicSpecial-8015

The foe is attacked with an odd, hot energy wave that varies in intensity.

33Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

38Heal BellNormalStatus--5

A soothing bell chimes to heal the status problems of all allies.

41SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

46PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM04Calm MindPsychicStatus--20

The user focuses its mind to raise the SP. ATK and SP. DEF stats.

TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves.

TM16Light ScreenPsychicStatus--30

A wall of light cuts damage from SP. ATK attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM18Rain DanceWaterStatus--5

A heavy rain falls for five turns, powering up WATER-type moves.

TM20SafeguardNormalStatus--25

It protects the user’s party from all status problems for five turns.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM29PsychicPsychicSpecial9010010

A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.

TM30Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wall of light cuts damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

A rapid jolt of electricity strikes the foe. It can’t be evaded.

TM41TormentDarkStatus-10015

It enrages the foe, making it incapable of using the same move successively.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM45AttractNormalStatus-10015

If it is the other gender, the foe is made infatuated and unlikely to attack.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to swap abilities with the foe.

TM49SnatchDarkStatus--10

Steals the effects of the foe’s healing or status-changing move.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Curse???Status--10

A move that works differently for the GHOST-type and all the other types.

DisableNormalStatus-5520

For a few turns, it prevents the foe from using the move it last used.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

HypnosisPsychicStatus-6020

Hypnotic suggestion is used to make the foe fall into a deep sleep.

Traits

Ability options available to this Pokémon in this game.

Levitate

Not hit by GROUND attacks.

Evades Ground moves.

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